I-Dgt Дата: Суббота, 25.10.2014, 13:57:56 | Сообщение # 1
Группа: Пользователи
Сообщений: 1
Есть FS(Walkingstyle) он меняет анимацию ходьбы, но мне нужно поменять анимацию пробежки (Зажатая кнопка W). Суть проблемы в том что, анимация меняется при нажатие кнопки Alt. Как убрать кнопку Alt из скрипта? Код
#include <a_samp> #define FILTERSCRIPT #define HARCSTILUS 1111 #define SÉTASTILUS 1112 #define WALK_DEFAULT 0 #define WALK_NORMAL 1 #define WALK_PED 2 #define WALK_GANGSTA 3 #define WALK_GANGSTA2 4 #define WALK_OLD 5 #define WALK_FAT_OLD 6 #define WALK_FAT 7 #define WALK_LADY 8 #define WALK_LADY2 9 #define WALK_WHORE 10 #define WALK_WHORE2 11 #define WALK_DRUNK 12 #define WALK_BLIND 13 #define ZOLD 0x33AA33AA #if defined FILTERSCRIPT new walktime[MAX_PLAYERS]; new WalkStyle[MAX_PLAYERS]; public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT)) || ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT)) || ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT)) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); return 1; } forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); #define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange forward WalkAnim(playerid); public WalkAnim(playerid) { new keys, updown, leftright; GetPlayerKeys(playerid,keys,updown,leftright); if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_PED) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_OLD) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_FAT) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_LADY) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } return 1; } stock SetPlayerWalkingStyle(playerid, style) { WalkStyle [playerid]= style; } stock GetPlayerWalkingStyle(playerid) { return WalkStyle[playerid]; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == HARCSTILUS) { if(response) { if(listitem == 0) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 2) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 3) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 4) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 5) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL); } } } if(dialogid == SÉTASTILUS) { if(response) { if(listitem == 0) { SetPlayerWalkingStyle (playerid, WALK_NORMAL); } if(listitem == 1) { SetPlayerWalkingStyle (playerid, WALK_PED); } if(listitem == 2) { SetPlayerWalkingStyle (playerid, WALK_GANGSTA); } if(listitem == 3) { SetPlayerWalkingStyle (playerid, WALK_GANGSTA2); } if(listitem == 4) { SetPlayerWalkingStyle (playerid, WALK_OLD); } if(listitem == 5) { SetPlayerWalkingStyle (playerid, WALK_FAT_OLD); } if(listitem == 6) { SetPlayerWalkingStyle (playerid, WALK_FAT); } if(listitem == 7) { SetPlayerWalkingStyle (playerid, WALK_LADY); } if(listitem == 8) { SetPlayerWalkingStyle (playerid, WALK_LADY2); } if(listitem == 9) { SetPlayerWalkingStyle (playerid, WALK_WHORE); } if(listitem == 10) { SetPlayerWalkingStyle (playerid, WALK_WHORE2); } if(listitem == 11) { SetPlayerWalkingStyle (playerid, WALK_DRUNK); } if(listitem == 12) { SetPlayerWalkingStyle (playerid, WALK_BLIND); } if(listitem == 13) { SetPlayerWalkingStyle (playerid, WALK_DEFAULT); } } } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/harcstílus", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { { ShowPlayerDialog(playerid, HARCSTILUS, DIALOG_STYLE_LIST, "Harci Stílusok", "Box\nElbow\nKneehead\nKung-Fu\nGrabKick\nNormal", "Yes", "No"); } } return 1; } if (strcmp("/walkstyle", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { { ShowPlayerDialog(playerid, SÉTASTILUS, DIALOG_STYLE_LIST, "Walking Style's", "Normal\nLow Walk\nGangsta\nGangsta2\nOld Walk\nOld Walk2\nNormal Walk2\nFemale Walk\nFemale Walk2\nWhore Walk\nFemale Walk3\nDrunk Walk\nBlind Walk\nNormal", "Yes", "No"); } } return 1; } return 0; } #endif
Сообщение отредактировал I-Dgt - Суббота, 25.10.2014, 16:58:19
Сообщение Есть FS(Walkingstyle) он меняет анимацию ходьбы, но мне нужно поменять анимацию пробежки (Зажатая кнопка W). Суть проблемы в том что, анимация меняется при нажатие кнопки Alt. Как убрать кнопку Alt из скрипта? Код
#include <a_samp> #define FILTERSCRIPT #define HARCSTILUS 1111 #define SÉTASTILUS 1112 #define WALK_DEFAULT 0 #define WALK_NORMAL 1 #define WALK_PED 2 #define WALK_GANGSTA 3 #define WALK_GANGSTA2 4 #define WALK_OLD 5 #define WALK_FAT_OLD 6 #define WALK_FAT 7 #define WALK_LADY 8 #define WALK_LADY2 9 #define WALK_WHORE 10 #define WALK_WHORE2 11 #define WALK_DRUNK 12 #define WALK_BLIND 13 #define ZOLD 0x33AA33AA #if defined FILTERSCRIPT new walktime[MAX_PLAYERS]; new WalkStyle[MAX_PLAYERS]; public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (((newkeys & KEY_WALK && newkeys & KEY_UP) || (newkeys & KEY_WALK && newkeys & KEY_DOWN) || (newkeys & KEY_WALK && newkeys & KEY_LEFT) || (newkeys & KEY_WALK && newkeys & KEY_RIGHT)) || ((oldkeys & KEY_WALK && newkeys & KEY_UP) || (oldkeys & KEY_WALK && newkeys & KEY_DOWN) || (oldkeys & KEY_WALK && newkeys & KEY_LEFT) || (oldkeys & KEY_WALK && newkeys & KEY_RIGHT)) || ((newkeys & KEY_WALK && oldkeys & KEY_UP) || (newkeys & KEY_WALK && oldkeys & KEY_DOWN) || (newkeys & KEY_WALK && oldkeys & KEY_LEFT) || (newkeys & KEY_WALK && oldkeys & KEY_RIGHT)) && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); return 1; } forward Walk_OnPlayerKeyStateChange(playerid, newkeys, oldkeys); #define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange forward WalkAnim(playerid); public WalkAnim(playerid) { new keys, updown, leftright; GetPlayerKeys(playerid,keys,updown,leftright); if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_PED) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_OLD) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_FAT) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_LADY) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND) { if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT)) { KillTimer(walktime[playerid]); ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1); walktime [playerid]= SetTimerEx("WalkAnim",200,0,"d",playerid); } else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]); } return 1; } stock SetPlayerWalkingStyle(playerid, style) { WalkStyle [playerid]= style; } stock GetPlayerWalkingStyle(playerid) { return WalkStyle[playerid]; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == HARCSTILUS) { if(response) { if(listitem == 0) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 1) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 2) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 3) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 4) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK); SendClientMessage(playerid, ZOLD, " Harcstílus megváltoztatva !"); } if(listitem == 5) { SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL); } } } if(dialogid == SÉTASTILUS) { if(response) { if(listitem == 0) { SetPlayerWalkingStyle (playerid, WALK_NORMAL); } if(listitem == 1) { SetPlayerWalkingStyle (playerid, WALK_PED); } if(listitem == 2) { SetPlayerWalkingStyle (playerid, WALK_GANGSTA); } if(listitem == 3) { SetPlayerWalkingStyle (playerid, WALK_GANGSTA2); } if(listitem == 4) { SetPlayerWalkingStyle (playerid, WALK_OLD); } if(listitem == 5) { SetPlayerWalkingStyle (playerid, WALK_FAT_OLD); } if(listitem == 6) { SetPlayerWalkingStyle (playerid, WALK_FAT); } if(listitem == 7) { SetPlayerWalkingStyle (playerid, WALK_LADY); } if(listitem == 8) { SetPlayerWalkingStyle (playerid, WALK_LADY2); } if(listitem == 9) { SetPlayerWalkingStyle (playerid, WALK_WHORE); } if(listitem == 10) { SetPlayerWalkingStyle (playerid, WALK_WHORE2); } if(listitem == 11) { SetPlayerWalkingStyle (playerid, WALK_DRUNK); } if(listitem == 12) { SetPlayerWalkingStyle (playerid, WALK_BLIND); } if(listitem == 13) { SetPlayerWalkingStyle (playerid, WALK_DEFAULT); } } } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/harcstílus", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { { ShowPlayerDialog(playerid, HARCSTILUS, DIALOG_STYLE_LIST, "Harci Stílusok", "Box\nElbow\nKneehead\nKung-Fu\nGrabKick\nNormal", "Yes", "No"); } } return 1; } if (strcmp("/walkstyle", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { { ShowPlayerDialog(playerid, SÉTASTILUS, DIALOG_STYLE_LIST, "Walking Style's", "Normal\nLow Walk\nGangsta\nGangsta2\nOld Walk\nOld Walk2\nNormal Walk2\nFemale Walk\nFemale Walk2\nWhore Walk\nFemale Walk3\nDrunk Walk\nBlind Walk\nNormal", "Yes", "No"); } } return 1; } return 0; } #endif
Автор - I-Dgt Дата добавления - 25.10.2014 в 13:57:56