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Модератор форума: admin, TweIk  
gf Создание дополнительной мигалки
adminДата: Понедельник, 31.01.2011, 12:46:28 | Сообщение # 1

Группа: Администраторы
Сообщений: 3869
Начнём:
В new вставляем
Code

new IsSpu[MAX_VEHICLES] = 0;
new Lamp[MAX_VEHICLES] = 0;
new light[MAX_VEHICLES];
new light2[MAX_VEHICLES];  

Далее в OnPlayerCommandText вставляем
Code

       if (strcmp("/spu", cmdtext, true) == 0)
       {
       if(IsPlayerConnected(playerid))
       {
           if(IsACop(playerid))
           {
            if( PlayerInfo[playerid][pMember] == 1 &&
       PlayerInfo[playerid][pRank] != 11 &&
       PlayerInfo[playerid][pRank] != 12)
        {
       SendClientMessage(playerid, COLOR_GREY, "   Вы не уполномочены использовать эту команду!");
       return 1;
      }
            if(    PlayerInfo[playerid][pMember] == 2 &&
       PlayerInfo[playerid][pRank] != 5 &&
       PlayerInfo[playerid][pRank] != 7 &&
       PlayerInfo[playerid][pRank] != 9 &&
       PlayerInfo[playerid][pRank] != 11 &&
       PlayerInfo[playerid][pRank] != 12)
        {
       SendClientMessage(playerid, COLOR_GREY, "   Вы не уполномочены использовать эту команду!");
       return 1;
      }
            if(gOnDuty[playerid] != 1)
      {
          SendClientMessage(playerid, COLOR_GREY, "   Вы не при исполнении служебных обязанностей !");
          return 1;
      }
           if(IsACop(playerid))
          ShowPlayerDialog(playerid, 1123, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", "Sultan [dashboard]\nSultan [roof]\nCheetah [dashboard]\nCheetah [roof]\nWashington [dashboard]\nWashington [roof]\nPremier [dashboard]\nPremier [roof]\nHuntley [dashboard]\nHuntley [roof]\nMore", "Take it", "Leave it" );
                   }
     else SendClientMessage(playerid, COLOR_GREY, "   Вы не уполномочены использовать эту команду!");
       }
       return 1;
      }
      if (strcmp("/destroyspu", cmdtext, true) == 0)
      {
          if(IsPlayerConnected(playerid))
          {
              new vid = GetPlayerVehicleID(playerid);
              if(IsSpu[vid] > 0)
              {
                      IsSpu[vid] = 0;
                      if(Lamp[vid] == 1)
                      {
                      DestroyObject(light[vid]);
                      Lamp[vid] = 0;
                      }
                      DestroyVehicle(vid);
                      return 1;
              }
              else
              {
                     SendClientMessage(playerid, COLOR_RED, "This is not a SPU vehicle.");
              }
          }
          return 1;
      }

Дальше вставляем в public OnDialogResponse следующие строки:
Code

   if(response == 1 && dialogid == 1123)
      {
          switch(listitem)
          {
             case 0:
              {//sultan lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(560, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 1;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.398071289, 0.75390625, 0.43879509, 0.0, 0.0, 0.0);
              }
              case 1:
              {//sultan lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(560, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 2;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.35644531250, 0.0388183593, 0.863788605, 0.0, 0.0, 0.0);
              }
              case 2:
              {//cheetah lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(415, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 3;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.409729004, 0.526367188, 0.206963539, 0.0, 0.0, 0.0);
              }
              case 3:
              {//cheetah lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(415, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 4;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.290039062, -0.284179688, 0.631957054, 0.0, 0.0, 0.0);
              }
              case 4:
              {//wash lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(421, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 5;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.421691895, 0.804931641, 0.256482124, 0.0, 0.0, 0.0);
              }
              case 5:
              {//wash lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(421, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 6;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
              }//done
              case 6:
              {//premier lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(426, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 7;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.575378418, 0.786132812, 0.361483574, 0.0, 0.0, 0.0);
              }
              case 7:
              {//premier lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(426, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 8;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.455505371, -0.143066406, 0.861475945, 0.0, 0.0, 0.0);
              }
              case 8:
              {//huntley lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(579, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 9;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.454345703, 0.575683594, 0.645122528, 0.0, 0.0, 0.0);
              }


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Разработка сайта samp-pawno.ru


 
СообщениеНачнём:
В new вставляем
Code

new IsSpu[MAX_VEHICLES] = 0;
new Lamp[MAX_VEHICLES] = 0;
new light[MAX_VEHICLES];
new light2[MAX_VEHICLES];  

Далее в OnPlayerCommandText вставляем
Code

       if (strcmp("/spu", cmdtext, true) == 0)
       {
       if(IsPlayerConnected(playerid))
       {
           if(IsACop(playerid))
           {
            if( PlayerInfo[playerid][pMember] == 1 &&
       PlayerInfo[playerid][pRank] != 11 &&
       PlayerInfo[playerid][pRank] != 12)
        {
       SendClientMessage(playerid, COLOR_GREY, "   Вы не уполномочены использовать эту команду!");
       return 1;
      }
            if(    PlayerInfo[playerid][pMember] == 2 &&
       PlayerInfo[playerid][pRank] != 5 &&
       PlayerInfo[playerid][pRank] != 7 &&
       PlayerInfo[playerid][pRank] != 9 &&
       PlayerInfo[playerid][pRank] != 11 &&
       PlayerInfo[playerid][pRank] != 12)
        {
       SendClientMessage(playerid, COLOR_GREY, "   Вы не уполномочены использовать эту команду!");
       return 1;
      }
            if(gOnDuty[playerid] != 1)
      {
          SendClientMessage(playerid, COLOR_GREY, "   Вы не при исполнении служебных обязанностей !");
          return 1;
      }
           if(IsACop(playerid))
          ShowPlayerDialog(playerid, 1123, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", "Sultan [dashboard]\nSultan [roof]\nCheetah [dashboard]\nCheetah [roof]\nWashington [dashboard]\nWashington [roof]\nPremier [dashboard]\nPremier [roof]\nHuntley [dashboard]\nHuntley [roof]\nMore", "Take it", "Leave it" );
                   }
     else SendClientMessage(playerid, COLOR_GREY, "   Вы не уполномочены использовать эту команду!");
       }
       return 1;
      }
      if (strcmp("/destroyspu", cmdtext, true) == 0)
      {
          if(IsPlayerConnected(playerid))
          {
              new vid = GetPlayerVehicleID(playerid);
              if(IsSpu[vid] > 0)
              {
                      IsSpu[vid] = 0;
                      if(Lamp[vid] == 1)
                      {
                      DestroyObject(light[vid]);
                      Lamp[vid] = 0;
                      }
                      DestroyVehicle(vid);
                      return 1;
              }
              else
              {
                     SendClientMessage(playerid, COLOR_RED, "This is not a SPU vehicle.");
              }
          }
          return 1;
      }

Дальше вставляем в public OnDialogResponse следующие строки:
Code

   if(response == 1 && dialogid == 1123)
      {
          switch(listitem)
          {
             case 0:
              {//sultan lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(560, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 1;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.398071289, 0.75390625, 0.43879509, 0.0, 0.0, 0.0);
              }
              case 1:
              {//sultan lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(560, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 2;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.35644531250, 0.0388183593, 0.863788605, 0.0, 0.0, 0.0);
              }
              case 2:
              {//cheetah lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(415, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 3;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.409729004, 0.526367188, 0.206963539, 0.0, 0.0, 0.0);
              }
              case 3:
              {//cheetah lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(415, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 4;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.290039062, -0.284179688, 0.631957054, 0.0, 0.0, 0.0);
              }
              case 4:
              {//wash lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(421, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 5;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.421691895, 0.804931641, 0.256482124, 0.0, 0.0, 0.0);
              }
              case 5:
              {//wash lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(421, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 6;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
              }//done
              case 6:
              {//premier lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(426, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 7;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.575378418, 0.786132812, 0.361483574, 0.0, 0.0, 0.0);
              }
              case 7:
              {//premier lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(426, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 8;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.455505371, -0.143066406, 0.861475945, 0.0, 0.0, 0.0);
              }
              case 8:
              {//huntley lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(579, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 9;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.454345703, 0.575683594, 0.645122528, 0.0, 0.0, 0.0);
              }

Автор - admin
Дата добавления - 31.01.2011 в 12:46:28
adminДата: Понедельник, 31.01.2011, 12:47:04 | Сообщение # 2

Группа: Администраторы
Сообщений: 3869
Code

             case 9:
              {//huntley lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(579, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 10;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.442626953, -0.269042969, 1.27014542, 0.0, 0.0, 0.0);
              }
              case 10:
              {//new dialog
                  ShowPlayerDialog(playerid, 1133, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", "Buffalo [dashboard]\nBuffalo [roof]\nLSPD Cruiser[dashboard]\nLSPD Cruiser[roof]\nSFPD Cruiser[dashboard]\nSFPD Cruiser[roof]\nLVPD Cruiser[dashboard]\nLVPD Cruiser[roof]\nFiretruck\nFBI Truck", "Take it", "Leave it" );
              }
          }
      }
      if(response == 1 && dialogid == 1133)
      {
          switch(listitem)
          {
              case 0:
              {//buffalo lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(402, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 11;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.53515625, 0.562988281, 0.278743744, 0.0, 0.0, 0.0);

              }
              case 1:
              {//buffalo lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(402, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 12;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.412841797, -0.474365234, 0.778804779, 0.0, 0.0, 0.0);
              }
              case 2:
              {//lspd lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(596, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 13;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
              }
              case 3:
              {//lspd lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(596, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 14;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
              }

Продолжение выше поста всё вместе в OnDialogResponse
Вот ещё
Code


              case 4:
              {//sfpd lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(597, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 15;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
              }
              case 5:
              {//sfpd lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(597, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 16;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
              }
              case 6:
              {//lvpd lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(598, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 17;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.406738281, 0.696777344, 0.398208618, 0.0, 0.0, 0.0);
              }
              case 7:
              {//lvpd lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(598, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 18;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
              }
              case 8:
              {//firetruck lamps outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(544, x, y, z, angle, 3, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 19;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.522338867, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
                  light2[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.528259277, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
              }
              case 9:
              {//fbi truck lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(528, x, y, z, angle, 1, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 20;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.563842773, 0.754882812, 0.487258911, 0.0, 0.0, 0.0);
              }
          }
      }


zm-jail.ru

Разработка сайта samp-pawno.ru


 
Сообщение
Code

             case 9:
              {//huntley lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(579, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 10;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.442626953, -0.269042969, 1.27014542, 0.0, 0.0, 0.0);
              }
              case 10:
              {//new dialog
                  ShowPlayerDialog(playerid, 1133, DIALOG_STYLE_LIST, "So you want to have a SPU, what one do you want then?", "Buffalo [dashboard]\nBuffalo [roof]\nLSPD Cruiser[dashboard]\nLSPD Cruiser[roof]\nSFPD Cruiser[dashboard]\nSFPD Cruiser[roof]\nLVPD Cruiser[dashboard]\nLVPD Cruiser[roof]\nFiretruck\nFBI Truck", "Take it", "Leave it" );
              }
          }
      }
      if(response == 1 && dialogid == 1133)
      {
          switch(listitem)
          {
              case 0:
              {//buffalo lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(402, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 11;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.53515625, 0.562988281, 0.278743744, 0.0, 0.0, 0.0);

              }
              case 1:
              {//buffalo lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(402, x, y, z, angle, 0, 0, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 12;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.412841797, -0.474365234, 0.778804779, 0.0, 0.0, 0.0);
              }
              case 2:
              {//lspd lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(596, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 13;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
              }
              case 3:
              {//lspd lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(596, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 14;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
              }

Продолжение выше поста всё вместе в OnDialogResponse
Вот ещё
Code


              case 4:
              {//sfpd lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(597, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 15;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
              }
              case 5:
              {//sfpd lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(597, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 16;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
              }
              case 6:
              {//lvpd lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(598, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 17;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.406738281, 0.696777344, 0.398208618, 0.0, 0.0, 0.0);
              }
              case 7:
              {//lvpd lamp outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(598, x, y, z, angle, 0, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 18;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
              }
              case 8:
              {//firetruck lamps outside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(544, x, y, z, angle, 3, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 19;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.522338867, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
                  light2[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, -0.528259277, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
              }
              case 9:
              {//fbi truck lamp inside
                  new Float:x, Float:y, Float:z, Float:angle;
                  GetPlayerPos(playerid, x, y, z);
                  GetPlayerFacingAngle(playerid, angle);
                  new vehicleid=CreateVehicle(528, x, y, z, angle, 1, 1, -1);
                  PutPlayerInVehicle(playerid, vehicleid, 0);
                  SetVehicleVirtualWorld(vehicleid, GetPlayerVirtualWorld(playerid));
                  LinkVehicleToInterior(vehicleid, GetPlayerInterior(playerid));
                  IsSpu[vehicleid] = 20;
                  Lamp[vehicleid] = 1;
                  light[vehicleid] = CreateObject(18646,x, y, z, 0.0, 0.0, 96.0);
                  AttachObjectToVehicle(light[vehicleid], vehicleid, 0.563842773, 0.754882812, 0.487258911, 0.0, 0.0, 0.0);
              }
          }
      }

Автор - admin
Дата добавления - 31.01.2011 в 12:47:04
adminДата: Понедельник, 31.01.2011, 12:47:47 | Сообщение # 3

Группа: Администраторы
Сообщений: 3869
Короче выше 2 поста это 1 код, который должен быть в OnDialogResponse
Далее в OnPlayerKeyStateChange вставляем это. В самое начало.
Code
  if((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION))
      {
           VehicleLightSwitch(playerid);
      }
   if(IsPlayerNPC(playerid)) return 1;

В самый конец мода вставляем это
Code

VehicleLightSwitch(playerid)
{
          new vid = GetPlayerVehicleID(playerid);
          if(vid == INVALID_VEHICLE_ID) return 1;
          if(IsSpu[vid] == 1)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.398071289, 0.75390625, 0.43879509, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 2)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.35644531250, 0.0388183593, 0.863788605, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 3)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.409729004, 0.526367188, 0.206963539, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 4)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.290039062, -0.284179688, 0.631957054, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 5)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.421691895, 0.804931641, 0.256482124, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 6)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;}

Всё вместе с выше кодом.
Code
    if(IsSpu[vid] == 6)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 7)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.575378418, 0.786132812, 0.361483574, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 8)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.455505371, -0.143066406, 0.861475945, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 9)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.454345703, 0.575683594, 0.645122528, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 10)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.442626953, -0.269042969, 1.27014542, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 11)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.53515625, 0.562988281, 0.278743744, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }

Ещё одно продолжение
Code
         if(IsSpu[vid] == 12)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.412841797, -0.474365234, 0.778804779, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 13)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 14)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 15)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }


zm-jail.ru

Разработка сайта samp-pawno.ru


 
СообщениеКороче выше 2 поста это 1 код, который должен быть в OnDialogResponse
Далее в OnPlayerKeyStateChange вставляем это. В самое начало.
Code
  if((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION))
      {
           VehicleLightSwitch(playerid);
      }
   if(IsPlayerNPC(playerid)) return 1;

В самый конец мода вставляем это
Code

VehicleLightSwitch(playerid)
{
          new vid = GetPlayerVehicleID(playerid);
          if(vid == INVALID_VEHICLE_ID) return 1;
          if(IsSpu[vid] == 1)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.398071289, 0.75390625, 0.43879509, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 2)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.35644531250, 0.0388183593, 0.863788605, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 3)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.409729004, 0.526367188, 0.206963539, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 4)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.290039062, -0.284179688, 0.631957054, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 5)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.421691895, 0.804931641, 0.256482124, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 6)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;}

Всё вместе с выше кодом.
Code
    if(IsSpu[vid] == 6)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.323303223, 0.0207519532, 0.731482506, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 7)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.575378418, 0.786132812, 0.361483574, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 8)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.455505371, -0.143066406, 0.861475945, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 9)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.454345703, 0.575683594, 0.645122528, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 10)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.442626953, -0.269042969, 1.27014542, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 11)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.53515625, 0.562988281, 0.278743744, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }

Ещё одно продолжение
Code
         if(IsSpu[vid] == 12)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.412841797, -0.474365234, 0.778804779, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 13)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 14)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 15)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.53515625, 0.771728516, 0.373809814, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }

Автор - admin
Дата добавления - 31.01.2011 в 12:47:47
adminДата: Понедельник, 31.01.2011, 12:48:20 | Сообщение # 4

Группа: Администраторы
Сообщений: 3869
Ещё одно продолжение
Code
    if(IsSpu[vid] == 16)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 17)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.406738281, 0.696777344, 0.398208618, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 18)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 19)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   DestroyObject(light2[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646, 0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.522338867, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
                   light2[vid] = CreateObject(18646, 0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.528259277, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }

Вот ещё продолжение(последнее
Code

          if(IsSpu[vid] == 20)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646, 0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.563842773, 0.754882812, 0.487258911, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          return 1;
}

Всё, все зделано. Осталось скомпилировать и просмотреть.
Команда доступна только для копов, так как я добавил переменную..
FilterScript by Geso
Решил фак выложить в этот раздел.
Скрин


zm-jail.ru

Разработка сайта samp-pawno.ru


 
СообщениеЕщё одно продолжение
Code
    if(IsSpu[vid] == 16)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 17)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.406738281, 0.696777344, 0.398208618, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 18)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646,0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.0048828125, -0.860107422, 0.848770142, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          if(IsSpu[vid] == 19)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   DestroyObject(light2[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646, 0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.522338867, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
                   light2[vid] = CreateObject(18646, 0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, -0.528259277, 2.5925293, 1.46867275, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }

Вот ещё продолжение(последнее
Code

          if(IsSpu[vid] == 20)
          {
              if(Lamp[vid] == 1)
              {
                   DestroyObject(light[vid]);
                   Lamp[vid] = 0;
                   return 1;
              }
              if(Lamp[vid] == 0)
              {
                   light[vid] = CreateObject(18646, 0, 0, 0, 0.0, 0.0, 96.0);
                   AttachObjectToVehicle(light[vid], vid, 0.563842773, 0.754882812, 0.487258911, 0.0, 0.0, 0.0);
                   Lamp[vid] = 1;
                   return 1;
              }
          }
          return 1;
}

Всё, все зделано. Осталось скомпилировать и просмотреть.
Команда доступна только для копов, так как я добавил переменную..
FilterScript by Geso
Решил фак выложить в этот раздел.
Скрин

Автор - admin
Дата добавления - 31.01.2011 в 12:48:20
Drifter96Дата: Понедельник, 31.01.2011, 21:13:38 | Сообщение # 5

Группа: Пользователи
Сообщений: 300
admin, а Можешь сказать этож вроди система спавна машины с мигалкой?

Samp-Pawno.Ru forever
 
Сообщениеadmin, а Можешь сказать этож вроди система спавна машины с мигалкой?

Автор - Drifter96
Дата добавления - 31.01.2011 в 21:13:38
adminДата: Вторник, 01.02.2011, 03:02:40 | Сообщение # 6

Группа: Администраторы
Сообщений: 3869
Drifter96, нет по команде:)


zm-jail.ru

Разработка сайта samp-pawno.ru


 
СообщениеDrifter96, нет по команде:)

Автор - admin
Дата добавления - 01.02.2011 в 03:02:40
Drifter96Дата: Вторник, 01.02.2011, 16:18:37 | Сообщение # 7

Группа: Пользователи
Сообщений: 300
admin,я понимаю
Проосто вроде этот пример машины спавнит с мигалками так?


Samp-Pawno.Ru forever
 
Сообщениеadmin,я понимаю
Проосто вроде этот пример машины спавнит с мигалками так?

Автор - Drifter96
Дата добавления - 01.02.2011 в 16:18:37
adminДата: Четверг, 03.02.2011, 03:14:21 | Сообщение # 8

Группа: Администраторы
Сообщений: 3869
да:)))) :D


zm-jail.ru

Разработка сайта samp-pawno.ru


 
Сообщениеда:)))) :D

Автор - admin
Дата добавления - 03.02.2011 в 03:14:21
Drifter96Дата: Четверг, 03.02.2011, 15:57:29 | Сообщение # 9

Группа: Пользователи
Сообщений: 300
admin, тупо.....(( еслиб не спавнило то далбы +

Samp-Pawno.Ru forever
 
Сообщениеadmin, тупо.....(( еслиб не спавнило то далбы +

Автор - Drifter96
Дата добавления - 03.02.2011 в 15:57:29
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