admin | Дата: Суббота, 04.02.2012, 22:03:06 | Сообщение # 1 |
Группа: Администраторы
Сообщений: 3869
| Для начала устоновление этой системы вам нада. 1.Include скачать 2.plugins sscanf 2.5 Теперь приступим уроку! Вверху мода: Code #include <dini> #include <dudb> #include <sscanf2> Если у вас уже устоновленны эти include то можете не добавлять по второму разу. ТАк же верху мода: Code forward save(playerid); new file[256];
enum WepData { Weapon1, Weapon1a, Weapon2, Weapon2a, Weapon3, Weapon3a, Weapon4, Weapon4a, Weapon5, Weapon5a, Weapon6, Weapon6a, Weapon7, Weapon7a, Weapon8, Weapon8a, Weapon9, Weapon9a, Weapon10, Weapon10a, Weapon11, Weapon11a, Weapon12, Weapon12a, }
new WeaponInfo[MAX_PLAYERS][WepData]; После этого ищем public OnPlayerConnect и туда вставляем: Code new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "weapons/%s.ini", name); if (!dini_Exists(file)) { dini_Create(file); dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1] = 0); dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a] = 0); dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2] = 0); dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a] = 0); dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3] = 0); dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a] = 0); dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4] = 0); dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a] = 0); dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5] = 0); dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a] = 0); dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6] = 0); dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a] = 0); dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7] = 0); dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a] = 0); dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8] = 0); dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a] = 0); dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9] = 0); dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a] = 0); dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10] = 0); dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a] = 0); dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11] = 0); dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a] = 0); dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12] = 0); dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a] = 0); } else { WeaponInfo[playerid][Weapon1] = dini_Int(file, "Weapon1"); WeaponInfo[playerid][Weapon1a] = dini_Int(file, "Weapon1a"); WeaponInfo[playerid][Weapon2] = dini_Int(file, "Weapon2"); WeaponInfo[playerid][Weapon2a] = dini_Int(file, "Weapon2a"); WeaponInfo[playerid][Weapon3] = dini_Int(file, "Weapon3"); WeaponInfo[playerid][Weapon3a] = dini_Int(file, "Weapon3a"); WeaponInfo[playerid][Weapon4] = dini_Int(file, "Weapon4"); WeaponInfo[playerid][Weapon4a] = dini_Int(file, "Weapon4a"); WeaponInfo[playerid][Weapon5] = dini_Int(file, "Weapon5"); WeaponInfo[playerid][Weapon5a] = dini_Int(file, "Weapon5a"); WeaponInfo[playerid][Weapon6] = dini_Int(file, "Weapon6"); WeaponInfo[playerid][Weapon6a] = dini_Int(file, "Weapon6a"); WeaponInfo[playerid][Weapon7] = dini_Int(file, "Weapon7"); WeaponInfo[playerid][Weapon7a] = dini_Int(file, "Weapon7a"); WeaponInfo[playerid][Weapon8] = dini_Int(file, "Weapon8"); WeaponInfo[playerid][Weapon8a] = dini_Int(file, "Weapon8a"); WeaponInfo[playerid][Weapon9] = dini_Int(file, "Weapon9"); WeaponInfo[playerid][Weapon9a] = dini_Int(file, "Weapon9a"); WeaponInfo[playerid][Weapon10] = dini_Int(file, "Weapon10"); WeaponInfo[playerid][Weapon10a] = dini_Int(file, "Weapon10a"); WeaponInfo[playerid][Weapon11] = dini_Int(file, "Weapon11"); WeaponInfo[playerid][Weapon11a] = dini_Int(file, "Weapon11a"); WeaponInfo[playerid][Weapon12] = dini_Int(file, "Weapon12"); WeaponInfo[playerid][Weapon12a] = dini_Int(file, "Weapon12a"); } Примерно так должен быть public: Code public OnPlayerConnect(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "weapons/%s.ini", name); if (!dini_Exists(file)) { dini_Create(file); dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1] = 0); dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a] = 0); dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2] = 0); dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a] = 0); dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3] = 0); dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a] = 0); dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4] = 0); dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a] = 0); dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5] = 0); dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a] = 0); dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6] = 0); dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a] = 0); dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7] = 0); dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a] = 0); dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8] = 0); dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a] = 0); dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9] = 0); dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a] = 0); dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10] = 0); dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a] = 0); dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11] = 0); dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a] = 0); dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12] = 0); dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a] = 0); } else { WeaponInfo[playerid][Weapon1] = dini_Int(file, "Weapon1"); WeaponInfo[playerid][Weapon1a] = dini_Int(file, "Weapon1a"); WeaponInfo[playerid][Weapon2] = dini_Int(file, "Weapon2"); WeaponInfo[playerid][Weapon2a] = dini_Int(file, "Weapon2a"); WeaponInfo[playerid][Weapon3] = dini_Int(file, "Weapon3"); WeaponInfo[playerid][Weapon3a] = dini_Int(file, "Weapon3a"); WeaponInfo[playerid][Weapon4] = dini_Int(file, "Weapon4"); WeaponInfo[playerid][Weapon4a] = dini_Int(file, "Weapon4a"); WeaponInfo[playerid][Weapon5] = dini_Int(file, "Weapon5"); WeaponInfo[playerid][Weapon5a] = dini_Int(file, "Weapon5a"); WeaponInfo[playerid][Weapon6] = dini_Int(file, "Weapon6"); WeaponInfo[playerid][Weapon6a] = dini_Int(file, "Weapon6a"); WeaponInfo[playerid][Weapon7] = dini_Int(file, "Weapon7"); WeaponInfo[playerid][Weapon7a] = dini_Int(file, "Weapon7a"); WeaponInfo[playerid][Weapon8] = dini_Int(file, "Weapon8"); WeaponInfo[playerid][Weapon8a] = dini_Int(file, "Weapon8a"); WeaponInfo[playerid][Weapon9] = dini_Int(file, "Weapon9"); WeaponInfo[playerid][Weapon9a] = dini_Int(file, "Weapon9a"); WeaponInfo[playerid][Weapon10] = dini_Int(file, "Weapon10"); WeaponInfo[playerid][Weapon10a] = dini_Int(file, "Weapon10a"); WeaponInfo[playerid][Weapon11] = dini_Int(file, "Weapon11"); WeaponInfo[playerid][Weapon11a] = dini_Int(file, "Weapon11a"); WeaponInfo[playerid][Weapon12] = dini_Int(file, "Weapon12"); WeaponInfo[playerid][Weapon12a] = dini_Int(file, "Weapon12a"); } return 1; } После этого ищем public OnPlayerSpawn и туда вставляем: Code GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]); SetTimerEx("save", 2000, true, "i", playerid); Примерно так должен быть public: Code public OnPlayerSpawn(playerid) { GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]); GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]); SetTimerEx("save", 2000, true, "i", playerid); return 1; } Потом в любое место вставляем public: Code public save(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(file, sizeof(file), "weapons/%s.ini", name); GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]); GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]); GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]); GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]); GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]); GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]); GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]); GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]); GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]); GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]); GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]); GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]); dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1]); dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a]); dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2]); dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a]); dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3]); dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a]); dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4]); dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a]); dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5]); dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a]); dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6]); dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a]); dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7]); dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a]); dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8]); dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a]); dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9]); dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a]); dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10]); dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a]); dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11]); dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a]); dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12]); dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a]); return 1; } Автор:26_RUSSS
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