Модератор форума: drifter-dron, admin, TweIk  
Вопросы по скриптингу
ave_cezarДата: Четверг, 16.06.2011, 19:58:52 | Сообщение # 511

Группа: Пользователи
Сообщений: 69
valych, спасибо помог с /invite,но есть проблема с /transferplayer ! мне нужен скрипт что бы лидеры из ПД могли взять Армейца с определённого ранга и так же с ФБР + у меня 3 ПД,а твой скрипт предназначен для 1 ПД ?

+'ик я поставил тебе) помоги только с системой /transfer 11
 
Сообщениеvalych, спасибо помог с /invite,но есть проблема с /transferplayer ! мне нужен скрипт что бы лидеры из ПД могли взять Армейца с определённого ранга и так же с ФБР + у меня 3 ПД,а твой скрипт предназначен для 1 ПД ?

+'ик я поставил тебе) помоги только с системой /transfer 11

Автор - ave_cezar
Дата добавления - 16.06.2011 в 19:58:52
StriderДата: Пятница, 17.06.2011, 00:57:37 | Сообщение # 512

Группа: Пользователи
Сообщений: 34
Помогите плз с командой /spawncars Нужно это

Code
    for(new i = 0 ; i<2000 ; i ++)
{
if(!IsAVelik(i)) {
SetVehicleParamsEx(i,false,false,false,false,false,false,false);
}
else {
SetVehicleParamsEx(i,true,false,false,false,false,false,false); }

}

Вставить вот в такую команду у мя не получилось правильно вставить (((
Вот команда :
Code
    if(strcmp(cmd,"/spawncars", true) == 0)
  {
   if(PlayerInfo[playerid][pAdmin] >=3)
   {
       for(new i = 0; i < MAX_VEHICLES; i++)
       {
           SetVehicleToRespawn(i);
       }
   }
   else
   {
       SendClientMessage(playerid,COLOR_GREY," Вы не Администратор!");
   }
      return 1;
  }


С меня хоть и не большой но + ))) :)
 
СообщениеПомогите плз с командой /spawncars Нужно это

Code
    for(new i = 0 ; i<2000 ; i ++)
{
if(!IsAVelik(i)) {
SetVehicleParamsEx(i,false,false,false,false,false,false,false);
}
else {
SetVehicleParamsEx(i,true,false,false,false,false,false,false); }

}

Вставить вот в такую команду у мя не получилось правильно вставить (((
Вот команда :
Code
    if(strcmp(cmd,"/spawncars", true) == 0)
  {
   if(PlayerInfo[playerid][pAdmin] >=3)
   {
       for(new i = 0; i < MAX_VEHICLES; i++)
       {
           SetVehicleToRespawn(i);
       }
   }
   else
   {
       SendClientMessage(playerid,COLOR_GREY," Вы не Администратор!");
   }
      return 1;
  }


С меня хоть и не большой но + ))) :)

Автор - Strider
Дата добавления - 17.06.2011 в 00:57:37
MaXMuTДата: Пятница, 17.06.2011, 10:28:21 | Сообщение # 513

Группа: Пользователи
Сообщений: 90
Подскажите,где можно скачать нормальную админку для ТДМ мода или там для дм,чтобы шла ещё регистрация на GUI окнах.Или хотябы скажите,может быть где урок есть ,с меня "+".

Вернулся на форум.Пишите в личу,если кому надо помочь по скриптенгу( только на форуме,в скайпе не помогаю )
 
СообщениеПодскажите,где можно скачать нормальную админку для ТДМ мода или там для дм,чтобы шла ещё регистрация на GUI окнах.Или хотябы скажите,может быть где урок есть ,с меня "+".

Автор - MaXMuT
Дата добавления - 17.06.2011 в 10:28:21
Тех-поддержкаДата: Пятница, 17.06.2011, 15:32:39 | Сообщение # 514

Группа: Администраторы
Сообщений: 82
Strider,
Quote (Strider)
if(strcmp(cmd,"/spawncars", true) == 0)
{
for(new i = 0 ; i<2000 ; i ++)
{
if(!IsAVelik(i)) {
SetVehicleParamsEx(i,false,false,false,false,false,false,false);
}
else {
SetVehicleParamsEx(i,true,false,false,false,false,false,false); }

}
return 1;
}

вот тебе :)
MaXMuT, урок про админку есть, так же в файлах полазь там есть и регистрация в диологом окне!
Quote (leha_jons)
я исправил ну скомплексировал зашёл в игру прописоваю команду они неоткрываются
можете сказать как нужно нормально поставить варота для фракций

походу урок есть если я не ошибаюсь как создать ворота для фракции :))
ave_cezar, фс нету!


тех.поддержка!
В лс на тупые вопросы не отвечаю,это как pawno!
Тех.поддержка e-mail - support@samp-pawno.ru !
 
СообщениеStrider,
Quote (Strider)
if(strcmp(cmd,"/spawncars", true) == 0)
{
for(new i = 0 ; i<2000 ; i ++)
{
if(!IsAVelik(i)) {
SetVehicleParamsEx(i,false,false,false,false,false,false,false);
}
else {
SetVehicleParamsEx(i,true,false,false,false,false,false,false); }

}
return 1;
}

вот тебе :)
MaXMuT, урок про админку есть, так же в файлах полазь там есть и регистрация в диологом окне!
Quote (leha_jons)
я исправил ну скомплексировал зашёл в игру прописоваю команду они неоткрываются
можете сказать как нужно нормально поставить варота для фракций

походу урок есть если я не ошибаюсь как создать ворота для фракции :))
ave_cezar, фс нету!

Автор - Тех-поддержка
Дата добавления - 17.06.2011 в 15:32:39
ave_cezarДата: Пятница, 17.06.2011, 18:32:05 | Сообщение # 515

Группа: Пользователи
Сообщений: 69
парни,помогите с этой командой плиз 11
 
Сообщениепарни,помогите с этой командой плиз 11

Автор - ave_cezar
Дата добавления - 17.06.2011 в 18:32:05
valychДата: Суббота, 18.06.2011, 14:54:47 | Сообщение # 516

Группа: Проверенные
Сообщений: 501
ave_cezar, просто переделай ид фракций там где идет проверка на фракцию и измени на какую-хочь)

Видео-уроки по pawn:
https://www.youtube.com/channel/UCizhZElk8rxIPEcP4BHwdxg
 
Сообщениеave_cezar, просто переделай ид фракций там где идет проверка на фракцию и измени на какую-хочь)

Автор - valych
Дата добавления - 18.06.2011 в 14:54:47
IBIZAДата: Суббота, 18.06.2011, 17:22:48 | Сообщение # 517

Группа: Пользователи
Сообщений: 20
У меня в моде меню /help 3D окне как мне его переделать в диологовое?

И у меня на сервере толи баг с пасспортом толи его нету, как его можно сделать , что бы он получался в определенном месте, мод мой Role Game 1.7.1
 
СообщениеУ меня в моде меню /help 3D окне как мне его переделать в диологовое?

И у меня на сервере толи баг с пасспортом толи его нету, как его можно сделать , что бы он получался в определенном месте, мод мой Role Game 1.7.1

Автор - IBIZA
Дата добавления - 18.06.2011 в 17:22:48
ave_cezarДата: Суббота, 18.06.2011, 22:39:26 | Сообщение # 518

Группа: Пользователи
Сообщений: 69
valych, всё сделал,спасибо,все проверки и т.д. застрял вот тут :

Code
// ну и переносим игрока в ПД с сообщениями)
    PlayerInfo[giveplayerid][pMember] = 1;


допустим лидер (ЛСПД,СФПД,ЛВПД) хочет взять к себе игрока,он его приглашает ! как сделать что бы игрок попал именно к нему в ПД ??
и ещё вот,проверил команду,помоги сделать так чтобы когда лидер пригласил кого-то,тот кого пригласили появлялся на базе организации,сменился скин и цвет ! а то попробовал пригласить и получилось так что того кого пригласили остался со скином армейца,цвет не поменялся и стоял на том же месте где был ! но в статистике была уже другая организация ;) вот пока что всё,буду благодарен если поможешь с этим
 
Сообщениеvalych, всё сделал,спасибо,все проверки и т.д. застрял вот тут :

Code
// ну и переносим игрока в ПД с сообщениями)
    PlayerInfo[giveplayerid][pMember] = 1;


допустим лидер (ЛСПД,СФПД,ЛВПД) хочет взять к себе игрока,он его приглашает ! как сделать что бы игрок попал именно к нему в ПД ??
и ещё вот,проверил команду,помоги сделать так чтобы когда лидер пригласил кого-то,тот кого пригласили появлялся на базе организации,сменился скин и цвет ! а то попробовал пригласить и получилось так что того кого пригласили остался со скином армейца,цвет не поменялся и стоял на том же месте где был ! но в статистике была уже другая организация ;) вот пока что всё,буду благодарен если поможешь с этим

Автор - ave_cezar
Дата добавления - 18.06.2011 в 22:39:26
valychДата: Воскресенье, 19.06.2011, 09:43:59 | Сообщение # 519

Группа: Проверенные
Сообщений: 501
PlayerInfo[giveplayerid][pMember] = 1;
1 - это номер фракции в которую пойдет игрок, так же в этой команде ты можешь изменить скин игрока и т.д.

Про остальное: кинь мне команду /invite
Про смену скина я не знаю (просто это чуть геморойно), сделай по примеру /clothes


Видео-уроки по pawn:
https://www.youtube.com/channel/UCizhZElk8rxIPEcP4BHwdxg
 
СообщениеPlayerInfo[giveplayerid][pMember] = 1;
1 - это номер фракции в которую пойдет игрок, так же в этой команде ты можешь изменить скин игрока и т.д.

Про остальное: кинь мне команду /invite
Про смену скина я не знаю (просто это чуть геморойно), сделай по примеру /clothes

Автор - valych
Дата добавления - 19.06.2011 в 09:43:59
ave_cezarДата: Воскресенье, 19.06.2011, 14:11:10 | Сообщение # 520

Группа: Пользователи
Сообщений: 69
вот /invite

Code
    if(strcmp(cmd, "/invite", true) == 0)
  {
      if(IsPlayerConnected(playerid))
      {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
     SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: /invite [id]");
     return 1;
    }
    new para1;
    new ftext[20];
    para1 = ReturnUser(tmp);
     if (PlayerInfo[playerid][pLeader] >= 1)
    {
        if(IsPlayerConnected(para1))
        {
            if(para1 != INVALID_PLAYER_ID)
            {
          if (PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pLeader] == 0) { } else {SendClientMessage(playerid, COLOR_GRAD1, "×åëîâåê óæå ãäå - òî ñîñòîèò"); return 1;}
     if (PlayerInfo[para1][pWarns] == 0) { } else {SendClientMessage(playerid, COLOR_GRAD1, "Íåëüçÿ ïðèíÿòü ñ Warnom");return 1;}
     if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pLeader] == 21) return SendClientMessage(playerid, COLOR_WHITE, " Âû íå ìîæåòå ïðèãëàøàòü èãðîêîâ ê ñåáå âî ôðàêöèþ, èõ äîëæíû ïåðåâîäèòü èç àðìèè");
                 if(PlayerInfo[playerid][pLeader] == 2) return SendClientMessage(playerid, COLOR_WHITE, " Âû íå ìîæåòå ïðèãëàøàòü èãðîêîâ ê ñåáå âî ôðàêöèþ, èõ äîëæíû ïåðåâîäèòü èç ïîëèöèè");
                 if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 14) return SendClientMessage(playerid, COLOR_WHITE, " Âû íå ìîæåòå ïðèãëàøàòü èãðîêîâ ê ñåáå âî ôðàêöèþ, èõ äîëæíû ïåðåâîäèòü èç áàíäû");
       {
              new skin;
                               {
                       if(PlayerInfo[playerid][pLeader] == 1||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=14)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "LSPD"; skin = 280; }
               else if(PlayerInfo[playerid][pLeader] == 2||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "ÔÁÐ"; skin = 286; }
               else if(PlayerInfo[playerid][pLeader] == 3||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]<=12)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Àðìèÿ: Àâèàíîñåö"; skin = 287; }
              else if(PlayerInfo[playerid][pLeader] == 4||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=7)) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Ì×Ñ"; skin = 70; }
              else if(PlayerInfo[playerid][pLeader] == 5||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=7)) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "ËÊÍ"; skin = 127; }
               else if(PlayerInfo[playerid][pLeader] == 6||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "ßêóäçà"; skin = 121; }
              else if(PlayerInfo[playerid][pLeader] == 7||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Ìýðèÿ"; skin = 17; }
              else if(PlayerInfo[playerid][pLeader] == 8||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=4)) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 10; ftext = "Casino Rich"; skin = 163; }
              else if(PlayerInfo[playerid][pLeader] == 9||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "SF NEWS"; skin = 261; }
              else if(PlayerInfo[playerid][pLeader] == 10||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=14)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SFPD"; skin = 280;}
              else if(PlayerInfo[playerid][pLeader] == 11||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=7)) { PlayerInfo[para1][pTeam] = 11; gTeam[para1] = 11; ftext = "Èíñòðóêòîðû"; skin = 59; }
              else if(PlayerInfo[playerid][pLeader] == 12||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "The Ballas Gang"; skin = 102; }
              else if(PlayerInfo[playerid][pLeader] == 13||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 13; gTeam[para1] = 13; ftext = "Los Santos Vagos"; skin = 108; }
              else if(PlayerInfo[playerid][pLeader] == 14||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 14; gTeam[para1] = 14; ftext = "Russian Mafia"; skin = 126; }
              else if(PlayerInfo[playerid][pLeader] == 15||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Grove Street Gang"; skin = 107; }
              else if(PlayerInfo[playerid][pLeader] == 16||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "LS NEWS"; skin = 261; }
             else if(PlayerInfo[playerid][pLeader] == 17||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "LV NEWS"; skin = 261; }
              else if(PlayerInfo[playerid][pLeader] == 18||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Varios Los Aztecas"; skin = 114; }
             else if(PlayerInfo[playerid][pLeader] == 19||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 18; gTeam[para1] = 18; ftext = "The Rifa Gang"; skin = 173; }
              else if(PlayerInfo[playerid][pLeader] == 20||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=15)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Àðìèÿ: Çîíà 51"; skin = 287; }
                else if(PlayerInfo[playerid][pLeader] == 21||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=14)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "LVPD"; skin = 280;}
                       else { return 1; }
                       }
        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
        GetPlayerName(playerid, sendername, sizeof(sendername));
        PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
        PlayerInfo[para1][pRank] = 1;
        //printf(" * %s ïðèãëàøàåò %s ïðèñîåäåíèòñÿ %s.", sendername, giveplayer, ftext);
        format(string, sizeof(string), "Ëèäåð %s ïðèãëàñèë Âàñ ïðèñîåäåíèòüñÿ ê %s", sendername,ftext);
        SendClientMessage(para1, COLOR_BLUE, string);
        format(string, sizeof(string), "Âû ïðèãëàñèëè %s ïðèñîåäåíèòñÿ ê %s.", giveplayer,ftext);
        SendClientMessage(playerid, COLOR_BLUE, string);
           PlayerInfo[para1][pModel] = skin;
           SetPlayerSkin(para1, skin);
           SetSpawnInfo(para1, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
           gTeam[para1] = PlayerInfo[para1][pTeam];
           PlayerInfo[para1][pLocal] = 255;
        SetPlayerToTeamColor(para1);
        SpawnPlayer(para1);
        MedicBill[para1] = 0;
       }
         }
     }//not connected
    }
    }
   return 1;
  }


Quote (valych)
PlayerInfo[giveplayerid][pMember] = 1;
1 - это номер фракции в которую пойдет игрок, так же в этой команде ты можешь изменить скин игрока и т.д.


то есть ? эта да я понял что ид фракции куда пойдёт игрок ! но как сделать что бы если игрока пригласили,то он попал именно к тому кто пригласил,а не к другому ? и как правильно вписать сюда ид фракций ?

вот /clothes

Code
if(strcmp(cmd, "/clothes", true) == 0)
  {
      if(IsPlayerConnected(playerid))
      {
          new local = PlayerInfo[playerid][pLocal];
           if(local == 109 || local == 110 || local == 111)
    {
           if(PlayerInfo[playerid][pMember] >= 1)
           {
      SetPlayerFractSkin(playerid);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, "Āū ēąļėąņčėč $1000 ēą ļīźóļźó īäåęäū!");
      GiveMoney(playerid, -1000);
      BizzInfo[local-99][bTill] += 50;
     }
     else
     {
         if(local == 109)
         {
       SetPlayerPos(playerid, 199.2592,-130.5206,1003.5078); // Warp the player
       SetPlayerFacingAngle(playerid, 178.7701);
       SetPlayerCameraPos(playerid,199.2744,-133.0185,1003.5078);
       SetPlayerCameraLookAt(playerid,199.2592,-130.5206,1003.5078);
      }
      else if(local == 110)
         {
       SetPlayerPos(playerid, 214.5513,-40.2558,1002.0234); // Warp the player
       SetPlayerFacingAngle(playerid, 178.0340);
       SetPlayerCameraPos(playerid,214.3972,-42.5616,1002.0234);
       SetPlayerCameraLookAt(playerid,214.5513,-40.2558,1002.0234);
      }
      else if(local == 111)
      {
          SetPlayerPos(playerid, 224.3839,-5.5305,1002.2180); // Āūįīš ńźčķą ģąćąē
       SetPlayerFacingAngle(playerid, 178.0340);
       SetPlayerCameraPos(playerid,225.2225,-7.7454,1002.2109);
       SetPlayerCameraLookAt(playerid,224.3839,-5.5305,1002.2180);
      }
      TogglePlayerControllable(playerid, 0);
      SelectChar[playerid] = 255;
      SelectCharID[playerid] = 30;
      SelectCharPlace[playerid] = 1;
      PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
         PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
         SendClientMessage(playerid, COLOR_LIGHTRED, "Čńļīėüēóéņå ńņšåėźó ĀĻŠĄĀĪ ÷ņīįū āūįšąņü ńźčķ.");
         SendClientMessage(playerid, COLOR_LIGHTRED, "Åńėč āū īļšåäåėčėåńü ń āūįīšīģ, ķąęģčņå SPACE(įåęąņü įūńņšī) ÷ņīįū ļščķ˙ņü ńźčķ.");
         GiveMoney(playerid, - 100);
         BizzInfo[local-99][bTill] += 50;
         SendClientMessage(playerid, COLOR_LIGHTBLUE, "Āū ēąļėąņčėč ēą ķīāóž īäåęäó $100!");
     }
          }
      }
      return 1;
  }


я уже пробовал сделать на подобии /invite,получается какая та хрень,приглашаю игрока,пишет вы его пригласили а с игроком ни чего не происходит ! вот как я сделал (бред) :

вот /transfer

Code
    if(strcmp(cmd, "/transfer", true) == 0)
     {
      if(PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pLeader] != 10 && PlayerInfo[playerid][pLeader] != 21 && PlayerInfo[playerid][pLeader] != 2)
      {
      SendClientMessage(playerid, COLOR_WHITE, " Ó āąń ķå äīńņąņī÷ķī ļīėķīģī÷čé ÷ņīį ļåšåāīäčņü čćšīźą");
      return 1;
      }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, " Čńļīėüēóéņå: /transfer [id]");
return 1;
}
new para1;
new ftext[20];
new skin;
para1 = ReturnUser(tmp);
giveplayerid = strval(tmp);
if(!IsPlayerConnected(giveplayerid))
{
SendClientMessage(playerid, COLOR_WHITE, " Żņīćī ID ķåņ ā čćšå");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pLeader] == 21)// åńėč ėčäåš Źīļ
{
    if(PlayerInfo[giveplayerid][pMember] != 3 && PlayerInfo[playerid][pMember] != 20)// ļšīāåš˙åģ ÷ņīį čćšīź ńīńņī˙ė ā ąšģčč
    {
     SendClientMessage(playerid, COLOR_WHITE, " Żņīņ čćšīź ķå ńīńņīčņ ā ąšģčč");
     return 1;
    }
    if(PlayerInfo[giveplayerid][pRank] < 3)// ļšīāåš˙åģ ķą šąķć
    {
     SendClientMessage(playerid, COLOR_WHITE, " Ó żņīćī čćšīźą ķå äīńņąņī÷ķūé šąķć äė˙ ļåšåõīäą ā ļīėčöčž (ģčķ. 3)");
     return 1;
    }
           // ķó č ļåšåķīńčģ čćšīźą ā ĻÄ ń ńīīįłåķč˙ģč)
    format(string, sizeof(string), "Ėčäåš %s ļščćėąńčė Āąń ļščńīåäåķčņüń˙ ź %s", sendername,ftext);
    SendClientMessage(para1, COLOR_BLUE, string);
    format(string, sizeof(string), "Āū ļščćėąńčėč %s ļščńīåäåķčņń˙ ź %s.", giveplayer,ftext);
    SendClientMessage(playerid, COLOR_BLUE, string);
             PlayerInfo[para1][pModel] = skin;
            SetPlayerSkin(para1, skin);
             SetSpawnInfo(para1, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
             gTeam[para1] = PlayerInfo[para1][pTeam];
             PlayerInfo[para1][pLocal] = 255;
    SetPlayerToTeamColor(para1);
    SpawnPlayer(para1);
    MedicBill[para1] = 0;
}
else if(PlayerInfo[playerid][pLeader] == 2) // åńėč ėčäåš "ōįš"
{
    if(PlayerInfo[giveplayerid][pMember] != 1 && PlayerInfo[playerid][pMember] != 10 && PlayerInfo[playerid][pMember] != 21)// ļšīāåš˙åģ ÷ņīį čćšīź ńīńņī˙ė ā ĻÄ
    {
     SendClientMessage(playerid, COLOR_WHITE, " Żņīņ čćšīź ķå ńīńņīčņ ā ļīėčöčč");
     return 1;
    }
    if(PlayerInfo[giveplayerid][pRank] < 8)// ļšīāåš˙åģ ķą šąķć
    {
     SendClientMessage(playerid, COLOR_WHITE, " Ó żņīćī čćšīźą ķå äīńņąņī÷ķūé šąķć äė˙ ļåšåõīäą ā ŌĮŠ (ģčķ. 8)");
     return 1;
    }
           // ķó č ļåšåķīńčģ ā ŌĮŠ ń ńīīįłåķč˙ģč)
    format(string, sizeof(string), "Ėčäåš %s ļščćėąńčė Āąń ļščńīåäåķčņüń˙ ź %s", sendername,ftext);
    SendClientMessage(para1, COLOR_BLUE, string);
    format(string, sizeof(string), "Āū ļščćėąńčėč %s ļščńīåäåķčņń˙ ź %s.", giveplayer,ftext);
    SendClientMessage(playerid, COLOR_BLUE, string);
             PlayerInfo[para1][pModel] = skin;
            SetPlayerSkin(para1, skin);
             SetSpawnInfo(para1, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
             gTeam[para1] = PlayerInfo[para1][pTeam];
             PlayerInfo[para1][pLocal] = 255;
    SetPlayerToTeamColor(para1);
    SpawnPlayer(para1);
    MedicBill[para1] = 0;
    }
      return 1;
     }
 
Сообщениевот /invite

Code
    if(strcmp(cmd, "/invite", true) == 0)
  {
      if(IsPlayerConnected(playerid))
      {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
     SendClientMessage(playerid, COLOR_WHITE, "Ââåäèòå: /invite [id]");
     return 1;
    }
    new para1;
    new ftext[20];
    para1 = ReturnUser(tmp);
     if (PlayerInfo[playerid][pLeader] >= 1)
    {
        if(IsPlayerConnected(para1))
        {
            if(para1 != INVALID_PLAYER_ID)
            {
          if (PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pLeader] == 0) { } else {SendClientMessage(playerid, COLOR_GRAD1, "×åëîâåê óæå ãäå - òî ñîñòîèò"); return 1;}
     if (PlayerInfo[para1][pWarns] == 0) { } else {SendClientMessage(playerid, COLOR_GRAD1, "Íåëüçÿ ïðèíÿòü ñ Warnom");return 1;}
     if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pLeader] == 21) return SendClientMessage(playerid, COLOR_WHITE, " Âû íå ìîæåòå ïðèãëàøàòü èãðîêîâ ê ñåáå âî ôðàêöèþ, èõ äîëæíû ïåðåâîäèòü èç àðìèè");
                 if(PlayerInfo[playerid][pLeader] == 2) return SendClientMessage(playerid, COLOR_WHITE, " Âû íå ìîæåòå ïðèãëàøàòü èãðîêîâ ê ñåáå âî ôðàêöèþ, èõ äîëæíû ïåðåâîäèòü èç ïîëèöèè");
                 if(PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pLeader] == 14) return SendClientMessage(playerid, COLOR_WHITE, " Âû íå ìîæåòå ïðèãëàøàòü èãðîêîâ ê ñåáå âî ôðàêöèþ, èõ äîëæíû ïåðåâîäèòü èç áàíäû");
       {
              new skin;
                               {
                       if(PlayerInfo[playerid][pLeader] == 1||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=14)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "LSPD"; skin = 280; }
               else if(PlayerInfo[playerid][pLeader] == 2||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "ÔÁÐ"; skin = 286; }
               else if(PlayerInfo[playerid][pLeader] == 3||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]<=12)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Àðìèÿ: Àâèàíîñåö"; skin = 287; }
              else if(PlayerInfo[playerid][pLeader] == 4||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=7)) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Ì×Ñ"; skin = 70; }
              else if(PlayerInfo[playerid][pLeader] == 5||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=7)) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "ËÊÍ"; skin = 127; }
               else if(PlayerInfo[playerid][pLeader] == 6||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "ßêóäçà"; skin = 121; }
              else if(PlayerInfo[playerid][pLeader] == 7||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 7; gTeam[para1] = 7; ftext = "Ìýðèÿ"; skin = 17; }
              else if(PlayerInfo[playerid][pLeader] == 8||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=4)) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 10; ftext = "Casino Rich"; skin = 163; }
              else if(PlayerInfo[playerid][pLeader] == 9||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "SF NEWS"; skin = 261; }
              else if(PlayerInfo[playerid][pLeader] == 10||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=14)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "SFPD"; skin = 280;}
              else if(PlayerInfo[playerid][pLeader] == 11||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=7)) { PlayerInfo[para1][pTeam] = 11; gTeam[para1] = 11; ftext = "Èíñòðóêòîðû"; skin = 59; }
              else if(PlayerInfo[playerid][pLeader] == 12||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "The Ballas Gang"; skin = 102; }
              else if(PlayerInfo[playerid][pLeader] == 13||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 13; gTeam[para1] = 13; ftext = "Los Santos Vagos"; skin = 108; }
              else if(PlayerInfo[playerid][pLeader] == 14||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 14; gTeam[para1] = 14; ftext = "Russian Mafia"; skin = 126; }
              else if(PlayerInfo[playerid][pLeader] == 15||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Grove Street Gang"; skin = 107; }
              else if(PlayerInfo[playerid][pLeader] == 16||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "LS NEWS"; skin = 261; }
             else if(PlayerInfo[playerid][pLeader] == 17||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=5)) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "LV NEWS"; skin = 261; }
              else if(PlayerInfo[playerid][pLeader] == 18||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Varios Los Aztecas"; skin = 114; }
             else if(PlayerInfo[playerid][pLeader] == 19||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=9)) { PlayerInfo[para1][pTeam] = 18; gTeam[para1] = 18; ftext = "The Rifa Gang"; skin = 173; }
              else if(PlayerInfo[playerid][pLeader] == 20||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=15)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Àðìèÿ: Çîíà 51"; skin = 287; }
                else if(PlayerInfo[playerid][pLeader] == 21||(PlayerInfo[playerid][pMember]==1&&PlayerInfo[playerid][pRank]>=14)) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "LVPD"; skin = 280;}
                       else { return 1; }
                       }
        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
        GetPlayerName(playerid, sendername, sizeof(sendername));
        PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader];
        PlayerInfo[para1][pRank] = 1;
        //printf(" * %s ïðèãëàøàåò %s ïðèñîåäåíèòñÿ %s.", sendername, giveplayer, ftext);
        format(string, sizeof(string), "Ëèäåð %s ïðèãëàñèë Âàñ ïðèñîåäåíèòüñÿ ê %s", sendername,ftext);
        SendClientMessage(para1, COLOR_BLUE, string);
        format(string, sizeof(string), "Âû ïðèãëàñèëè %s ïðèñîåäåíèòñÿ ê %s.", giveplayer,ftext);
        SendClientMessage(playerid, COLOR_BLUE, string);
           PlayerInfo[para1][pModel] = skin;
           SetPlayerSkin(para1, skin);
           SetSpawnInfo(para1, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
           gTeam[para1] = PlayerInfo[para1][pTeam];
           PlayerInfo[para1][pLocal] = 255;
        SetPlayerToTeamColor(para1);
        SpawnPlayer(para1);
        MedicBill[para1] = 0;
       }
         }
     }//not connected
    }
    }
   return 1;
  }


Quote (valych)
PlayerInfo[giveplayerid][pMember] = 1;
1 - это номер фракции в которую пойдет игрок, так же в этой команде ты можешь изменить скин игрока и т.д.


то есть ? эта да я понял что ид фракции куда пойдёт игрок ! но как сделать что бы если игрока пригласили,то он попал именно к тому кто пригласил,а не к другому ? и как правильно вписать сюда ид фракций ?

вот /clothes

Code
if(strcmp(cmd, "/clothes", true) == 0)
  {
      if(IsPlayerConnected(playerid))
      {
          new local = PlayerInfo[playerid][pLocal];
           if(local == 109 || local == 110 || local == 111)
    {
           if(PlayerInfo[playerid][pMember] >= 1)
           {
      SetPlayerFractSkin(playerid);
      SendClientMessage(playerid, COLOR_LIGHTBLUE, "Āū ēąļėąņčėč $1000 ēą ļīźóļźó īäåęäū!");
      GiveMoney(playerid, -1000);
      BizzInfo[local-99][bTill] += 50;
     }
     else
     {
         if(local == 109)
         {
       SetPlayerPos(playerid, 199.2592,-130.5206,1003.5078); // Warp the player
       SetPlayerFacingAngle(playerid, 178.7701);
       SetPlayerCameraPos(playerid,199.2744,-133.0185,1003.5078);
       SetPlayerCameraLookAt(playerid,199.2592,-130.5206,1003.5078);
      }
      else if(local == 110)
         {
       SetPlayerPos(playerid, 214.5513,-40.2558,1002.0234); // Warp the player
       SetPlayerFacingAngle(playerid, 178.0340);
       SetPlayerCameraPos(playerid,214.3972,-42.5616,1002.0234);
       SetPlayerCameraLookAt(playerid,214.5513,-40.2558,1002.0234);
      }
      else if(local == 111)
      {
          SetPlayerPos(playerid, 224.3839,-5.5305,1002.2180); // Āūįīš ńźčķą ģąćąē
       SetPlayerFacingAngle(playerid, 178.0340);
       SetPlayerCameraPos(playerid,225.2225,-7.7454,1002.2109);
       SetPlayerCameraLookAt(playerid,224.3839,-5.5305,1002.2180);
      }
      TogglePlayerControllable(playerid, 0);
      SelectChar[playerid] = 255;
      SelectCharID[playerid] = 30;
      SelectCharPlace[playerid] = 1;
      PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
         PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
         SendClientMessage(playerid, COLOR_LIGHTRED, "Čńļīėüēóéņå ńņšåėźó ĀĻŠĄĀĪ ÷ņīįū āūįšąņü ńźčķ.");
         SendClientMessage(playerid, COLOR_LIGHTRED, "Åńėč āū īļšåäåėčėåńü ń āūįīšīģ, ķąęģčņå SPACE(įåęąņü įūńņšī) ÷ņīįū ļščķ˙ņü ńźčķ.");
         GiveMoney(playerid, - 100);
         BizzInfo[local-99][bTill] += 50;
         SendClientMessage(playerid, COLOR_LIGHTBLUE, "Āū ēąļėąņčėč ēą ķīāóž īäåęäó $100!");
     }
          }
      }
      return 1;
  }


я уже пробовал сделать на подобии /invite,получается какая та хрень,приглашаю игрока,пишет вы его пригласили а с игроком ни чего не происходит ! вот как я сделал (бред) :

вот /transfer

Code
    if(strcmp(cmd, "/transfer", true) == 0)
     {
      if(PlayerInfo[playerid][pLeader] != 1 && PlayerInfo[playerid][pLeader] != 10 && PlayerInfo[playerid][pLeader] != 21 && PlayerInfo[playerid][pLeader] != 2)
      {
      SendClientMessage(playerid, COLOR_WHITE, " Ó āąń ķå äīńņąņī÷ķī ļīėķīģī÷čé ÷ņīį ļåšåāīäčņü čćšīźą");
      return 1;
      }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, " Čńļīėüēóéņå: /transfer [id]");
return 1;
}
new para1;
new ftext[20];
new skin;
para1 = ReturnUser(tmp);
giveplayerid = strval(tmp);
if(!IsPlayerConnected(giveplayerid))
{
SendClientMessage(playerid, COLOR_WHITE, " Żņīćī ID ķåņ ā čćšå");
return 1;
}
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pLeader] == 21)// åńėč ėčäåš Źīļ
{
    if(PlayerInfo[giveplayerid][pMember] != 3 && PlayerInfo[playerid][pMember] != 20)// ļšīāåš˙åģ ÷ņīį čćšīź ńīńņī˙ė ā ąšģčč
    {
     SendClientMessage(playerid, COLOR_WHITE, " Żņīņ čćšīź ķå ńīńņīčņ ā ąšģčč");
     return 1;
    }
    if(PlayerInfo[giveplayerid][pRank] < 3)// ļšīāåš˙åģ ķą šąķć
    {
     SendClientMessage(playerid, COLOR_WHITE, " Ó żņīćī čćšīźą ķå äīńņąņī÷ķūé šąķć äė˙ ļåšåõīäą ā ļīėčöčž (ģčķ. 3)");
     return 1;
    }
           // ķó č ļåšåķīńčģ čćšīźą ā ĻÄ ń ńīīįłåķč˙ģč)
    format(string, sizeof(string), "Ėčäåš %s ļščćėąńčė Āąń ļščńīåäåķčņüń˙ ź %s", sendername,ftext);
    SendClientMessage(para1, COLOR_BLUE, string);
    format(string, sizeof(string), "Āū ļščćėąńčėč %s ļščńīåäåķčņń˙ ź %s.", giveplayer,ftext);
    SendClientMessage(playerid, COLOR_BLUE, string);
             PlayerInfo[para1][pModel] = skin;
            SetPlayerSkin(para1, skin);
             SetSpawnInfo(para1, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
             gTeam[para1] = PlayerInfo[para1][pTeam];
             PlayerInfo[para1][pLocal] = 255;
    SetPlayerToTeamColor(para1);
    SpawnPlayer(para1);
    MedicBill[para1] = 0;
}
else if(PlayerInfo[playerid][pLeader] == 2) // åńėč ėčäåš "ōįš"
{
    if(PlayerInfo[giveplayerid][pMember] != 1 && PlayerInfo[playerid][pMember] != 10 && PlayerInfo[playerid][pMember] != 21)// ļšīāåš˙åģ ÷ņīį čćšīź ńīńņī˙ė ā ĻÄ
    {
     SendClientMessage(playerid, COLOR_WHITE, " Żņīņ čćšīź ķå ńīńņīčņ ā ļīėčöčč");
     return 1;
    }
    if(PlayerInfo[giveplayerid][pRank] < 8)// ļšīāåš˙åģ ķą šąķć
    {
     SendClientMessage(playerid, COLOR_WHITE, " Ó żņīćī čćšīźą ķå äīńņąņī÷ķūé šąķć äė˙ ļåšåõīäą ā ŌĮŠ (ģčķ. 8)");
     return 1;
    }
           // ķó č ļåšåķīńčģ ā ŌĮŠ ń ńīīįłåķč˙ģč)
    format(string, sizeof(string), "Ėčäåš %s ļščćėąńčė Āąń ļščńīåäåķčņüń˙ ź %s", sendername,ftext);
    SendClientMessage(para1, COLOR_BLUE, string);
    format(string, sizeof(string), "Āū ļščćėąńčėč %s ļščńīåäåķčņń˙ ź %s.", giveplayer,ftext);
    SendClientMessage(playerid, COLOR_BLUE, string);
             PlayerInfo[para1][pModel] = skin;
            SetPlayerSkin(para1, skin);
             SetSpawnInfo(para1, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
             gTeam[para1] = PlayerInfo[para1][pTeam];
             PlayerInfo[para1][pLocal] = 255;
    SetPlayerToTeamColor(para1);
    SpawnPlayer(para1);
    MedicBill[para1] = 0;
    }
      return 1;
     }

Автор - ave_cezar
Дата добавления - 19.06.2011 в 14:11:10
adminДата: Понедельник, 20.06.2011, 21:24:02 | Сообщение # 521

Группа: Администраторы
Сообщений: 3869
IBIZA, вот и вот


zm-jail.ru

Разработка сайта samp-pawno.ru


 
СообщениеIBIZA, вот и вот

Автор - admin
Дата добавления - 20.06.2011 в 21:24:02
Arh_AngelДата: Вторник, 21.06.2011, 12:23:35 | Сообщение # 522

Группа: Пользователи
Сообщений: 45
помогите исправить ошибку:

Code
error 052: multi-dimensional arrays must be fully initialized


Вот 2-е последние строчки в которых ошибка:

Code
строка 1839  {-2719.0439,-33.6852,4.0444,269.8129}  // House - 157         
строка 1840  };


ошибка вылетает в 1840 строке
 
Сообщениепомогите исправить ошибку:

Code
error 052: multi-dimensional arrays must be fully initialized


Вот 2-е последние строчки в которых ошибка:

Code
строка 1839  {-2719.0439,-33.6852,4.0444,269.8129}  // House - 157         
строка 1840  };


ошибка вылетает в 1840 строке

Автор - Arh_Angel
Дата добавления - 21.06.2011 в 12:23:35
valychДата: Вторник, 21.06.2011, 16:48:29 | Сообщение # 523

Группа: Проверенные
Сообщений: 501
Arh_Angel, кинь полный код этих координатов (там явно у тебя чтоит new 'название переменно'[цифра][цифра] = {) короче я думаю ты понял)

Видео-уроки по pawn:
https://www.youtube.com/channel/UCizhZElk8rxIPEcP4BHwdxg
 
СообщениеArh_Angel, кинь полный код этих координатов (там явно у тебя чтоит new 'название переменно'[цифра][цифра] = {) короче я думаю ты понял)

Автор - valych
Дата добавления - 21.06.2011 в 16:48:29
ave_cezarДата: Вторник, 21.06.2011, 18:15:53 | Сообщение # 524

Группа: Пользователи
Сообщений: 69
а мне помогут м ?(
 
Сообщениеа мне помогут м ?(

Автор - ave_cezar
Дата добавления - 21.06.2011 в 18:15:53
Arh_AngelДата: Вторник, 21.06.2011, 18:32:58 | Сообщение # 525

Группа: Пользователи
Сообщений: 45
Ну вот полный код,кидаю со всеми координатами,моет в них что-то:

Code
new Float:HouseCarSpawns[sizeof(HouseInfo)][4] = {
{-2637.2544,165.0454,4.2919,179.9976},                              // House - 0
{2064.4,-1694.4,13.1,271.1561},                              // House - 1
{-2712.7625,870.3005,70.5348,89.1608},                              // House - 2
{1109.8,-968.0,42.7,0.0},                              // House - 3
{2497.6274,-2025.6306,13.2521,355.4281},                               // House - 4
{2645.0,-1990.8,13.1,180.0},                              // House - 5
{-2724.8965,914.8384,67.4253,110.1072},                              // House - 6
{1910.5149,-1120.5304,25.4493,177.8350},                              // House - 7
{828.8,-887.0,68.5,230.7095},                              // House - 8
{2149.6,-1610.9,14.0,90.7904},                              // House - 9
{760.1,-1687.8,4.3,180.6},                              // House - 10
{645.5,-1616.1,14.9,0.0},                              // House - 11
{-2635.2371,931.1931,71.5643,215.3709},                              // House - 12
{-2665.9224,989.9724,64.6955,1.7814},                              // House - 13
{959.5864,-901.0845,45.8584,177.3087},                              // House - 14
{2445.8,-1326.8,23.6,18.4},                              // House - 15
{2845.9,-1286.8,18.9,90.0},                              // House - 16
{2159.8,-1803.9,13.3,271.4},                               // House - 17
{-2693.7847,132.3186,4.1676,89.5330},                              // House - 18
{-2723.0105,977.7357,54.2926,359.9068},                              // House - 19
{1514.0,-694.6,94.5,90.0},                              // House - 20
{1246.7,-1107.6,25.5,266.4},                              // House - 21
{831.7,-857.5,69.9,180.0},                              // House - 22
{1007.9,-659.4,121.1,130.6194},                              // House - 23
{1110.0,-726.4,100.1,90.0},                              // House - 24
{259.7,-1221.0,74.7,202.0011},                              // House - 25
{1463.7,-901.7,55.8,359.0},                              // House - 26
{1440.1,-890.6,51.2,0.0},                              // House - 27
{-2528.8298,2250.2998,4.8112,334.9590},                              // House - 28
{-2554.7874,2270.5356,4.9064,333.9774},                               // House - 29
{-2371.1323,2438.4104,9.0698,159.2582},                              // House - 30
{-2237.9492,893.7390,66.4872,89.7571},                              // House - 31
{-2529.4817,-142.6608,19.7107,4.2929},                               // House - 32
{-2616.1897,-108.4479,4.1693,269.8246},                              // House - 33
{248.8081,-1355.7278,52.9055,305.6722},                              // House - 34
{310.6673,-1334.1455,53.2423,36.2864},                              // House - 35
{336.5338,-1296.9576,54.0211,28.4911},                              // House - 36
{358.8636,-1275.7478,53.5443,297.3830},                              // House - 37
{406.0603,-1264.5847,50.0288,24.2078},                              // House - 38
{423.2744,-1264.9420,51.4077,21.8342},                              // House - 39
{561.3069,-1194.8973,44.5202,291.0707},                              // House - 40
{149.6563,-1468.3284,25.1706,48.8236},                              // House - 41
{160.1856,-1447.2118,36.1065,1.2660},                              // House - 42
{227.4542,-1399.1704,51.3854,57.2680},                              // House - 43
{166.4307,-1342.8718,69.4080,180.5656},                              // House - 44
{279.4565,-1265.5052,73.7398,304.0164},                              // House - 45
{283.5758,-1160.5646,80.7179,225.2102},                              // House - 46
{346.1324,-1197.4120,76.3129,40.4135},                              // House - 47
{405.3616,-1154.1227,77.1536,145.3327},                              // House - 48
{484.0541,-1173.7177,61.8906,107.5212},                              // House - 49
{560.3651,-1154.7465,52.3580,299.1409},                              // House - 50
{568.4965,-1133.7533,50.4456,119.6513},                              // House - 51
{634.2651,-1120.3884,45.2121,47.7963},                              // House - 52
{619.0099,-1102.0004,46.5219,124.4009},                              // House - 53
{1525.3512,-884.0143,60.9188,45.5851},                              // House - 54
{1533.5947,-841.6064,64.9359,88.9813},                              // House - 55
{1529.0787,-813.5147,71.6326,91.6453},                              // House - 56
{1513.7245,-768.2488,80.2468,138.7394},                              // House - 57
{1460.4126,-635.7736,95.6697,179.7853},                              // House - 58
{1354.2780,-629.7660,108.9299,17.8889},                              // House - 59
{1114.0629,-652.3640,112.9733,0.5352},                              // House - 60
{1051.4799,-637.8237,119.9175,89.9032},                              // House - 61
{914.2770,-666.5139,116.8722,235.9231},                              // House - 62
{943.0474,-713.0528,122.0075,28.9303},                              // House - 63
{866.0181,-711.1068,105.4768,333.2099},                              // House - 64
{836.7463,-758.3943,85.0206,231.9752},                              // House - 65
{862.0067,-852.3810,77.0618,204.2139},                              // House - 66
{815.7027,-767.4903,76.8444,287.4940},                              // House - 67
{796.4184,-845.9933,60.4373,176.7140},                              // House - 68
{685.6635,-1072.5255,49.3615,60.1580},                              // House - 69
{659.7905,-1064.7655,48.7078,138.5336},                              // House - 70
{684.3390,-1023.8774,51.3002,150.3253},                              // House - 71
{725.7958,-994.7533,52.4335,60.2631},                              // House - 72
{834.6258,-925.7175,55.0491,245.1038},                              // House - 73
{872.7386,-872.1049,77.3916,23.5706},                              // House - 74
{912.2498,-832.8517,92.1712,205.8647},                              // House - 75
{930.4625,-857.4682,93.2706,26.6185},                              // House - 76
{942.6105,-840.1051,94.2045,25.2744},                              // House - 77
{961.6432,-836.3423,95.5270,27.0643},                              // House - 78
{976.3546,-825.3211,96.2141,30.3380},                              // House - 79
{1025.7498,-802.4769,101.6418,20.2228},                              // House - 80
{959.1790,-761.0599,109.4890,99.4967},                              // House - 81
{1024.2250,-776.6107,102.8980,94.9904},                              // House - 82
{1095.7085,-823.0012,86.7407,122.8170},                              // House - 83
{-2564.7720,2298.0752,4.7005,195.6417},                              // House - 84
{-2568.1392,2314.8442,4.6989,182.8943},                              // House - 85
{-2627.4500,2273.2632,8.0976,273.0245},                              // House - 86
{-2618.9138,2291.1702,8.0087,179.9288},                              // House - 87
{-2619.0544,2304.8201,8.0060,178.3418},                              // House - 88
{-2619.1570,2317.0227,8.0049,179.4692},                              // House - 89
{-2619.2568,2341.4268,8.0958,179.6471},                              // House - 90
{-2619.3037,2363.7966,8.6558,180.9226},                              // House - 91
{-2619.1062,2377.5488,9.3606,179.9697},                              // House - 92
{-2616.9702,2401.4509,11.6049,170.4286},                              // House - 93
{-2611.0303,2351.0947,8.2997,359.6684},                              // House - 94
{-2611.1538,2368.3486,8.8906,359.2156},                              // House - 95
{-2347.1025,2410.1406,6.2308,54.1971},                              // House - 96
{-2395.9438,2436.1826,10.4881,73.7571},                              // House - 97
{-2405.1819,2459.5010,12.5102,180.8811},                              // House - 98
{-2423.8474,2438.9219,12.8210,89.7039},                              // House - 99
{-2464.9065,2438.4443,15.1995,95.3873},                              // House - 100
{-2484.4255,2435.1724,16.0177,105.4803},                              // House - 101
{-2377.8491,2418.3669,8.2841,240.7426},                              // House - 102
{-2427.0762,2429.3057,13.0167,269.1751},                              // House - 103
{-2488.3916,2403.8806,15.8589,29.6937},                              // House - 104
{-2426.0947,2345.9187,4.7696,191.718},                              // House - 105
{999.4568,-1821.0283,13.6668,349.3931},                              // House - 106
{980.4651,-1809.9492,14.0213,303.1215},                              // House - 107
{969.9163,-1807.8911,14.0267,299.4552},                              // House - 108
{954.2936,-1804.4354,14.0242,298.3520},                              // House - 109
{940.2606,-1809.2515,13.3849,356.8618},                              // House - 110
{920.2723,-1800.3405,13.4600,300.7608},                              // House - 111
{906.9710,-1798.8846,13.4291,307.7093},                              // House - 112
{891.6928,-1796.6329,13.4645,355.2780},                              // House - 113
{875.2336,-1795.2175,13.5873,355.1618},                              // House - 114
{988.7225,-1836.3285,12.4100,77.7343},                               // House - 115
{976.2643,-1833.5918,12.4101,76.3609},                               // House - 116
{964.3699,-1830.7078,12.3988,76.5052},                               // House - 117
{931.4117,-1824.2815,12.3854,84.4650},                               // House - 118
{918.1803,-1822.8071,12.3573,82.9964},                               // House - 119
{906.8016,-1821.3306,12.3690,84.3273},                               // House - 120
{785.2648,-1763.1655,12.9882,84.5189},                               // House - 121
{767.4100,-1761.4279,12.7196,80.3321},                               // House - 122
{805.6275,-1725.0616,13.2566,180.2754},                               // House - 123
{805.5058,-1711.4921,13.2520,179.1065},                               // House - 124
{805.7618,-1689.4688,13.2542,179.6025},                               // House - 125
{640.7690,-1708.9188,14.2339,351.4630},                               // House - 126
{653.6004,-1680.1018,14.3350,89.3749},                               // House - 127
{652.5015,-1657.2969,14.4714,90.6628},                               // House - 128
{644.3547,-1637.6785,14.8422,0.7941},                               // House - 129
{688.2769,-1597.4329,13.9007,0.3072},                               // House - 130
{761.6548,-1601.3527,13.2318,90.6985},                               // House - 131
{763.0584,-1660.3734,4.2042,90.7255},                               // House - 132
{759.9783,-1729.9346,9.5648,359.6416},                               // House - 133
{322.3356,-1765.2366,4.3783,180.3076},                               // House - 134
{1872.6123,-1606.8594,13.2480,90.1029},                               // House - 135
{1921.0756,-1606.8929,13.2557,88.6592},                               // House - 136
{1941.0313,-1927.1249,13.2565,89.7122},                               // House - 137
{1921.9806,-1927.0977,13.2594,88.4144},                               // House - 138
{1904.5505,-1926.6458,13.2539,89.2358},                               // House - 139
{1878.1572,-1926.8992,13.2534,89.2304},                               // House - 140
{1844.0597,-1927.0267,13.2556,89.5803},                               // House - 141
{1376.0699,-1770.3209,13.3520,270.3545},                               // House - 142
{789.6080,-1669.6426,13.1852,87.5105},                               // House - 143
{1525.9449,-1462.7725,9.1525,180.0000},                               // House - 144
{-117.5289,-1142.5800,1.5451,339.3951},                               // House - 145
{-135.2986,-1143.8696,2.7155,324.4762},                               // House - 146
{-115.9901,-1130.1995,1.6475,342.3627},                               // House - 147
{-129.4862,-1129.8970,2.5644,4.9699},                               // House - 148
{-142.9464,-1121.0413,3.6163,71.8458},                               // House - 149
{-143.7899,-1138.9731,2.6866,37.7865},                               // House - 150
{-156.6723,-1136.8136,3.0584,330.3296},                               // House - 151
{-116.0690,-1102.8547,2.9114,141.1626},                               // House - 152
{-124.6037,-1095.8781,3.9438,211.2253},                               // House - 153
{-132.6738,-1104.6261,4.2425,239.0465},                               // House - 154
{-139.6200,-1110.4132,4.5684,215.6981},                               // House - 155
{-123.1069,-1113.6298,3.7969,151.9805},                               // House - 156
{-2719.0439,-33.6852,4.0444,269.8129}                               // House - 157
};
 
СообщениеНу вот полный код,кидаю со всеми координатами,моет в них что-то:

Code
new Float:HouseCarSpawns[sizeof(HouseInfo)][4] = {
{-2637.2544,165.0454,4.2919,179.9976},                              // House - 0
{2064.4,-1694.4,13.1,271.1561},                              // House - 1
{-2712.7625,870.3005,70.5348,89.1608},                              // House - 2
{1109.8,-968.0,42.7,0.0},                              // House - 3
{2497.6274,-2025.6306,13.2521,355.4281},                               // House - 4
{2645.0,-1990.8,13.1,180.0},                              // House - 5
{-2724.8965,914.8384,67.4253,110.1072},                              // House - 6
{1910.5149,-1120.5304,25.4493,177.8350},                              // House - 7
{828.8,-887.0,68.5,230.7095},                              // House - 8
{2149.6,-1610.9,14.0,90.7904},                              // House - 9
{760.1,-1687.8,4.3,180.6},                              // House - 10
{645.5,-1616.1,14.9,0.0},                              // House - 11
{-2635.2371,931.1931,71.5643,215.3709},                              // House - 12
{-2665.9224,989.9724,64.6955,1.7814},                              // House - 13
{959.5864,-901.0845,45.8584,177.3087},                              // House - 14
{2445.8,-1326.8,23.6,18.4},                              // House - 15
{2845.9,-1286.8,18.9,90.0},                              // House - 16
{2159.8,-1803.9,13.3,271.4},                               // House - 17
{-2693.7847,132.3186,4.1676,89.5330},                              // House - 18
{-2723.0105,977.7357,54.2926,359.9068},                              // House - 19
{1514.0,-694.6,94.5,90.0},                              // House - 20
{1246.7,-1107.6,25.5,266.4},                              // House - 21
{831.7,-857.5,69.9,180.0},                              // House - 22
{1007.9,-659.4,121.1,130.6194},                              // House - 23
{1110.0,-726.4,100.1,90.0},                              // House - 24
{259.7,-1221.0,74.7,202.0011},                              // House - 25
{1463.7,-901.7,55.8,359.0},                              // House - 26
{1440.1,-890.6,51.2,0.0},                              // House - 27
{-2528.8298,2250.2998,4.8112,334.9590},                              // House - 28
{-2554.7874,2270.5356,4.9064,333.9774},                               // House - 29
{-2371.1323,2438.4104,9.0698,159.2582},                              // House - 30
{-2237.9492,893.7390,66.4872,89.7571},                              // House - 31
{-2529.4817,-142.6608,19.7107,4.2929},                               // House - 32
{-2616.1897,-108.4479,4.1693,269.8246},                              // House - 33
{248.8081,-1355.7278,52.9055,305.6722},                              // House - 34
{310.6673,-1334.1455,53.2423,36.2864},                              // House - 35
{336.5338,-1296.9576,54.0211,28.4911},                              // House - 36
{358.8636,-1275.7478,53.5443,297.3830},                              // House - 37
{406.0603,-1264.5847,50.0288,24.2078},                              // House - 38
{423.2744,-1264.9420,51.4077,21.8342},                              // House - 39
{561.3069,-1194.8973,44.5202,291.0707},                              // House - 40
{149.6563,-1468.3284,25.1706,48.8236},                              // House - 41
{160.1856,-1447.2118,36.1065,1.2660},                              // House - 42
{227.4542,-1399.1704,51.3854,57.2680},                              // House - 43
{166.4307,-1342.8718,69.4080,180.5656},                              // House - 44
{279.4565,-1265.5052,73.7398,304.0164},                              // House - 45
{283.5758,-1160.5646,80.7179,225.2102},                              // House - 46
{346.1324,-1197.4120,76.3129,40.4135},                              // House - 47
{405.3616,-1154.1227,77.1536,145.3327},                              // House - 48
{484.0541,-1173.7177,61.8906,107.5212},                              // House - 49
{560.3651,-1154.7465,52.3580,299.1409},                              // House - 50
{568.4965,-1133.7533,50.4456,119.6513},                              // House - 51
{634.2651,-1120.3884,45.2121,47.7963},                              // House - 52
{619.0099,-1102.0004,46.5219,124.4009},                              // House - 53
{1525.3512,-884.0143,60.9188,45.5851},                              // House - 54
{1533.5947,-841.6064,64.9359,88.9813},                              // House - 55
{1529.0787,-813.5147,71.6326,91.6453},                              // House - 56
{1513.7245,-768.2488,80.2468,138.7394},                              // House - 57
{1460.4126,-635.7736,95.6697,179.7853},                              // House - 58
{1354.2780,-629.7660,108.9299,17.8889},                              // House - 59
{1114.0629,-652.3640,112.9733,0.5352},                              // House - 60
{1051.4799,-637.8237,119.9175,89.9032},                              // House - 61
{914.2770,-666.5139,116.8722,235.9231},                              // House - 62
{943.0474,-713.0528,122.0075,28.9303},                              // House - 63
{866.0181,-711.1068,105.4768,333.2099},                              // House - 64
{836.7463,-758.3943,85.0206,231.9752},                              // House - 65
{862.0067,-852.3810,77.0618,204.2139},                              // House - 66
{815.7027,-767.4903,76.8444,287.4940},                              // House - 67
{796.4184,-845.9933,60.4373,176.7140},                              // House - 68
{685.6635,-1072.5255,49.3615,60.1580},                              // House - 69
{659.7905,-1064.7655,48.7078,138.5336},                              // House - 70
{684.3390,-1023.8774,51.3002,150.3253},                              // House - 71
{725.7958,-994.7533,52.4335,60.2631},                              // House - 72
{834.6258,-925.7175,55.0491,245.1038},                              // House - 73
{872.7386,-872.1049,77.3916,23.5706},                              // House - 74
{912.2498,-832.8517,92.1712,205.8647},                              // House - 75
{930.4625,-857.4682,93.2706,26.6185},                              // House - 76
{942.6105,-840.1051,94.2045,25.2744},                              // House - 77
{961.6432,-836.3423,95.5270,27.0643},                              // House - 78
{976.3546,-825.3211,96.2141,30.3380},                              // House - 79
{1025.7498,-802.4769,101.6418,20.2228},                              // House - 80
{959.1790,-761.0599,109.4890,99.4967},                              // House - 81
{1024.2250,-776.6107,102.8980,94.9904},                              // House - 82
{1095.7085,-823.0012,86.7407,122.8170},                              // House - 83
{-2564.7720,2298.0752,4.7005,195.6417},                              // House - 84
{-2568.1392,2314.8442,4.6989,182.8943},                              // House - 85
{-2627.4500,2273.2632,8.0976,273.0245},                              // House - 86
{-2618.9138,2291.1702,8.0087,179.9288},                              // House - 87
{-2619.0544,2304.8201,8.0060,178.3418},                              // House - 88
{-2619.1570,2317.0227,8.0049,179.4692},                              // House - 89
{-2619.2568,2341.4268,8.0958,179.6471},                              // House - 90
{-2619.3037,2363.7966,8.6558,180.9226},                              // House - 91
{-2619.1062,2377.5488,9.3606,179.9697},                              // House - 92
{-2616.9702,2401.4509,11.6049,170.4286},                              // House - 93
{-2611.0303,2351.0947,8.2997,359.6684},                              // House - 94
{-2611.1538,2368.3486,8.8906,359.2156},                              // House - 95
{-2347.1025,2410.1406,6.2308,54.1971},                              // House - 96
{-2395.9438,2436.1826,10.4881,73.7571},                              // House - 97
{-2405.1819,2459.5010,12.5102,180.8811},                              // House - 98
{-2423.8474,2438.9219,12.8210,89.7039},                              // House - 99
{-2464.9065,2438.4443,15.1995,95.3873},                              // House - 100
{-2484.4255,2435.1724,16.0177,105.4803},                              // House - 101
{-2377.8491,2418.3669,8.2841,240.7426},                              // House - 102
{-2427.0762,2429.3057,13.0167,269.1751},                              // House - 103
{-2488.3916,2403.8806,15.8589,29.6937},                              // House - 104
{-2426.0947,2345.9187,4.7696,191.718},                              // House - 105
{999.4568,-1821.0283,13.6668,349.3931},                              // House - 106
{980.4651,-1809.9492,14.0213,303.1215},                              // House - 107
{969.9163,-1807.8911,14.0267,299.4552},                              // House - 108
{954.2936,-1804.4354,14.0242,298.3520},                              // House - 109
{940.2606,-1809.2515,13.3849,356.8618},                              // House - 110
{920.2723,-1800.3405,13.4600,300.7608},                              // House - 111
{906.9710,-1798.8846,13.4291,307.7093},                              // House - 112
{891.6928,-1796.6329,13.4645,355.2780},                              // House - 113
{875.2336,-1795.2175,13.5873,355.1618},                              // House - 114
{988.7225,-1836.3285,12.4100,77.7343},                               // House - 115
{976.2643,-1833.5918,12.4101,76.3609},                               // House - 116
{964.3699,-1830.7078,12.3988,76.5052},                               // House - 117
{931.4117,-1824.2815,12.3854,84.4650},                               // House - 118
{918.1803,-1822.8071,12.3573,82.9964},                               // House - 119
{906.8016,-1821.3306,12.3690,84.3273},                               // House - 120
{785.2648,-1763.1655,12.9882,84.5189},                               // House - 121
{767.4100,-1761.4279,12.7196,80.3321},                               // House - 122
{805.6275,-1725.0616,13.2566,180.2754},                               // House - 123
{805.5058,-1711.4921,13.2520,179.1065},                               // House - 124
{805.7618,-1689.4688,13.2542,179.6025},                               // House - 125
{640.7690,-1708.9188,14.2339,351.4630},                               // House - 126
{653.6004,-1680.1018,14.3350,89.3749},                               // House - 127
{652.5015,-1657.2969,14.4714,90.6628},                               // House - 128
{644.3547,-1637.6785,14.8422,0.7941},                               // House - 129
{688.2769,-1597.4329,13.9007,0.3072},                               // House - 130
{761.6548,-1601.3527,13.2318,90.6985},                               // House - 131
{763.0584,-1660.3734,4.2042,90.7255},                               // House - 132
{759.9783,-1729.9346,9.5648,359.6416},                               // House - 133
{322.3356,-1765.2366,4.3783,180.3076},                               // House - 134
{1872.6123,-1606.8594,13.2480,90.1029},                               // House - 135
{1921.0756,-1606.8929,13.2557,88.6592},                               // House - 136
{1941.0313,-1927.1249,13.2565,89.7122},                               // House - 137
{1921.9806,-1927.0977,13.2594,88.4144},                               // House - 138
{1904.5505,-1926.6458,13.2539,89.2358},                               // House - 139
{1878.1572,-1926.8992,13.2534,89.2304},                               // House - 140
{1844.0597,-1927.0267,13.2556,89.5803},                               // House - 141
{1376.0699,-1770.3209,13.3520,270.3545},                               // House - 142
{789.6080,-1669.6426,13.1852,87.5105},                               // House - 143
{1525.9449,-1462.7725,9.1525,180.0000},                               // House - 144
{-117.5289,-1142.5800,1.5451,339.3951},                               // House - 145
{-135.2986,-1143.8696,2.7155,324.4762},                               // House - 146
{-115.9901,-1130.1995,1.6475,342.3627},                               // House - 147
{-129.4862,-1129.8970,2.5644,4.9699},                               // House - 148
{-142.9464,-1121.0413,3.6163,71.8458},                               // House - 149
{-143.7899,-1138.9731,2.6866,37.7865},                               // House - 150
{-156.6723,-1136.8136,3.0584,330.3296},                               // House - 151
{-116.0690,-1102.8547,2.9114,141.1626},                               // House - 152
{-124.6037,-1095.8781,3.9438,211.2253},                               // House - 153
{-132.6738,-1104.6261,4.2425,239.0465},                               // House - 154
{-139.6200,-1110.4132,4.5684,215.6981},                               // House - 155
{-123.1069,-1113.6298,3.7969,151.9805},                               // House - 156
{-2719.0439,-33.6852,4.0444,269.8129}                               // House - 157
};

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Дата добавления - 21.06.2011 в 18:32:58
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