Raper Дата: Четверг, 28.07.2011, 12:44:48 | Сообщение # 5
Группа: Пользователи
Сообщений: 42
Лично я сделал так: public OnPlayerConnect(playerid) { Code
SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* SA-MP 0.3c R3 успешно стартовал"); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* Вы подключаетесь к (Твой IP)"); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* Вы успешно подключились и присоединились к игре"); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* Добро пожаловать на Las Vegas San Fierro Deathmatch, для помощи вводи /help");
} Только тут есть 1 минус при коннекте надпись Connected to (hostname)Все ровно остаётся
Сообщение Лично я сделал так: public OnPlayerConnect(playerid) { Code
SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE," "); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* SA-MP 0.3c R3 успешно стартовал"); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* Вы подключаетесь к (Твой IP)"); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* Вы успешно подключились и присоединились к игре"); SendClientMessage(playerid,COLOR_WHITE, "{FF001E}* Добро пожаловать на Las Vegas San Fierro Deathmatch, для помощи вводи /help");
} Только тут есть 1 минус при коннекте надпись Connected to (hostname)Все ровно остаётся Автор - Raper Дата добавления - 28.07.2011 в 12:44:48