Code
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid,txtTimeDisp);
if(killerid == INVALID_PLAYER_ID)
{
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
else
{
if(gTeam[killerid] == 0)
{
TeamOneScore ++;
GivePlayerMoney(killerid,100);
}
if(gTeam[killerid] == 1)
{
TeamTwoScore ++;
GivePlayerMoney(killerid,100);
}
PlayerInfo[killerid][pKill] += 1;
PlayerInfo[playerid][pDeath] -= 1;
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
}
return true;
}