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Модератор форума: [east_side]_trane, drifter-dron, valych, admin  
pawno урок рок центр.. :) samp 0.3d rc4
adminДата: Вторник, 11.10.2011, 01:15:44 | Сообщение # 1

Группа: Администраторы
Сообщений: 3869

Начнем уроку верху мода:
Code

new LiveScene[83], LuvFst;

После этого ищем public OnGameModeInit() и туда вставляем:
Code
    ConnectNPC("Dick", "blank");
   ConnectNPC("Percy", "blank");
   ConnectNPC("Jezz", "blank");

   LuvFst = CreateVehicle(409, -1615.4774, 885.4456, 48.0827, 202.5649, 45, 0, -1);

   LiveScene[0] = CreateObject(18284, -1619.39318848, 890.92974854, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[1] = CreateObject(18284, -1619.39392090, 879.33050537, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[2] = CreateObject(18284, -1611.53405762, 879.35314941, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[3] = CreateObject(18284, -1611.61865234, 890.88610840, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[4] = CreateObject(16088, -1608.46899414, 885.52661133, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[5] = CreateObject(  970, -1607.65295410, 875.90185547, 47.71825790, 0.0, 0.0,  90.50000000);
   LiveScene[6] = CreateObject(  970, -1607.61010742, 872.17663574, 47.71825790, 0.0, 0.0,  90.49987793);
   LiveScene[7] = CreateObject(  970, -1609.67260742, 870.08428955, 47.71825790, 0.0, 0.0,   0.74987793);
   LiveScene[8] = CreateObject(  970, -1613.77160645, 869.99694824, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[9] = CreateObject(  970, -1617.86743164, 869.99609375, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[10] = CreateObject( 970, -1621.24035645, 869.95233154, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[11] = CreateObject( 970, -1623.25708008, 871.92376709, 47.71825790, 0.0, 0.0,  90.99707031);
   LiveScene[12] = CreateObject( 970, -1623.31506348, 876.05670166, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[13] = CreateObject( 970, -1623.33337402, 880.08038330, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[14] = CreateObject( 970, -1623.41833496, 884.21429443, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[15] = CreateObject( 970, -1623.49755859, 888.36962891, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[16] = CreateObject( 970, -1623.55639648, 892.47186279, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[17] = CreateObject( 970, -1623.61572266, 896.50598145, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[18] = CreateObject( 970, -1621.57519531, 899.16802979, 47.71825790, 0.0, 0.0,  15.74423218);
   LiveScene[19] = CreateObject( 970, -1617.52832031, 900.09906006, 47.71825790, 0.0, 0.0, 189.74182129);
   LiveScene[20] = CreateObject( 970, -1613.48754883, 900.44885254, 47.71825790, 0.0, 0.0, 180.48937988);
   LiveScene[21] = CreateObject( 970, -1610.02587891, 900.48529053, 47.71825790, 0.0, 0.0, 180.48889160);
   LiveScene[22] = CreateObject( 970, -1607.74475098, 898.43334961, 47.71825790, 0.0, 0.0, 276.48889160);
   LiveScene[23] = CreateObject( 970, -1607.53674316, 895.31549072, 47.71825790, 0.0, 0.0, 271.48742676);
   LiveScene[24] = CreateObject(2311, -1613.47534180, 870.51818848, 47.16677856, 0.0, 0.0,  89.50000000);
   LiveScene[25] = CreateObject(2311, -1613.46240234, 872.79473877, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[26] = CreateObject(2311, -1612.58801270, 870.49975586, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[27] = CreateObject(2311, -1612.55664062, 872.80761719, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[28] = CreateObject(1719, -1612.33337402, 874.50518799, 47.70169830, 0.0, 0.0, 269.99996948);
   LiveScene[29] = CreateObject(1783, -1612.32568359, 873.93176270, 47.74293900, 0.0, 0.0,  90.00000000);
   LiveScene[30] = CreateObject(1785, -1612.35144043, 873.11791992, 47.77324295, 0.0, 0.0,  89.00000000);
   LiveScene[31] = CreateObject(1788, -1612.39001465, 872.41448975, 47.74026871, 0.0, 0.0,  90.25000000);
   LiveScene[32] = CreateObject(1790, -1612.37182617, 871.62969971, 47.74203491, 0.0, 0.0,  90.75000000);
   LiveScene[33] = CreateObject(1809, -1612.28002930, 870.71411133, 47.67227173, 0.0, 0.0,  88.75000000);
   LiveScene[34] = CreateObject(1808, -1606.68811035, 870.13775635, 46.21875000, 0.0, 0.0,  91.25000000);
   LiveScene[35] = CreateObject(2102, -1613.34558105, 874.55432129, 47.69176483, 0.0, 0.0,   0.00000000);
   LiveScene[36] = CreateObject(2104, -1612.56689453, 874.67236328, 47.16677856, 0.0, 0.0, 178.00000000);
   LiveScene[37] = CreateObject(2104, -1613.11621094, 874.69079590, 47.16677856, 0.0, 0.0, 177.99499512);
   LiveScene[38] = CreateObject(2190, -1613.05493164, 870.10839844, 47.67227173, 0.0, 0.0, 179.50000000);
   LiveScene[39] = CreateObject(2225, -1613.44079590, 875.27020264, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[40] = CreateObject(2227, -1613.92626953, 875.39916992, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[41] = CreateObject(2229, -1608.66674805, 877.74658203, 47.16677856, 0.0, 0.0,  91.00000000);
   LiveScene[42] = CreateObject(2229, -1608.57055664, 876.99176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[43] = CreateObject(2229, -1608.59997559, 876.24176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[44] = CreateObject(2229, -1608.57922363, 875.48980713, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[45] = CreateObject(2229, -1608.30346680, 894.02209473, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[46] = CreateObject(2229, -1608.32873535, 894.77478027, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[47] = CreateObject(2229, -1608.32885742, 895.52587891, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[48] = CreateObject(2229, -1608.34973145, 896.35375977, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[49] = CreateObject(2232, -1607.97729492, 879.98040771, 47.76465607, 0.0, 0.0,  88.75000000);
   LiveScene[50] = CreateObject(2232, -1607.94238281, 880.62976074, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[51] = CreateObject(2232, -1607.94238281, 880.62890625, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[52] = CreateObject(2232, -1608.00158691, 879.95581055, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[53] = CreateObject(2232, -1608.01696777, 891.09918213, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[54] = CreateObject(2232, -1608.06250000, 890.32855225, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[55] = CreateObject(2232, -1608.06250000, 890.32812500, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[56] = CreateObject(2232, -1608.17871094, 891.09606934, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[57] = CreateObject(2233, -1608.59069824, 870.78692627, 47.21104813, 0.0, 0.0, 108.00000000);
   LiveScene[58] = CreateObject(2233, -1608.89660645, 900.74212646, 47.16104507, 0.0, 0.0,  71.99560547);
   LiveScene[59] = CreateObject(8877, -1620.47717285, 872.43237305, 53.26105881, 0.0, 0.0, 172.00000000);
   LiveScene[60] = CreateObject(8877, -1621.35668945, 896.76544189, 53.26105881, 0.0, 0.0,  83.99645996);
   LiveScene[61] = CreateObject(1472, -1606.61474609, 885.76196289, 46.63391495, 0.0, 0.0,  89.25000000);
   LiveScene[62] = CreateObject(8880, -1616.48632812, 875.78448486, 54.13264465, 0.0, 0.0, 307.25000000);
   LiveScene[63] = CreateObject(8878, -1616.18957520, 892.28454590, 54.08913040, 0.0, 0.0,  92.00000000);
   LiveScene[64] = CreateObject(1215, -1607.77661133, 868.73352051, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[65] = CreateObject(1215, -1609.77734375, 868.78063965, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[66] = CreateObject(1215, -1611.78430176, 868.75292969, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[67] = CreateObject(1215, -1613.44580078, 868.80004883, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[68] = CreateObject(1215, -1615.15197754, 868.79272461, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[69] = CreateObject(1215, -1616.65869141, 868.80371094, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[70] = CreateObject(1215, -1618.26721191, 868.83154297, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[71] = CreateObject(1215, -1620.11767578, 868.76098633, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[72] = CreateObject(1215, -1621.83312988, 868.85327148, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[73] = CreateObject(1215, -1608.17687988, 901.19494629, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[74] = CreateObject(1215, -1609.55725098, 901.18157959, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[75] = CreateObject(1215, -1611.31713867, 901.12390137, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[76] = CreateObject(1215, -1613.01855469, 901.16137695, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[77] = CreateObject(1215, -1614.48840332, 901.28118896, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[78] = CreateObject(1215, -1616.15319824, 901.16540527, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[79] = CreateObject(1215, -1617.75720215, 901.17089844, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[80] = CreateObject(1215, -1619.43017578, 901.25750732, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[81] = CreateObject(1215, -1621.05090332, 901.36383057, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[82] = CreateObject(1215, -1622.41967773, 901.47503662, 47.57100677, 0.0, 0.0,   0.00000000);

Примерно так должен быть public:
Code
public OnGameModeInit()
{
   ConnectNPC("Dick", "blank");
   ConnectNPC("Percy", "blank");
   ConnectNPC("Jezz", "blank");

   LuvFst = CreateVehicle(409, -1615.4774, 885.4456, 48.0827, 202.5649, 45, 0, -1);

   LiveScene[0] = CreateObject(18284, -1619.39318848, 890.92974854, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[1] = CreateObject(18284, -1619.39392090, 879.33050537, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[2] = CreateObject(18284, -1611.53405762, 879.35314941, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[3] = CreateObject(18284, -1611.61865234, 890.88610840, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[4] = CreateObject(16088, -1608.46899414, 885.52661133, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[5] = CreateObject(  970, -1607.65295410, 875.90185547, 47.71825790, 0.0, 0.0,  90.50000000);
   LiveScene[6] = CreateObject(  970, -1607.61010742, 872.17663574, 47.71825790, 0.0, 0.0,  90.49987793);
   LiveScene[7] = CreateObject(  970, -1609.67260742, 870.08428955, 47.71825790, 0.0, 0.0,   0.74987793);
   LiveScene[8] = CreateObject(  970, -1613.77160645, 869.99694824, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[9] = CreateObject(  970, -1617.86743164, 869.99609375, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[10] = CreateObject( 970, -1621.24035645, 869.95233154, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[11] = CreateObject( 970, -1623.25708008, 871.92376709, 47.71825790, 0.0, 0.0,  90.99707031);
   LiveScene[12] = CreateObject( 970, -1623.31506348, 876.05670166, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[13] = CreateObject( 970, -1623.33337402, 880.08038330, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[14] = CreateObject( 970, -1623.41833496, 884.21429443, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[15] = CreateObject( 970, -1623.49755859, 888.36962891, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[16] = CreateObject( 970, -1623.55639648, 892.47186279, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[17] = CreateObject( 970, -1623.61572266, 896.50598145, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[18] = CreateObject( 970, -1621.57519531, 899.16802979, 47.71825790, 0.0, 0.0,  15.74423218);
   LiveScene[19] = CreateObject( 970, -1617.52832031, 900.09906006, 47.71825790, 0.0, 0.0, 189.74182129);
   LiveScene[20] = CreateObject( 970, -1613.48754883, 900.44885254, 47.71825790, 0.0, 0.0, 180.48937988);
   LiveScene[21] = CreateObject( 970, -1610.02587891, 900.48529053, 47.71825790, 0.0, 0.0, 180.48889160);
   LiveScene[22] = CreateObject( 970, -1607.74475098, 898.43334961, 47.71825790, 0.0, 0.0, 276.48889160);
   LiveScene[23] = CreateObject( 970, -1607.53674316, 895.31549072, 47.71825790, 0.0, 0.0, 271.48742676);
   LiveScene[24] = CreateObject(2311, -1613.47534180, 870.51818848, 47.16677856, 0.0, 0.0,  89.50000000);
   LiveScene[25] = CreateObject(2311, -1613.46240234, 872.79473877, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[26] = CreateObject(2311, -1612.58801270, 870.49975586, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[27] = CreateObject(2311, -1612.55664062, 872.80761719, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[28] = CreateObject(1719, -1612.33337402, 874.50518799, 47.70169830, 0.0, 0.0, 269.99996948);
   LiveScene[29] = CreateObject(1783, -1612.32568359, 873.93176270, 47.74293900, 0.0, 0.0,  90.00000000);
   LiveScene[30] = CreateObject(1785, -1612.35144043, 873.11791992, 47.77324295, 0.0, 0.0,  89.00000000);
   LiveScene[31] = CreateObject(1788, -1612.39001465, 872.41448975, 47.74026871, 0.0, 0.0,  90.25000000);
   LiveScene[32] = CreateObject(1790, -1612.37182617, 871.62969971, 47.74203491, 0.0, 0.0,  90.75000000);
   LiveScene[33] = CreateObject(1809, -1612.28002930, 870.71411133, 47.67227173, 0.0, 0.0,  88.75000000);
   LiveScene[34] = CreateObject(1808, -1606.68811035, 870.13775635, 46.21875000, 0.0, 0.0,  91.25000000);
   LiveScene[35] = CreateObject(2102, -1613.34558105, 874.55432129, 47.69176483, 0.0, 0.0,   0.00000000);
   LiveScene[36] = CreateObject(2104, -1612.56689453, 874.67236328, 47.16677856, 0.0, 0.0, 178.00000000);
   LiveScene[37] = CreateObject(2104, -1613.11621094, 874.69079590, 47.16677856, 0.0, 0.0, 177.99499512);
   LiveScene[38] = CreateObject(2190, -1613.05493164, 870.10839844, 47.67227173, 0.0, 0.0, 179.50000000);
   LiveScene[39] = CreateObject(2225, -1613.44079590, 875.27020264, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[40] = CreateObject(2227, -1613.92626953, 875.39916992, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[41] = CreateObject(2229, -1608.66674805, 877.74658203, 47.16677856, 0.0, 0.0,  91.00000000);
   LiveScene[42] = CreateObject(2229, -1608.57055664, 876.99176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[43] = CreateObject(2229, -1608.59997559, 876.24176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[44] = CreateObject(2229, -1608.57922363, 875.48980713, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[45] = CreateObject(2229, -1608.30346680, 894.02209473, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[46] = CreateObject(2229, -1608.32873535, 894.77478027, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[47] = CreateObject(2229, -1608.32885742, 895.52587891, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[48] = CreateObject(2229, -1608.34973145, 896.35375977, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[49] = CreateObject(2232, -1607.97729492, 879.98040771, 47.76465607, 0.0, 0.0,  88.75000000);
   LiveScene[50] = CreateObject(2232, -1607.94238281, 880.62976074, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[51] = CreateObject(2232, -1607.94238281, 880.62890625, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[52] = CreateObject(2232, -1608.00158691, 879.95581055, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[53] = CreateObject(2232, -1608.01696777, 891.09918213, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[54] = CreateObject(2232, -1608.06250000, 890.32855225, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[55] = CreateObject(2232, -1608.06250000, 890.32812500, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[56] = CreateObject(2232, -1608.17871094, 891.09606934, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[57] = CreateObject(2233, -1608.59069824, 870.78692627, 47.21104813, 0.0, 0.0, 108.00000000);
   LiveScene[58] = CreateObject(2233, -1608.89660645, 900.74212646, 47.16104507, 0.0, 0.0,  71.99560547);
   LiveScene[59] = CreateObject(8877, -1620.47717285, 872.43237305, 53.26105881, 0.0, 0.0, 172.00000000);
   LiveScene[60] = CreateObject(8877, -1621.35668945, 896.76544189, 53.26105881, 0.0, 0.0,  83.99645996);
   LiveScene[61] = CreateObject(1472, -1606.61474609, 885.76196289, 46.63391495, 0.0, 0.0,  89.25000000);
   LiveScene[62] = CreateObject(8880, -1616.48632812, 875.78448486, 54.13264465, 0.0, 0.0, 307.25000000);
   LiveScene[63] = CreateObject(8878, -1616.18957520, 892.28454590, 54.08913040, 0.0, 0.0,  92.00000000);
   LiveScene[64] = CreateObject(1215, -1607.77661133, 868.73352051, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[65] = CreateObject(1215, -1609.77734375, 868.78063965, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[66] = CreateObject(1215, -1611.78430176, 868.75292969, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[67] = CreateObject(1215, -1613.44580078, 868.80004883, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[68] = CreateObject(1215, -1615.15197754, 868.79272461, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[69] = CreateObject(1215, -1616.65869141, 868.80371094, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[70] = CreateObject(1215, -1618.26721191, 868.83154297, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[71] = CreateObject(1215, -1620.11767578, 868.76098633, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[72] = CreateObject(1215, -1621.83312988, 868.85327148, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[73] = CreateObject(1215, -1608.17687988, 901.19494629, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[74] = CreateObject(1215, -1609.55725098, 901.18157959, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[75] = CreateObject(1215, -1611.31713867, 901.12390137, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[76] = CreateObject(1215, -1613.01855469, 901.16137695, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[77] = CreateObject(1215, -1614.48840332, 901.28118896, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[78] = CreateObject(1215, -1616.15319824, 901.16540527, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[79] = CreateObject(1215, -1617.75720215, 901.17089844, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[80] = CreateObject(1215, -1619.43017578, 901.25750732, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[81] = CreateObject(1215, -1621.05090332, 901.36383057, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[82] = CreateObject(1215, -1622.41967773, 901.47503662, 47.57100677, 0.0, 0.0,   0.00000000);
   return 1;
}

После этого ищем public OnGameModeExit() и туда вставляем:
Code
    for(new i; i < sizeof(LiveScene); i++)
  {
      DestroyObject(LiveScene[i]);
  }
  for(new i, j = GetMaxPlayers(); i != j; i++)
  {
   if(!IsPlayerConnected(i)) continue;
   if(!IsPlayerNPC(i)) continue;
   Kick(i);
  }
  DestroyVehicle(LuvFst);

примерно так должен быть public:
Code
public OnGameModeExit()
{
  for(new i; i < sizeof(LiveScene); i++)
  {
      DestroyObject(LiveScene[i]);
  }
  for(new i, j = GetMaxPlayers(); i != j; i++)
  {
   if(!IsPlayerConnected(i)) continue;
   if(!IsPlayerNPC(i)) continue;
   Kick(i);
  }
  DestroyVehicle(LuvFst);
  return 1;
}

После этого ищем public OnPlayerSpawn(playerid) и туда вставляем:
Code
  SetPlayerTime(playerid, 0, 0);
  if(!IsPlayerNPC(playerid))
  {
      SetPlayerPos(playerid, -1588.2439, 886.1553, 47.2188);
      SetPlayerFacingAngle(playerid, 90.0);
  }
  else if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         SetPlayerSkin(playerid, 18);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 882.4775, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 1, 19317, 6);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         SetPlayerSkin(playerid, 19);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 885.4981, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 2, 19318, 6);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         SetPlayerSkin(playerid, 20);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 888.2766, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 3, 19319, 6);
     }
  }

примерно так должен быть public:
Code
public OnPlayerSpawn(playerid)
{
     SetPlayerTime(playerid, 0, 0);
  if(!IsPlayerNPC(playerid))
  {
      SetPlayerPos(playerid, -1588.2439, 886.1553, 47.2188);
      SetPlayerFacingAngle(playerid, 90.0);
  }
  else if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         SetPlayerSkin(playerid, 18);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 882.4775, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 1, 19317, 6);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         SetPlayerSkin(playerid, 19);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 885.4981, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 2, 19318, 6);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         SetPlayerSkin(playerid, 20);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 888.2766, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 3, 19319, 6);
     }
  }
  return 1;
}

После этого ищем public OnPlayerStreamIn(playerid, forplayerid) и туда вставляем:
Code
    if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dance_loop", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
  }
  PlayAudioStreamForPlayer(forplayerid, "http://stream4.radiostyle.ru:8004/a-rock", 0.0, 0.0, 0.0, 20.0, 0);

примерно так должен быть pulblic:
Code
public OnPlayerStreamIn(playerid, forplayerid)
{
  if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dance_loop", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
  }
  PlayAudioStreamForPlayer(forplayerid, "http://stream4.radiostyle.ru:8004/a-rock", 0.0, 0.0, 0.0, 20.0, 0);
  return 1;
}

После этого ищем public OnPlayerStreamOut(playerid, forplayerid) и туда вставляем:
Code
StopAudioStreamForPlayer(forplayerid);

примерно так должен быть public:
Code
public OnPlayerStreamOut(playerid, forplayerid)
{
  StopAudioStreamForPlayer(forplayerid);
  return 1;
}

ТАк же скачайте файл и устоновите в папку с gta sa
урок by 26_RUSSS
АВтор кода - OKStyle


zm-jail.ru

Разработка сайта samp-pawno.ru


 
Сообщение

Начнем уроку верху мода:
Code

new LiveScene[83], LuvFst;

После этого ищем public OnGameModeInit() и туда вставляем:
Code
    ConnectNPC("Dick", "blank");
   ConnectNPC("Percy", "blank");
   ConnectNPC("Jezz", "blank");

   LuvFst = CreateVehicle(409, -1615.4774, 885.4456, 48.0827, 202.5649, 45, 0, -1);

   LiveScene[0] = CreateObject(18284, -1619.39318848, 890.92974854, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[1] = CreateObject(18284, -1619.39392090, 879.33050537, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[2] = CreateObject(18284, -1611.53405762, 879.35314941, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[3] = CreateObject(18284, -1611.61865234, 890.88610840, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[4] = CreateObject(16088, -1608.46899414, 885.52661133, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[5] = CreateObject(  970, -1607.65295410, 875.90185547, 47.71825790, 0.0, 0.0,  90.50000000);
   LiveScene[6] = CreateObject(  970, -1607.61010742, 872.17663574, 47.71825790, 0.0, 0.0,  90.49987793);
   LiveScene[7] = CreateObject(  970, -1609.67260742, 870.08428955, 47.71825790, 0.0, 0.0,   0.74987793);
   LiveScene[8] = CreateObject(  970, -1613.77160645, 869.99694824, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[9] = CreateObject(  970, -1617.86743164, 869.99609375, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[10] = CreateObject( 970, -1621.24035645, 869.95233154, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[11] = CreateObject( 970, -1623.25708008, 871.92376709, 47.71825790, 0.0, 0.0,  90.99707031);
   LiveScene[12] = CreateObject( 970, -1623.31506348, 876.05670166, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[13] = CreateObject( 970, -1623.33337402, 880.08038330, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[14] = CreateObject( 970, -1623.41833496, 884.21429443, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[15] = CreateObject( 970, -1623.49755859, 888.36962891, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[16] = CreateObject( 970, -1623.55639648, 892.47186279, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[17] = CreateObject( 970, -1623.61572266, 896.50598145, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[18] = CreateObject( 970, -1621.57519531, 899.16802979, 47.71825790, 0.0, 0.0,  15.74423218);
   LiveScene[19] = CreateObject( 970, -1617.52832031, 900.09906006, 47.71825790, 0.0, 0.0, 189.74182129);
   LiveScene[20] = CreateObject( 970, -1613.48754883, 900.44885254, 47.71825790, 0.0, 0.0, 180.48937988);
   LiveScene[21] = CreateObject( 970, -1610.02587891, 900.48529053, 47.71825790, 0.0, 0.0, 180.48889160);
   LiveScene[22] = CreateObject( 970, -1607.74475098, 898.43334961, 47.71825790, 0.0, 0.0, 276.48889160);
   LiveScene[23] = CreateObject( 970, -1607.53674316, 895.31549072, 47.71825790, 0.0, 0.0, 271.48742676);
   LiveScene[24] = CreateObject(2311, -1613.47534180, 870.51818848, 47.16677856, 0.0, 0.0,  89.50000000);
   LiveScene[25] = CreateObject(2311, -1613.46240234, 872.79473877, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[26] = CreateObject(2311, -1612.58801270, 870.49975586, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[27] = CreateObject(2311, -1612.55664062, 872.80761719, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[28] = CreateObject(1719, -1612.33337402, 874.50518799, 47.70169830, 0.0, 0.0, 269.99996948);
   LiveScene[29] = CreateObject(1783, -1612.32568359, 873.93176270, 47.74293900, 0.0, 0.0,  90.00000000);
   LiveScene[30] = CreateObject(1785, -1612.35144043, 873.11791992, 47.77324295, 0.0, 0.0,  89.00000000);
   LiveScene[31] = CreateObject(1788, -1612.39001465, 872.41448975, 47.74026871, 0.0, 0.0,  90.25000000);
   LiveScene[32] = CreateObject(1790, -1612.37182617, 871.62969971, 47.74203491, 0.0, 0.0,  90.75000000);
   LiveScene[33] = CreateObject(1809, -1612.28002930, 870.71411133, 47.67227173, 0.0, 0.0,  88.75000000);
   LiveScene[34] = CreateObject(1808, -1606.68811035, 870.13775635, 46.21875000, 0.0, 0.0,  91.25000000);
   LiveScene[35] = CreateObject(2102, -1613.34558105, 874.55432129, 47.69176483, 0.0, 0.0,   0.00000000);
   LiveScene[36] = CreateObject(2104, -1612.56689453, 874.67236328, 47.16677856, 0.0, 0.0, 178.00000000);
   LiveScene[37] = CreateObject(2104, -1613.11621094, 874.69079590, 47.16677856, 0.0, 0.0, 177.99499512);
   LiveScene[38] = CreateObject(2190, -1613.05493164, 870.10839844, 47.67227173, 0.0, 0.0, 179.50000000);
   LiveScene[39] = CreateObject(2225, -1613.44079590, 875.27020264, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[40] = CreateObject(2227, -1613.92626953, 875.39916992, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[41] = CreateObject(2229, -1608.66674805, 877.74658203, 47.16677856, 0.0, 0.0,  91.00000000);
   LiveScene[42] = CreateObject(2229, -1608.57055664, 876.99176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[43] = CreateObject(2229, -1608.59997559, 876.24176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[44] = CreateObject(2229, -1608.57922363, 875.48980713, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[45] = CreateObject(2229, -1608.30346680, 894.02209473, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[46] = CreateObject(2229, -1608.32873535, 894.77478027, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[47] = CreateObject(2229, -1608.32885742, 895.52587891, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[48] = CreateObject(2229, -1608.34973145, 896.35375977, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[49] = CreateObject(2232, -1607.97729492, 879.98040771, 47.76465607, 0.0, 0.0,  88.75000000);
   LiveScene[50] = CreateObject(2232, -1607.94238281, 880.62976074, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[51] = CreateObject(2232, -1607.94238281, 880.62890625, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[52] = CreateObject(2232, -1608.00158691, 879.95581055, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[53] = CreateObject(2232, -1608.01696777, 891.09918213, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[54] = CreateObject(2232, -1608.06250000, 890.32855225, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[55] = CreateObject(2232, -1608.06250000, 890.32812500, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[56] = CreateObject(2232, -1608.17871094, 891.09606934, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[57] = CreateObject(2233, -1608.59069824, 870.78692627, 47.21104813, 0.0, 0.0, 108.00000000);
   LiveScene[58] = CreateObject(2233, -1608.89660645, 900.74212646, 47.16104507, 0.0, 0.0,  71.99560547);
   LiveScene[59] = CreateObject(8877, -1620.47717285, 872.43237305, 53.26105881, 0.0, 0.0, 172.00000000);
   LiveScene[60] = CreateObject(8877, -1621.35668945, 896.76544189, 53.26105881, 0.0, 0.0,  83.99645996);
   LiveScene[61] = CreateObject(1472, -1606.61474609, 885.76196289, 46.63391495, 0.0, 0.0,  89.25000000);
   LiveScene[62] = CreateObject(8880, -1616.48632812, 875.78448486, 54.13264465, 0.0, 0.0, 307.25000000);
   LiveScene[63] = CreateObject(8878, -1616.18957520, 892.28454590, 54.08913040, 0.0, 0.0,  92.00000000);
   LiveScene[64] = CreateObject(1215, -1607.77661133, 868.73352051, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[65] = CreateObject(1215, -1609.77734375, 868.78063965, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[66] = CreateObject(1215, -1611.78430176, 868.75292969, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[67] = CreateObject(1215, -1613.44580078, 868.80004883, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[68] = CreateObject(1215, -1615.15197754, 868.79272461, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[69] = CreateObject(1215, -1616.65869141, 868.80371094, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[70] = CreateObject(1215, -1618.26721191, 868.83154297, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[71] = CreateObject(1215, -1620.11767578, 868.76098633, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[72] = CreateObject(1215, -1621.83312988, 868.85327148, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[73] = CreateObject(1215, -1608.17687988, 901.19494629, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[74] = CreateObject(1215, -1609.55725098, 901.18157959, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[75] = CreateObject(1215, -1611.31713867, 901.12390137, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[76] = CreateObject(1215, -1613.01855469, 901.16137695, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[77] = CreateObject(1215, -1614.48840332, 901.28118896, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[78] = CreateObject(1215, -1616.15319824, 901.16540527, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[79] = CreateObject(1215, -1617.75720215, 901.17089844, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[80] = CreateObject(1215, -1619.43017578, 901.25750732, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[81] = CreateObject(1215, -1621.05090332, 901.36383057, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[82] = CreateObject(1215, -1622.41967773, 901.47503662, 47.57100677, 0.0, 0.0,   0.00000000);

Примерно так должен быть public:
Code
public OnGameModeInit()
{
   ConnectNPC("Dick", "blank");
   ConnectNPC("Percy", "blank");
   ConnectNPC("Jezz", "blank");

   LuvFst = CreateVehicle(409, -1615.4774, 885.4456, 48.0827, 202.5649, 45, 0, -1);

   LiveScene[0] = CreateObject(18284, -1619.39318848, 890.92974854, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[1] = CreateObject(18284, -1619.39392090, 879.33050537, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[2] = CreateObject(18284, -1611.53405762, 879.35314941, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[3] = CreateObject(18284, -1611.61865234, 890.88610840, 44.21365356, 0.0, 0.0,   0.00000000);
   LiveScene[4] = CreateObject(16088, -1608.46899414, 885.52661133, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[5] = CreateObject(  970, -1607.65295410, 875.90185547, 47.71825790, 0.0, 0.0,  90.50000000);
   LiveScene[6] = CreateObject(  970, -1607.61010742, 872.17663574, 47.71825790, 0.0, 0.0,  90.49987793);
   LiveScene[7] = CreateObject(  970, -1609.67260742, 870.08428955, 47.71825790, 0.0, 0.0,   0.74987793);
   LiveScene[8] = CreateObject(  970, -1613.77160645, 869.99694824, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[9] = CreateObject(  970, -1617.86743164, 869.99609375, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[10] = CreateObject( 970, -1621.24035645, 869.95233154, 47.71825790, 0.0, 0.0,   0.74707031);
   LiveScene[11] = CreateObject( 970, -1623.25708008, 871.92376709, 47.71825790, 0.0, 0.0,  90.99707031);
   LiveScene[12] = CreateObject( 970, -1623.31506348, 876.05670166, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[13] = CreateObject( 970, -1623.33337402, 880.08038330, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[14] = CreateObject( 970, -1623.41833496, 884.21429443, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[15] = CreateObject( 970, -1623.49755859, 888.36962891, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[16] = CreateObject( 970, -1623.55639648, 892.47186279, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[17] = CreateObject( 970, -1623.61572266, 896.50598145, 47.71825790, 0.0, 0.0,  90.99426270);
   LiveScene[18] = CreateObject( 970, -1621.57519531, 899.16802979, 47.71825790, 0.0, 0.0,  15.74423218);
   LiveScene[19] = CreateObject( 970, -1617.52832031, 900.09906006, 47.71825790, 0.0, 0.0, 189.74182129);
   LiveScene[20] = CreateObject( 970, -1613.48754883, 900.44885254, 47.71825790, 0.0, 0.0, 180.48937988);
   LiveScene[21] = CreateObject( 970, -1610.02587891, 900.48529053, 47.71825790, 0.0, 0.0, 180.48889160);
   LiveScene[22] = CreateObject( 970, -1607.74475098, 898.43334961, 47.71825790, 0.0, 0.0, 276.48889160);
   LiveScene[23] = CreateObject( 970, -1607.53674316, 895.31549072, 47.71825790, 0.0, 0.0, 271.48742676);
   LiveScene[24] = CreateObject(2311, -1613.47534180, 870.51818848, 47.16677856, 0.0, 0.0,  89.50000000);
   LiveScene[25] = CreateObject(2311, -1613.46240234, 872.79473877, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[26] = CreateObject(2311, -1612.58801270, 870.49975586, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[27] = CreateObject(2311, -1612.55664062, 872.80761719, 47.16677856, 0.0, 0.0,  89.49462891);
   LiveScene[28] = CreateObject(1719, -1612.33337402, 874.50518799, 47.70169830, 0.0, 0.0, 269.99996948);
   LiveScene[29] = CreateObject(1783, -1612.32568359, 873.93176270, 47.74293900, 0.0, 0.0,  90.00000000);
   LiveScene[30] = CreateObject(1785, -1612.35144043, 873.11791992, 47.77324295, 0.0, 0.0,  89.00000000);
   LiveScene[31] = CreateObject(1788, -1612.39001465, 872.41448975, 47.74026871, 0.0, 0.0,  90.25000000);
   LiveScene[32] = CreateObject(1790, -1612.37182617, 871.62969971, 47.74203491, 0.0, 0.0,  90.75000000);
   LiveScene[33] = CreateObject(1809, -1612.28002930, 870.71411133, 47.67227173, 0.0, 0.0,  88.75000000);
   LiveScene[34] = CreateObject(1808, -1606.68811035, 870.13775635, 46.21875000, 0.0, 0.0,  91.25000000);
   LiveScene[35] = CreateObject(2102, -1613.34558105, 874.55432129, 47.69176483, 0.0, 0.0,   0.00000000);
   LiveScene[36] = CreateObject(2104, -1612.56689453, 874.67236328, 47.16677856, 0.0, 0.0, 178.00000000);
   LiveScene[37] = CreateObject(2104, -1613.11621094, 874.69079590, 47.16677856, 0.0, 0.0, 177.99499512);
   LiveScene[38] = CreateObject(2190, -1613.05493164, 870.10839844, 47.67227173, 0.0, 0.0, 179.50000000);
   LiveScene[39] = CreateObject(2225, -1613.44079590, 875.27020264, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[40] = CreateObject(2227, -1613.92626953, 875.39916992, 47.16677856, 0.0, 0.0,   0.00000000);
   LiveScene[41] = CreateObject(2229, -1608.66674805, 877.74658203, 47.16677856, 0.0, 0.0,  91.00000000);
   LiveScene[42] = CreateObject(2229, -1608.57055664, 876.99176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[43] = CreateObject(2229, -1608.59997559, 876.24176025, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[44] = CreateObject(2229, -1608.57922363, 875.48980713, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[45] = CreateObject(2229, -1608.30346680, 894.02209473, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[46] = CreateObject(2229, -1608.32873535, 894.77478027, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[47] = CreateObject(2229, -1608.32885742, 895.52587891, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[48] = CreateObject(2229, -1608.34973145, 896.35375977, 47.16677856, 0.0, 0.0,  90.99975586);
   LiveScene[49] = CreateObject(2232, -1607.97729492, 879.98040771, 47.76465607, 0.0, 0.0,  88.75000000);
   LiveScene[50] = CreateObject(2232, -1607.94238281, 880.62976074, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[51] = CreateObject(2232, -1607.94238281, 880.62890625, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[52] = CreateObject(2232, -1608.00158691, 879.95581055, 48.93972778, 0.0, 0.0,  88.74755859);
   LiveScene[53] = CreateObject(2232, -1608.01696777, 891.09918213, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[54] = CreateObject(2232, -1608.06250000, 890.32855225, 47.76465607, 0.0, 0.0,  88.74755859);
   LiveScene[55] = CreateObject(2232, -1608.06250000, 890.32812500, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[56] = CreateObject(2232, -1608.17871094, 891.09606934, 48.91472626, 0.0, 0.0,  88.74755859);
   LiveScene[57] = CreateObject(2233, -1608.59069824, 870.78692627, 47.21104813, 0.0, 0.0, 108.00000000);
   LiveScene[58] = CreateObject(2233, -1608.89660645, 900.74212646, 47.16104507, 0.0, 0.0,  71.99560547);
   LiveScene[59] = CreateObject(8877, -1620.47717285, 872.43237305, 53.26105881, 0.0, 0.0, 172.00000000);
   LiveScene[60] = CreateObject(8877, -1621.35668945, 896.76544189, 53.26105881, 0.0, 0.0,  83.99645996);
   LiveScene[61] = CreateObject(1472, -1606.61474609, 885.76196289, 46.63391495, 0.0, 0.0,  89.25000000);
   LiveScene[62] = CreateObject(8880, -1616.48632812, 875.78448486, 54.13264465, 0.0, 0.0, 307.25000000);
   LiveScene[63] = CreateObject(8878, -1616.18957520, 892.28454590, 54.08913040, 0.0, 0.0,  92.00000000);
   LiveScene[64] = CreateObject(1215, -1607.77661133, 868.73352051, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[65] = CreateObject(1215, -1609.77734375, 868.78063965, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[66] = CreateObject(1215, -1611.78430176, 868.75292969, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[67] = CreateObject(1215, -1613.44580078, 868.80004883, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[68] = CreateObject(1215, -1615.15197754, 868.79272461, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[69] = CreateObject(1215, -1616.65869141, 868.80371094, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[70] = CreateObject(1215, -1618.26721191, 868.83154297, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[71] = CreateObject(1215, -1620.11767578, 868.76098633, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[72] = CreateObject(1215, -1621.83312988, 868.85327148, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[73] = CreateObject(1215, -1608.17687988, 901.19494629, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[74] = CreateObject(1215, -1609.55725098, 901.18157959, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[75] = CreateObject(1215, -1611.31713867, 901.12390137, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[76] = CreateObject(1215, -1613.01855469, 901.16137695, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[77] = CreateObject(1215, -1614.48840332, 901.28118896, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[78] = CreateObject(1215, -1616.15319824, 901.16540527, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[79] = CreateObject(1215, -1617.75720215, 901.17089844, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[80] = CreateObject(1215, -1619.43017578, 901.25750732, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[81] = CreateObject(1215, -1621.05090332, 901.36383057, 47.57100677, 0.0, 0.0,   0.00000000);
   LiveScene[82] = CreateObject(1215, -1622.41967773, 901.47503662, 47.57100677, 0.0, 0.0,   0.00000000);
   return 1;
}

После этого ищем public OnGameModeExit() и туда вставляем:
Code
    for(new i; i < sizeof(LiveScene); i++)
  {
      DestroyObject(LiveScene[i]);
  }
  for(new i, j = GetMaxPlayers(); i != j; i++)
  {
   if(!IsPlayerConnected(i)) continue;
   if(!IsPlayerNPC(i)) continue;
   Kick(i);
  }
  DestroyVehicle(LuvFst);

примерно так должен быть public:
Code
public OnGameModeExit()
{
  for(new i; i < sizeof(LiveScene); i++)
  {
      DestroyObject(LiveScene[i]);
  }
  for(new i, j = GetMaxPlayers(); i != j; i++)
  {
   if(!IsPlayerConnected(i)) continue;
   if(!IsPlayerNPC(i)) continue;
   Kick(i);
  }
  DestroyVehicle(LuvFst);
  return 1;
}

После этого ищем public OnPlayerSpawn(playerid) и туда вставляем:
Code
  SetPlayerTime(playerid, 0, 0);
  if(!IsPlayerNPC(playerid))
  {
      SetPlayerPos(playerid, -1588.2439, 886.1553, 47.2188);
      SetPlayerFacingAngle(playerid, 90.0);
  }
  else if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         SetPlayerSkin(playerid, 18);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 882.4775, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 1, 19317, 6);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         SetPlayerSkin(playerid, 19);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 885.4981, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 2, 19318, 6);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         SetPlayerSkin(playerid, 20);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 888.2766, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 3, 19319, 6);
     }
  }

примерно так должен быть public:
Code
public OnPlayerSpawn(playerid)
{
     SetPlayerTime(playerid, 0, 0);
  if(!IsPlayerNPC(playerid))
  {
      SetPlayerPos(playerid, -1588.2439, 886.1553, 47.2188);
      SetPlayerFacingAngle(playerid, 90.0);
  }
  else if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         SetPlayerSkin(playerid, 18);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 882.4775, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 1, 19317, 6);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         SetPlayerSkin(playerid, 19);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 885.4981, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 2, 19318, 6);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         SetPlayerSkin(playerid, 20);
         SetPlayerColor(playerid, 0x00000000);
         SetPlayerPos(playerid, -1609.5, 888.2766, 48.16);
         SetPlayerFacingAngle(playerid, -90.0);
         SetPlayerAttachedObject(playerid, 3, 19319, 6);
     }
  }
  return 1;
}

После этого ищем public OnPlayerStreamIn(playerid, forplayerid) и туда вставляем:
Code
    if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dance_loop", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
  }
  PlayAudioStreamForPlayer(forplayerid, "http://stream4.radiostyle.ru:8004/a-rock", 0.0, 0.0, 0.0, 20.0, 0);

примерно так должен быть pulblic:
Code
public OnPlayerStreamIn(playerid, forplayerid)
{
  if(IsPlayerNPC(playerid))
  {
     new PlayerName[MAX_PLAYER_NAME];
     GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
     if(strcmp(PlayerName, "Dick", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Percy", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dance_loop", 1, 1, 1, 1, 1, 1, 1);
     }
     else if(strcmp(PlayerName, "Jezz", true) == 0)
     {
         ApplyAnimation(playerid, "DANCING", "dnce_M_b", 1, 1, 1, 1, 1, 1, 1);
     }
  }
  PlayAudioStreamForPlayer(forplayerid, "http://stream4.radiostyle.ru:8004/a-rock", 0.0, 0.0, 0.0, 20.0, 0);
  return 1;
}

После этого ищем public OnPlayerStreamOut(playerid, forplayerid) и туда вставляем:
Code
StopAudioStreamForPlayer(forplayerid);

примерно так должен быть public:
Code
public OnPlayerStreamOut(playerid, forplayerid)
{
  StopAudioStreamForPlayer(forplayerid);
  return 1;
}

ТАк же скачайте файл и устоновите в папку с gta sa
урок by 26_RUSSS
АВтор кода - OKStyle

Автор - admin
Дата добавления - 11.10.2011 в 01:15:44
danik_rokДата: Вторник, 11.10.2011, 23:17:46 | Сообщение # 2

Группа: Проверенные
Сообщений: 317
ТАк же скачайте файл и устоновите в папку с gta sa. ЕТо для чего?:)

1. Вы сейчас в интернете.
2. Вы на сайте www.forum-pawno.net.ru.
3. Вы читаете это.
5. Вы не заметили что отсутствует пункт 4.
6. Вы сейчас это проверили.
7. Вы улыбаетесь.
 
СообщениеТАк же скачайте файл и устоновите в папку с gta sa. ЕТо для чего?:)

Автор - danik_rok
Дата добавления - 11.10.2011 в 23:17:46
[east_side]_traneДата: Среда, 12.10.2011, 08:13:00 | Сообщение # 3

Группа: Пользователи
Сообщений: 443
Скины посмотри на скрине))
Таких вроде нету


Pawn скриптер
Мои услуги по оптимизации
 
СообщениеСкины посмотри на скрине))
Таких вроде нету

Автор - [east_side]_trane
Дата добавления - 12.10.2011 в 08:13:00
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