MaNb9K Дата: Пятница, 04.03.2011, 15:21:18 | Сообщение # 1
Группа: Пользователи
Сообщений: 220
Урок добавит вам на сервер под деньгами GTA SA надпись rank: вот пример как оно работает: убил 0 игроков будет написано rank: noob, убил 5 игроков будет написано rank: pro noob ну и кароче т.д.Делать легче в FS.Начнём! В начало мода вставляем Code
#include <a_samp> #include <dutils> #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0x80000096 #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PINK 0xFF66FFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_DARKRED 0xFF000096 #define COLOR_ORANGE 0xFF9900AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_PURPLE 0x800080AA #define COLOR_BROWN 0x371D0996 #define COLOR_BLUE2 0x40808096 #define COLOR_RED2 0x80004096 #define COLOR_GOLD 0xB7B70096 new playerlastrank[MAX_PLAYERS]; new Text:Textdrawr2; new Text:Textdrawr3; new Text:Textdrawr4; new Text:Textdrawr5; new Text:Textdrawr6; new Text:Textdrawr7; new Text:Textdrawr8; new Text:Textdrawr9; new Text:Textdrawr10; new Text:Textdrawr11; new Text:Textdrawr12; new Timer;
И создаём public Code
public OnFilterScriptInit()
И вставляем туда Code
{ print("\n----------------------------------"); print(" Ranks Script \n"); print("----------------------------------\n"); Textdrawr2 = TextDrawCreate(505.000000,99.000000,"rank: noob"); TextDrawAlignment(Textdrawr2,0); TextDrawBackgroundColor(Textdrawr2,0x000000ff); TextDrawFont(Textdrawr2,1); TextDrawLetterSize(Textdrawr2,0.499999,1.000000); TextDrawColor(Textdrawr2,0xffffffff); TextDrawSetOutline(Textdrawr2,1); TextDrawSetProportional(Textdrawr2,1); TextDrawSetShadow(Textdrawr2,1); Textdrawr3 = TextDrawCreate(505.000000,99.000000,"rank: pro noob"); TextDrawAlignment(Textdrawr3,0); TextDrawBackgroundColor(Textdrawr3,0x000000ff); TextDrawFont(Textdrawr3,1); TextDrawLetterSize(Textdrawr3,0.499999,1.000000); TextDrawColor(Textdrawr3,0xffffffff); TextDrawSetOutline(Textdrawr3,1); TextDrawSetProportional(Textdrawr3,1); TextDrawSetShadow(Textdrawr3,1); Textdrawr4 = TextDrawCreate(505.000000,99.000000,"rank: nobu4ek"); TextDrawAlignment(Textdrawr4,0); TextDrawBackgroundColor(Textdrawr4,0x000000ff); TextDrawFont(Textdrawr4,1); TextDrawLetterSize(Textdrawr4,0.499999,1.000000); TextDrawColor(Textdrawr4,0xffffffff); TextDrawSetOutline(Textdrawr4,1); TextDrawSetProportional(Textdrawr4,1); TextDrawSetShadow(Textdrawr4,1); Textdrawr5 = TextDrawCreate(499.000000,99.000000,"rank: 4yBak"); TextDrawAlignment(Textdrawr5,0); TextDrawBackgroundColor(Textdrawr5,0x000000ff); TextDrawFont(Textdrawr5,1); TextDrawLetterSize(Textdrawr5,0.499999,1.000000); TextDrawColor(Textdrawr5,0xffffffff); TextDrawSetOutline(Textdrawr5,1); TextDrawSetProportional(Textdrawr5,1); TextDrawSetShadow(Textdrawr5,1); Textdrawr6 = TextDrawCreate(499.000000,99.000000,"rank: pro 4yBak"); TextDrawUseBox(Textdrawr6,1); TextDrawBoxColor(Textdrawr6,0x00000000); TextDrawTextSize(Textdrawr6,640.000000,0.000000); TextDrawAlignment(Textdrawr6,0); TextDrawBackgroundColor(Textdrawr6,0x000000ff); TextDrawFont(Textdrawr6,1); TextDrawLetterSize(Textdrawr6,0.499999,1.000000); TextDrawColor(Textdrawr6,0xffffffff); TextDrawSetOutline(Textdrawr6,1); TextDrawSetProportional(Textdrawr6,1); TextDrawSetShadow(Textdrawr6,1); Textdrawr7 = TextDrawCreate(489.000000,99.000000,"rank: lieutenant"); TextDrawUseBox(Textdrawr7,1); TextDrawBoxColor(Textdrawr7,0x00000000); TextDrawTextSize(Textdrawr7,653.000000,0.000000); TextDrawAlignment(Textdrawr7,0); TextDrawBackgroundColor(Textdrawr7,0x000000ff); TextDrawFont(Textdrawr7,1); TextDrawLetterSize(Textdrawr7,0.499999,1.000000); TextDrawColor(Textdrawr7,0xffffffff); TextDrawSetOutline(Textdrawr7,1); TextDrawSetProportional(Textdrawr7,1); TextDrawSetShadow(Textdrawr7,1); Textdrawr8 = TextDrawCreate(500.000000,99.000000,"rank: mauop"); TextDrawUseBox(Textdrawr8,1); TextDrawBoxColor(Textdrawr8,0x00000000); TextDrawTextSize(Textdrawr8,653.000000,0.000000); TextDrawAlignment(Textdrawr8,0); TextDrawBackgroundColor(Textdrawr8,0x000000ff); TextDrawFont(Textdrawr8,1); TextDrawLetterSize(Textdrawr8,0.499999,1.000000); TextDrawColor(Textdrawr8,0xffffffff); TextDrawSetOutline(Textdrawr8,1); TextDrawSetProportional(Textdrawr8,1); TextDrawSetShadow(Textdrawr8,1); Textdrawr9 = TextDrawCreate(500.000000,99.000000,"rank: pro mauop"); TextDrawUseBox(Textdrawr9,1); TextDrawBoxColor(Textdrawr9,0x00000000); TextDrawTextSize(Textdrawr9,653.000000,0.000000); TextDrawAlignment(Textdrawr9,0); TextDrawBackgroundColor(Textdrawr9,0x000000ff); TextDrawFont(Textdrawr9,1); TextDrawLetterSize(Textdrawr9,0.499999,1.000000); TextDrawColor(Textdrawr9,0xffffffff); TextDrawSetOutline(Textdrawr9,1); TextDrawSetProportional(Textdrawr9,1); TextDrawSetShadow(Textdrawr9,1); Textdrawr10 = TextDrawCreate(488.000000,99.000000,"rank: nice 90 kils"); TextDrawUseBox(Textdrawr10,1); TextDrawBoxColor(Textdrawr10,0x00000000); TextDrawTextSize(Textdrawr10,653.000000,0.000000); TextDrawAlignment(Textdrawr10,0); TextDrawBackgroundColor(Textdrawr10,0x000000ff); TextDrawFont(Textdrawr10,1); TextDrawLetterSize(Textdrawr10,0.499999,1.000000); TextDrawColor(Textdrawr10,0xffffffff); TextDrawSetOutline(Textdrawr10,1); TextDrawSetProportional(Textdrawr10,1); TextDrawSetShadow(Textdrawr10,1); Textdrawr11 = TextDrawCreate(498.000000,99.000000,"rank: general"); TextDrawUseBox(Textdrawr11,1); TextDrawBoxColor(Textdrawr11,0x00000000); TextDrawTextSize(Textdrawr11,653.000000,0.000000); TextDrawAlignment(Textdrawr11,0); TextDrawBackgroundColor(Textdrawr11,0x000000ff); TextDrawFont(Textdrawr11,1); TextDrawLetterSize(Textdrawr11,0.499999,1.000000); TextDrawColor(Textdrawr11,0xffffffff); TextDrawSetOutline(Textdrawr11,1); TextDrawSetProportional(Textdrawr11,1); TextDrawSetShadow(Textdrawr11,1); Textdrawr12 = TextDrawCreate(498.000000,99.000000,"rank: pro unreal tournamnet"); TextDrawUseBox(Textdrawr12,1); TextDrawBoxColor(Textdrawr12,0x00000000); TextDrawTextSize(Textdrawr12,642.000000,0.000000); TextDrawAlignment(Textdrawr12,0); TextDrawBackgroundColor(Textdrawr12,0x000000ff); TextDrawFont(Textdrawr12,1); TextDrawLetterSize(Textdrawr12,0.499999,1.000000); TextDrawColor(Textdrawr12,0xffffffff); TextDrawSetOutline(Textdrawr12,1); TextDrawSetProportional(Textdrawr12,1); TextDrawSetShadow(Textdrawr12,1); return 1; }
После этого вставляем Code
forward rankcheck(playerid);
И создём public Code
public rankcheck(playerid)
И вставляем туда Code
{ for(new i=0; i < MAX_PLAYERS; i++) { if(GetPlayerScore(playerid)==0) { TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr2); SetPlayerColor(playerid,COLOR_GREEN); } if(GetPlayerScore(playerid)==5) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr3); SetPlayerColor(playerid,COLOR_RED); } if(GetPlayerScore(playerid)==10) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr4); SetPlayerColor(playerid,COLOR_BLUE); } if(GetPlayerScore(playerid)==20) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr5); SetPlayerColor(playerid,COLOR_PINK); } if(GetPlayerScore(playerid)==30) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr6); SetPlayerColor(playerid,COLOR_LIGHTBLUE); } if(GetPlayerScore(playerid)==40) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr7); SetPlayerColor(playerid,COLOR_ORANGE); } if(GetPlayerScore(playerid)==50) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr8); SetPlayerColor(playerid,COLOR_PURPLE); } if(GetPlayerScore(playerid)==60) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr9); SetPlayerColor(playerid,COLOR_DARKRED); } if(GetPlayerScore(playerid)==70) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr10); SetPlayerColor(playerid,COLOR_BROWN); } if(GetPlayerScore(playerid)==80) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr11); SetPlayerColor(playerid,COLOR_RED2); } if(GetPlayerScore(playerid)==100) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawShowForPlayer(playerid,Textdrawr12); SetPlayerColor(playerid,COLOR_GOLD); playerlastrank[playerid]=1; } } return 1; }
Создадим Public Code
public OnPlayerCommandText(playerid, cmdtext[])
И вставляем туда Code
{ new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (strcmp("/rank", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_GREEN,"Private : 0 kills"); SendClientMessage(playerid,COLOR_RED,"Chief : 5 kills"); SendClientMessage(playerid,COLOR_BLUE,"Officer : 10 kills"); SendClientMessage(playerid,COLOR_PINK,"Sergeant : 20 kills"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Sergeant Major : 30 kills"); SendClientMessage(playerid,COLOR_ORANGE,"Lieutenant : 40 kills"); SendClientMessage(playerid,COLOR_PURPLE,"Major : 50 kills"); SendClientMessage(playerid,COLOR_DARKRED,"Colonel : 60 kills"); SendClientMessage(playerid,COLOR_BROWN,"Lieutenant Colonel : 70 kills"); SendClientMessage(playerid,COLOR_RED2,"General : 80 kills"); SendClientMessage(playerid,COLOR_GOLD,"General Of Deathmatch : 100 kills"); return 1; } return 0; }
Создаём public Code
public OnPlayerSpawn(playerid)
Вставляем туда Code
{ Timer = SetTimer("rankcheck",500,true); if (playerlastrank[playerid]==1) { SetPlayerArmour(playerid, 100.100); return 1; } return 0; }
Создаём последний public Code
public OnPlayerRequestClass(playerid, classid)
И вставляем туда Code
{ KillTimer(Timer); return 0; }
Автор:MaNb9K
[img]http://sa-mp-fail.at.ua/premium.gif[/img]
Сообщение Урок добавит вам на сервер под деньгами GTA SA надпись rank: вот пример как оно работает: убил 0 игроков будет написано rank: noob, убил 5 игроков будет написано rank: pro noob ну и кароче т.д.Делать легче в FS.Начнём! В начало мода вставляем Code
#include <a_samp> #include <dutils> #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0x80000096 #define COLOR_YELLOW 0xFFFF00AA #define COLOR_PINK 0xFF66FFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_DARKRED 0xFF000096 #define COLOR_ORANGE 0xFF9900AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_PURPLE 0x800080AA #define COLOR_BROWN 0x371D0996 #define COLOR_BLUE2 0x40808096 #define COLOR_RED2 0x80004096 #define COLOR_GOLD 0xB7B70096 new playerlastrank[MAX_PLAYERS]; new Text:Textdrawr2; new Text:Textdrawr3; new Text:Textdrawr4; new Text:Textdrawr5; new Text:Textdrawr6; new Text:Textdrawr7; new Text:Textdrawr8; new Text:Textdrawr9; new Text:Textdrawr10; new Text:Textdrawr11; new Text:Textdrawr12; new Timer;
И создаём public Code
public OnFilterScriptInit()
И вставляем туда Code
{ print("\n----------------------------------"); print(" Ranks Script \n"); print("----------------------------------\n"); Textdrawr2 = TextDrawCreate(505.000000,99.000000,"rank: noob"); TextDrawAlignment(Textdrawr2,0); TextDrawBackgroundColor(Textdrawr2,0x000000ff); TextDrawFont(Textdrawr2,1); TextDrawLetterSize(Textdrawr2,0.499999,1.000000); TextDrawColor(Textdrawr2,0xffffffff); TextDrawSetOutline(Textdrawr2,1); TextDrawSetProportional(Textdrawr2,1); TextDrawSetShadow(Textdrawr2,1); Textdrawr3 = TextDrawCreate(505.000000,99.000000,"rank: pro noob"); TextDrawAlignment(Textdrawr3,0); TextDrawBackgroundColor(Textdrawr3,0x000000ff); TextDrawFont(Textdrawr3,1); TextDrawLetterSize(Textdrawr3,0.499999,1.000000); TextDrawColor(Textdrawr3,0xffffffff); TextDrawSetOutline(Textdrawr3,1); TextDrawSetProportional(Textdrawr3,1); TextDrawSetShadow(Textdrawr3,1); Textdrawr4 = TextDrawCreate(505.000000,99.000000,"rank: nobu4ek"); TextDrawAlignment(Textdrawr4,0); TextDrawBackgroundColor(Textdrawr4,0x000000ff); TextDrawFont(Textdrawr4,1); TextDrawLetterSize(Textdrawr4,0.499999,1.000000); TextDrawColor(Textdrawr4,0xffffffff); TextDrawSetOutline(Textdrawr4,1); TextDrawSetProportional(Textdrawr4,1); TextDrawSetShadow(Textdrawr4,1); Textdrawr5 = TextDrawCreate(499.000000,99.000000,"rank: 4yBak"); TextDrawAlignment(Textdrawr5,0); TextDrawBackgroundColor(Textdrawr5,0x000000ff); TextDrawFont(Textdrawr5,1); TextDrawLetterSize(Textdrawr5,0.499999,1.000000); TextDrawColor(Textdrawr5,0xffffffff); TextDrawSetOutline(Textdrawr5,1); TextDrawSetProportional(Textdrawr5,1); TextDrawSetShadow(Textdrawr5,1); Textdrawr6 = TextDrawCreate(499.000000,99.000000,"rank: pro 4yBak"); TextDrawUseBox(Textdrawr6,1); TextDrawBoxColor(Textdrawr6,0x00000000); TextDrawTextSize(Textdrawr6,640.000000,0.000000); TextDrawAlignment(Textdrawr6,0); TextDrawBackgroundColor(Textdrawr6,0x000000ff); TextDrawFont(Textdrawr6,1); TextDrawLetterSize(Textdrawr6,0.499999,1.000000); TextDrawColor(Textdrawr6,0xffffffff); TextDrawSetOutline(Textdrawr6,1); TextDrawSetProportional(Textdrawr6,1); TextDrawSetShadow(Textdrawr6,1); Textdrawr7 = TextDrawCreate(489.000000,99.000000,"rank: lieutenant"); TextDrawUseBox(Textdrawr7,1); TextDrawBoxColor(Textdrawr7,0x00000000); TextDrawTextSize(Textdrawr7,653.000000,0.000000); TextDrawAlignment(Textdrawr7,0); TextDrawBackgroundColor(Textdrawr7,0x000000ff); TextDrawFont(Textdrawr7,1); TextDrawLetterSize(Textdrawr7,0.499999,1.000000); TextDrawColor(Textdrawr7,0xffffffff); TextDrawSetOutline(Textdrawr7,1); TextDrawSetProportional(Textdrawr7,1); TextDrawSetShadow(Textdrawr7,1); Textdrawr8 = TextDrawCreate(500.000000,99.000000,"rank: mauop"); TextDrawUseBox(Textdrawr8,1); TextDrawBoxColor(Textdrawr8,0x00000000); TextDrawTextSize(Textdrawr8,653.000000,0.000000); TextDrawAlignment(Textdrawr8,0); TextDrawBackgroundColor(Textdrawr8,0x000000ff); TextDrawFont(Textdrawr8,1); TextDrawLetterSize(Textdrawr8,0.499999,1.000000); TextDrawColor(Textdrawr8,0xffffffff); TextDrawSetOutline(Textdrawr8,1); TextDrawSetProportional(Textdrawr8,1); TextDrawSetShadow(Textdrawr8,1); Textdrawr9 = TextDrawCreate(500.000000,99.000000,"rank: pro mauop"); TextDrawUseBox(Textdrawr9,1); TextDrawBoxColor(Textdrawr9,0x00000000); TextDrawTextSize(Textdrawr9,653.000000,0.000000); TextDrawAlignment(Textdrawr9,0); TextDrawBackgroundColor(Textdrawr9,0x000000ff); TextDrawFont(Textdrawr9,1); TextDrawLetterSize(Textdrawr9,0.499999,1.000000); TextDrawColor(Textdrawr9,0xffffffff); TextDrawSetOutline(Textdrawr9,1); TextDrawSetProportional(Textdrawr9,1); TextDrawSetShadow(Textdrawr9,1); Textdrawr10 = TextDrawCreate(488.000000,99.000000,"rank: nice 90 kils"); TextDrawUseBox(Textdrawr10,1); TextDrawBoxColor(Textdrawr10,0x00000000); TextDrawTextSize(Textdrawr10,653.000000,0.000000); TextDrawAlignment(Textdrawr10,0); TextDrawBackgroundColor(Textdrawr10,0x000000ff); TextDrawFont(Textdrawr10,1); TextDrawLetterSize(Textdrawr10,0.499999,1.000000); TextDrawColor(Textdrawr10,0xffffffff); TextDrawSetOutline(Textdrawr10,1); TextDrawSetProportional(Textdrawr10,1); TextDrawSetShadow(Textdrawr10,1); Textdrawr11 = TextDrawCreate(498.000000,99.000000,"rank: general"); TextDrawUseBox(Textdrawr11,1); TextDrawBoxColor(Textdrawr11,0x00000000); TextDrawTextSize(Textdrawr11,653.000000,0.000000); TextDrawAlignment(Textdrawr11,0); TextDrawBackgroundColor(Textdrawr11,0x000000ff); TextDrawFont(Textdrawr11,1); TextDrawLetterSize(Textdrawr11,0.499999,1.000000); TextDrawColor(Textdrawr11,0xffffffff); TextDrawSetOutline(Textdrawr11,1); TextDrawSetProportional(Textdrawr11,1); TextDrawSetShadow(Textdrawr11,1); Textdrawr12 = TextDrawCreate(498.000000,99.000000,"rank: pro unreal tournamnet"); TextDrawUseBox(Textdrawr12,1); TextDrawBoxColor(Textdrawr12,0x00000000); TextDrawTextSize(Textdrawr12,642.000000,0.000000); TextDrawAlignment(Textdrawr12,0); TextDrawBackgroundColor(Textdrawr12,0x000000ff); TextDrawFont(Textdrawr12,1); TextDrawLetterSize(Textdrawr12,0.499999,1.000000); TextDrawColor(Textdrawr12,0xffffffff); TextDrawSetOutline(Textdrawr12,1); TextDrawSetProportional(Textdrawr12,1); TextDrawSetShadow(Textdrawr12,1); return 1; }
После этого вставляем Code
forward rankcheck(playerid);
И создём public Code
public rankcheck(playerid)
И вставляем туда Code
{ for(new i=0; i < MAX_PLAYERS; i++) { if(GetPlayerScore(playerid)==0) { TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr2); SetPlayerColor(playerid,COLOR_GREEN); } if(GetPlayerScore(playerid)==5) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr3); SetPlayerColor(playerid,COLOR_RED); } if(GetPlayerScore(playerid)==10) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr4); SetPlayerColor(playerid,COLOR_BLUE); } if(GetPlayerScore(playerid)==20) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr5); SetPlayerColor(playerid,COLOR_PINK); } if(GetPlayerScore(playerid)==30) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr6); SetPlayerColor(playerid,COLOR_LIGHTBLUE); } if(GetPlayerScore(playerid)==40) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr7); SetPlayerColor(playerid,COLOR_ORANGE); } if(GetPlayerScore(playerid)==50) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr8); SetPlayerColor(playerid,COLOR_PURPLE); } if(GetPlayerScore(playerid)==60) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr9); SetPlayerColor(playerid,COLOR_DARKRED); } if(GetPlayerScore(playerid)==70) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr10); SetPlayerColor(playerid,COLOR_BROWN); } if(GetPlayerScore(playerid)==80) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr12); TextDrawShowForPlayer(playerid,Textdrawr11); SetPlayerColor(playerid,COLOR_RED2); } if(GetPlayerScore(playerid)==100) { TextDrawHideForPlayer(playerid,Textdrawr2); TextDrawHideForPlayer(playerid,Textdrawr3); TextDrawHideForPlayer(playerid,Textdrawr4); TextDrawHideForPlayer(playerid,Textdrawr5); TextDrawHideForPlayer(playerid,Textdrawr6); TextDrawHideForPlayer(playerid,Textdrawr7); TextDrawHideForPlayer(playerid,Textdrawr8); TextDrawHideForPlayer(playerid,Textdrawr9); TextDrawHideForPlayer(playerid,Textdrawr10); TextDrawHideForPlayer(playerid,Textdrawr11); TextDrawShowForPlayer(playerid,Textdrawr12); SetPlayerColor(playerid,COLOR_GOLD); playerlastrank[playerid]=1; } } return 1; }
Создадим Public Code
public OnPlayerCommandText(playerid, cmdtext[])
И вставляем туда Code
{ new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (strcmp("/rank", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_GREEN,"Private : 0 kills"); SendClientMessage(playerid,COLOR_RED,"Chief : 5 kills"); SendClientMessage(playerid,COLOR_BLUE,"Officer : 10 kills"); SendClientMessage(playerid,COLOR_PINK,"Sergeant : 20 kills"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Sergeant Major : 30 kills"); SendClientMessage(playerid,COLOR_ORANGE,"Lieutenant : 40 kills"); SendClientMessage(playerid,COLOR_PURPLE,"Major : 50 kills"); SendClientMessage(playerid,COLOR_DARKRED,"Colonel : 60 kills"); SendClientMessage(playerid,COLOR_BROWN,"Lieutenant Colonel : 70 kills"); SendClientMessage(playerid,COLOR_RED2,"General : 80 kills"); SendClientMessage(playerid,COLOR_GOLD,"General Of Deathmatch : 100 kills"); return 1; } return 0; }
Создаём public Code
public OnPlayerSpawn(playerid)
Вставляем туда Code
{ Timer = SetTimer("rankcheck",500,true); if (playerlastrank[playerid]==1) { SetPlayerArmour(playerid, 100.100); return 1; } return 0; }
Создаём последний public Code
public OnPlayerRequestClass(playerid, classid)
И вставляем туда Code
{ KillTimer(Timer); return 0; }
Автор:MaNb9K Автор - MaNb9K Дата добавления - 04.03.2011 в 15:21:18