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Форум » Pawno » Pawno команды » Моя команда
Моя команда
GOLDEN_TIGERДата: Среда, 03.11.2010, 11:47:38 | Сообщение # 1

Группа: Пользователи
Сообщений: 17
сам делал

Инфор -

Code
if(strcmp(cmd, "/info", true) == 0)
{
if(IsPlayerAdmin(playerid)){
tmp = strtok(cmdtext, idx);
giveplayerid = strval(tmp);
new Float:zd, Float:br;
new ip[32];
GetPlayerIp(giveplayerid, ip, 256);
GetPlayerHealth(giveplayerid, zd);
GetPlayerArmour(giveplayerid, br);
GetPlayerName(giveplayerid, PlayerName, 30);
new giveplayername[MAX_PLAYER_NAME];
new bullets[12];
new weapons[12];
new weapname[12][20];
for(new i = 0; i < 8; i++)
{
GetPlayerWeaponData(giveplayerid, i+1, weapons[i], bullets[i]);
GetWeaponName(weapons[i], weapname[i], 20);
}
GetPlayerName(giveplayerid, giveplayername, sizeof(giveplayername));
format(str, 256, "________________________________________________\n");
strcat(string, str);
format(str, 256, "Íèê: %s / ID: %d / IP: %s\n", PlayerName, giveplayerid, ip);
strcat(string, str);
format(str, sizeof(str), "Óðâåíü: %i\n",GetPlayerScore(playerid));
strcat(string, str);
format(str, 256, "Çäîðîâüå: %.f HP / Áðîíÿ: %.f HP\n", zd, br);
strcat(string, str);
format(str, 256, "Íàëè÷íûå äåíüãè: %d $ \n", GetPlayerMoney(giveplayerid));
strcat(string, str);
format(str, sizeof(str),"Îðóæèå: %s / %s(%d) / %s(%d) \n %s(%d) / %s(%d) / %s(%d) \n",weapname[0],weapname[1],bullets[1],weapname[2],bullets[2],weapname[3],bullets[3],weapname[4],bullets[4],weapname[5],bullets[5],weapname[6],bullets[6],weapname[7],bullets[7]);
strcat(string, str);
format(str, 256, "________________________________________________\n");
strcat(string, str);
ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Ïðîñìîòð èíôîðìàöèè îá èãðîêå",string,"Îêåé","Çàêðûòü");
return 1;
}
else
{
SendClientMessage(playerid,0xFF0000AA," Âû íå èìååòå ïðàâà èñïîëüçîâàòü ýòó êîììàíäó");
}
return 1;
}

Небольшая система пвп

Code
if (strcmp("/pvp", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
TogglePlayerControllable(playerid, 0);
ShowMenuForPlayer(TpMenu, playerid);
return 1;
}

PvpMenu = CreateMenu("~w~pvp gun", 2, 200.0, 100.0, 150.0, 150.0);
//    PvpMenu = CreateMenu("Player", 1, 30.0, 150.0, 100.0, 140.0);
// CreateMenu(title, columns, Float:x, Float:y, Float:col1width, Float:col2width);
AddMenuItem(PvpMenu, 0, "One: Desert Eagle ~r~100");
AddMenuItem(PvpMenu, 0, "One: Shotgun ~r~100");
AddMenuItem(PvpMenu, 0, "One: m4 ~r~250");
AddMenuItem(PvpMenu, 0, "One: Knfe ~w~1");
AddMenuItem(PvpMenu, 0, "One: Sniper ~r~100");
AddMenuItem(PvpMenu, 0, "Pakc: Eagle ~r~100 + m4 ~r~200");
AddMenuItem(PvpMenu, 0, "Pack: Shotgun ~r~100 + mp5 ~r~300");
BuyMenu = CreateMenu("~w~fast buy weapons", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(BuyMenu, 0, "Desert Eagle ~r~100 ~w~2.000$");
AddMenuItem(BuyMenu, 0, "Shotgun ~r~100 ~w~5.000$");
AddMenuItem(BuyMenu, 0, "m4 ~r~200 ~w~6.000$");
AddMenuItem(BuyMenu, 0, "ak-47 ~r~200 ~w~40.00$");
AddMenuItem(BuyMenu, 0, "Vintovka ~r~50 ~w~40.000$");
AddMenuItem(BuyMenu, 0, "Sniper rife ~r~25 ~w~50.000$");
AddMenuItem(BuyMenu, 0, "Grenades ~r~5 ~w~20.000$");
AddMenuItem(BuyMenu, 0, "mp5 ~r~100 ~w~8.000$");
AddMenuItem(BuyMenu, 0, "Combat Sapz ~r~100 ~w~80.000$");
AddMenuItem(BuyMenu, 0, "Flowers ~r~1 ~w~0$");
AddMenuItem(BuyMenu, 0, "Katana ~r~1 ~w~0$");
AddMenuItem(BuyMenu, 0, "Dildo pink ~r~1 ~w~0$");
//    AddMenuItem(BuyMenu, 0, "Heal ~g~+20 hp ~w~10.000$");
//    AddMenuItem(BuyMenu, 0, "Armour ~g~+40 ~w~20.000$");
TpMenu = CreateMenu("~w~select pvp arena", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(TpMenu, 0, "Roof of Skyscraper ~w~easy");
AddMenuItem(TpMenu, 0, "Pirat Hotel ~r~HARD!");
AddMenuItem(TpMenu, 0, "Roof 4 Dragons ~b~normal");
AddMenuItem(TpMenu, 0, "Two little towers ~r~HARD!");
AddMenuItem(TpMenu, 0, "Castel up! ~b~normal");
AddMenuItem(TpMenu, 0, "Visag ~b~normal");
AddMenuItem(TpMenu, 0, "Dowland 150+ ~b~normal");
AddMenuItem(TpMenu, 0, "Big YXO ~r~HARD!");
AddMenuItem(TpMenu, 0, "Under Sky ~r~HARD");
AddMenuItem(TpMenu, 0, "TV-Set ~w~easy");
AddMenuItem(TpMenu, 0, "Kran SF ~r~HARD!");
AddMenuItem(TpMenu, 0, "Blue ground ~b~normal");
//    AddMenuItem(TpMenu, 0, "The Pro lap ~b~normal");
//    AddMenuItem(TpMenu, 0, "CW arena 2 ~w~easy");

Code
public OnPlayerSelectedMenuRow(playerid,row) {
new Menu:Current = GetPlayerMenu(playerid);
//new Float:heals;
//new Float:heals1;
// new Float:x, Float:y, Float:z, Float:a;
// GetPlayerPos(playerid, x, y, z);
// GetPlayerFacingAngle(playerid, a);

if(Current == PvpMenu) {
TogglePlayerControllable(playerid, 0);
switch(row) {
case 0: GivePlayerWeapon(playerid,24,100);//return 1; //cancel
case 1: GivePlayerWeapon(playerid,25,100);
case 2: GivePlayerWeapon(playerid,31,250);//FHouseBuy(playerid); //Buy
case 3: GivePlayerWeapon(playerid,4,1);//FHouseSell(playerid); //Sell
case 4: GivePlayerWeapon(playerid,34,100);//FHouseKeep(playerid); //Keeping
case 5: {GivePlayerWeapon(playerid,24,100); GivePlayerWeapon(playerid,31,200);}//{FHouseMyHouses(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(HouseMenu, playerid);} //My Houses
case 6: {GivePlayerWeapon(playerid,25,100); GivePlayerWeapon(playerid,29,200);}//SetPlayerArmour(playerid,100.0);//{FHouseHouses(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(HouseMenu, playerid);} //Houses
}
}
if(Current == BuyMenu) {
TogglePlayerControllable(playerid, 1);
switch(row) {
case 0: {GivePlayerWeapon(playerid,24,100); GivePlayerMoney(playerid,-2000);}
case 1: {GivePlayerWeapon(playerid,25,100); GivePlayerMoney(playerid,-5000);}//{FBisInfo(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Info
case 2: {GivePlayerWeapon(playerid,31,200); GivePlayerMoney(playerid,-6000);}
case 3: {GivePlayerWeapon(playerid,30,200); GivePlayerMoney(playerid,-4000);}//FBisSell(playerid); //Sell
case 4: {GivePlayerWeapon(playerid,33,50); GivePlayerMoney(playerid,-40000);}//FBisCollect(playerid); //Collect
case 5: {GivePlayerWeapon(playerid,34,25); GivePlayerMoney(playerid,-50000);}//{FBisMyBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //My Businesses
case 6: {GivePlayerWeapon(playerid,16,5); GivePlayerMoney(playerid,-20000);}//{FBisBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Businesses
case 7: {GivePlayerWeapon(playerid,29,100); GivePlayerMoney(playerid,-8000);}
case 8: {GivePlayerWeapon(playerid,27,100); GivePlayerMoney(playerid,-80000);}
case 9: {GivePlayerWeapon(playerid,14,1); GivePlayerMoney(playerid,0);}
case 10: {GivePlayerWeapon(playerid,8,1); GivePlayerMoney(playerid,0);}
case 11: {GivePlayerWeapon(playerid,10,1); GivePlayerMoney(playerid,0);}
//case 12: {GetPlayerArmour(playerid, heals1); SetPlayerArmour(playerid, heals1+40); GivePlayerMoney(playerid,-40000);}
//case 13: {GetPlayerArmour(playerid, heals1); SetPlayerArmour(playerid, heals1+40); GivePlayerMoney(playerid,-40000);}
}
}
if(Current == TpMenu) {
TogglePlayerControllable(playerid, 1);
switch(row) {
case 0: {SetPlayerPos(playerid,1458.0433,-1068.1302,213.3828); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 1: {SetPlayerPos(playerid,1916.7678,1628.2471,72.2578); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//{FBisInfo(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Info
case 2: {SetPlayerPos(playerid,1983.8876,958.6110,52.7387); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 3: {SetPlayerPos(playerid,2108.6174,1002.4197,45.6641); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//FBisSell(playerid); //Sell
case 4: {SetPlayerPos(playerid,2203.9304,1001.5223,85.9375); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//FBisCollect(playerid); //Collect
case 5: {SetPlayerPos(playerid,1969.7570,1913.5195,130.9375); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//{FBisMyBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //My Businesses
case 6: {SetPlayerPos(playerid,2050.7405,2435.2434,165.6172); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//{FBisBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Businesses
case 7: {SetPlayerPos(playerid,-349.4645,1600.3728,165.0887); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 8: {SetPlayerPos(playerid,-2670.9346,1934.2695,217.2739); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 9: {SetPlayerPos(playerid,-1756.2793,792.9324,167.6563); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 10: {SetPlayerPos(playerid,-2080.2571,243.2312,105.8890); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 12: {SetPlayerPos(playerid,-2790.1995,341.4630,26.9609); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 13: {SetPlayerPos(playerid,-2087.4412,-765.8367,66.8714); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 14: {SetPlayerPos(playerid,-56.2496,8.7306,3.1172); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
//case 15: {GetPlayerArmour(playerid, heals1); SetPlayerArmour(playerid, heals1+40); GivePlayerMoney(playerid,-40000);}
}
}

TogglePlayerControllable(playerid, 1);
return 1;
}

команда админс

Code

if(strcomp(cmd, "/admins", true) == 1)
{
new string[MAX_STRING];
new idsa=0;
SendClientMessage(playerid, COLOUR_WHITE, lang_texts[1][28]);
for (new id = 0; id < MAX_PLAYERS; id++)
{
if ( IsPlayerConnected(id) && IsPlayerAdmin(id) )
{
format(string, sizeof(string), "SERVER: RCON-Àäìèíèñòðàòîð: %s(%d)" , oGetPlayerName(id), id);
SendClientMessage(playerid, COLOUR_LIGHTRED,string);
idsa++;
}
}
if (idsa==0)
{
SendClientMessage(playerid, COLOUR_GREY, "никого нету читри нормлаьно!" );
}
//format(string,sizeof(string),oGetPlayerName(playerid),playerid);
//SendClientMessageToRegistered(COLOUR_GREY, string);
return 1;
}
 
Сообщениесам делал

Инфор -

Code
if(strcmp(cmd, "/info", true) == 0)
{
if(IsPlayerAdmin(playerid)){
tmp = strtok(cmdtext, idx);
giveplayerid = strval(tmp);
new Float:zd, Float:br;
new ip[32];
GetPlayerIp(giveplayerid, ip, 256);
GetPlayerHealth(giveplayerid, zd);
GetPlayerArmour(giveplayerid, br);
GetPlayerName(giveplayerid, PlayerName, 30);
new giveplayername[MAX_PLAYER_NAME];
new bullets[12];
new weapons[12];
new weapname[12][20];
for(new i = 0; i < 8; i++)
{
GetPlayerWeaponData(giveplayerid, i+1, weapons[i], bullets[i]);
GetWeaponName(weapons[i], weapname[i], 20);
}
GetPlayerName(giveplayerid, giveplayername, sizeof(giveplayername));
format(str, 256, "________________________________________________\n");
strcat(string, str);
format(str, 256, "Íèê: %s / ID: %d / IP: %s\n", PlayerName, giveplayerid, ip);
strcat(string, str);
format(str, sizeof(str), "Óðâåíü: %i\n",GetPlayerScore(playerid));
strcat(string, str);
format(str, 256, "Çäîðîâüå: %.f HP / Áðîíÿ: %.f HP\n", zd, br);
strcat(string, str);
format(str, 256, "Íàëè÷íûå äåíüãè: %d $ \n", GetPlayerMoney(giveplayerid));
strcat(string, str);
format(str, sizeof(str),"Îðóæèå: %s / %s(%d) / %s(%d) \n %s(%d) / %s(%d) / %s(%d) \n",weapname[0],weapname[1],bullets[1],weapname[2],bullets[2],weapname[3],bullets[3],weapname[4],bullets[4],weapname[5],bullets[5],weapname[6],bullets[6],weapname[7],bullets[7]);
strcat(string, str);
format(str, 256, "________________________________________________\n");
strcat(string, str);
ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Ïðîñìîòð èíôîðìàöèè îá èãðîêå",string,"Îêåé","Çàêðûòü");
return 1;
}
else
{
SendClientMessage(playerid,0xFF0000AA," Âû íå èìååòå ïðàâà èñïîëüçîâàòü ýòó êîììàíäó");
}
return 1;
}

Небольшая система пвп

Code
if (strcmp("/pvp", cmdtext, true, 10) == 0)
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
TogglePlayerControllable(playerid, 0);
ShowMenuForPlayer(TpMenu, playerid);
return 1;
}

PvpMenu = CreateMenu("~w~pvp gun", 2, 200.0, 100.0, 150.0, 150.0);
//    PvpMenu = CreateMenu("Player", 1, 30.0, 150.0, 100.0, 140.0);
// CreateMenu(title, columns, Float:x, Float:y, Float:col1width, Float:col2width);
AddMenuItem(PvpMenu, 0, "One: Desert Eagle ~r~100");
AddMenuItem(PvpMenu, 0, "One: Shotgun ~r~100");
AddMenuItem(PvpMenu, 0, "One: m4 ~r~250");
AddMenuItem(PvpMenu, 0, "One: Knfe ~w~1");
AddMenuItem(PvpMenu, 0, "One: Sniper ~r~100");
AddMenuItem(PvpMenu, 0, "Pakc: Eagle ~r~100 + m4 ~r~200");
AddMenuItem(PvpMenu, 0, "Pack: Shotgun ~r~100 + mp5 ~r~300");
BuyMenu = CreateMenu("~w~fast buy weapons", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(BuyMenu, 0, "Desert Eagle ~r~100 ~w~2.000$");
AddMenuItem(BuyMenu, 0, "Shotgun ~r~100 ~w~5.000$");
AddMenuItem(BuyMenu, 0, "m4 ~r~200 ~w~6.000$");
AddMenuItem(BuyMenu, 0, "ak-47 ~r~200 ~w~40.00$");
AddMenuItem(BuyMenu, 0, "Vintovka ~r~50 ~w~40.000$");
AddMenuItem(BuyMenu, 0, "Sniper rife ~r~25 ~w~50.000$");
AddMenuItem(BuyMenu, 0, "Grenades ~r~5 ~w~20.000$");
AddMenuItem(BuyMenu, 0, "mp5 ~r~100 ~w~8.000$");
AddMenuItem(BuyMenu, 0, "Combat Sapz ~r~100 ~w~80.000$");
AddMenuItem(BuyMenu, 0, "Flowers ~r~1 ~w~0$");
AddMenuItem(BuyMenu, 0, "Katana ~r~1 ~w~0$");
AddMenuItem(BuyMenu, 0, "Dildo pink ~r~1 ~w~0$");
//    AddMenuItem(BuyMenu, 0, "Heal ~g~+20 hp ~w~10.000$");
//    AddMenuItem(BuyMenu, 0, "Armour ~g~+40 ~w~20.000$");
TpMenu = CreateMenu("~w~select pvp arena", 2, 200.0, 100.0, 150.0, 150.0);
AddMenuItem(TpMenu, 0, "Roof of Skyscraper ~w~easy");
AddMenuItem(TpMenu, 0, "Pirat Hotel ~r~HARD!");
AddMenuItem(TpMenu, 0, "Roof 4 Dragons ~b~normal");
AddMenuItem(TpMenu, 0, "Two little towers ~r~HARD!");
AddMenuItem(TpMenu, 0, "Castel up! ~b~normal");
AddMenuItem(TpMenu, 0, "Visag ~b~normal");
AddMenuItem(TpMenu, 0, "Dowland 150+ ~b~normal");
AddMenuItem(TpMenu, 0, "Big YXO ~r~HARD!");
AddMenuItem(TpMenu, 0, "Under Sky ~r~HARD");
AddMenuItem(TpMenu, 0, "TV-Set ~w~easy");
AddMenuItem(TpMenu, 0, "Kran SF ~r~HARD!");
AddMenuItem(TpMenu, 0, "Blue ground ~b~normal");
//    AddMenuItem(TpMenu, 0, "The Pro lap ~b~normal");
//    AddMenuItem(TpMenu, 0, "CW arena 2 ~w~easy");

Code
public OnPlayerSelectedMenuRow(playerid,row) {
new Menu:Current = GetPlayerMenu(playerid);
//new Float:heals;
//new Float:heals1;
// new Float:x, Float:y, Float:z, Float:a;
// GetPlayerPos(playerid, x, y, z);
// GetPlayerFacingAngle(playerid, a);

if(Current == PvpMenu) {
TogglePlayerControllable(playerid, 0);
switch(row) {
case 0: GivePlayerWeapon(playerid,24,100);//return 1; //cancel
case 1: GivePlayerWeapon(playerid,25,100);
case 2: GivePlayerWeapon(playerid,31,250);//FHouseBuy(playerid); //Buy
case 3: GivePlayerWeapon(playerid,4,1);//FHouseSell(playerid); //Sell
case 4: GivePlayerWeapon(playerid,34,100);//FHouseKeep(playerid); //Keeping
case 5: {GivePlayerWeapon(playerid,24,100); GivePlayerWeapon(playerid,31,200);}//{FHouseMyHouses(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(HouseMenu, playerid);} //My Houses
case 6: {GivePlayerWeapon(playerid,25,100); GivePlayerWeapon(playerid,29,200);}//SetPlayerArmour(playerid,100.0);//{FHouseHouses(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(HouseMenu, playerid);} //Houses
}
}
if(Current == BuyMenu) {
TogglePlayerControllable(playerid, 1);
switch(row) {
case 0: {GivePlayerWeapon(playerid,24,100); GivePlayerMoney(playerid,-2000);}
case 1: {GivePlayerWeapon(playerid,25,100); GivePlayerMoney(playerid,-5000);}//{FBisInfo(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Info
case 2: {GivePlayerWeapon(playerid,31,200); GivePlayerMoney(playerid,-6000);}
case 3: {GivePlayerWeapon(playerid,30,200); GivePlayerMoney(playerid,-4000);}//FBisSell(playerid); //Sell
case 4: {GivePlayerWeapon(playerid,33,50); GivePlayerMoney(playerid,-40000);}//FBisCollect(playerid); //Collect
case 5: {GivePlayerWeapon(playerid,34,25); GivePlayerMoney(playerid,-50000);}//{FBisMyBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //My Businesses
case 6: {GivePlayerWeapon(playerid,16,5); GivePlayerMoney(playerid,-20000);}//{FBisBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Businesses
case 7: {GivePlayerWeapon(playerid,29,100); GivePlayerMoney(playerid,-8000);}
case 8: {GivePlayerWeapon(playerid,27,100); GivePlayerMoney(playerid,-80000);}
case 9: {GivePlayerWeapon(playerid,14,1); GivePlayerMoney(playerid,0);}
case 10: {GivePlayerWeapon(playerid,8,1); GivePlayerMoney(playerid,0);}
case 11: {GivePlayerWeapon(playerid,10,1); GivePlayerMoney(playerid,0);}
//case 12: {GetPlayerArmour(playerid, heals1); SetPlayerArmour(playerid, heals1+40); GivePlayerMoney(playerid,-40000);}
//case 13: {GetPlayerArmour(playerid, heals1); SetPlayerArmour(playerid, heals1+40); GivePlayerMoney(playerid,-40000);}
}
}
if(Current == TpMenu) {
TogglePlayerControllable(playerid, 1);
switch(row) {
case 0: {SetPlayerPos(playerid,1458.0433,-1068.1302,213.3828); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 1: {SetPlayerPos(playerid,1916.7678,1628.2471,72.2578); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//{FBisInfo(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Info
case 2: {SetPlayerPos(playerid,1983.8876,958.6110,52.7387); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 3: {SetPlayerPos(playerid,2108.6174,1002.4197,45.6641); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//FBisSell(playerid); //Sell
case 4: {SetPlayerPos(playerid,2203.9304,1001.5223,85.9375); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//FBisCollect(playerid); //Collect
case 5: {SetPlayerPos(playerid,1969.7570,1913.5195,130.9375); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//{FBisMyBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //My Businesses
case 6: {SetPlayerPos(playerid,2050.7405,2435.2434,165.6172); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}//{FBisBises(playerid); TogglePlayerControllable(playerid, 0); ShowMenuForPlayer(BisMenu, playerid);} //Businesses
case 7: {SetPlayerPos(playerid,-349.4645,1600.3728,165.0887); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 8: {SetPlayerPos(playerid,-2670.9346,1934.2695,217.2739); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 9: {SetPlayerPos(playerid,-1756.2793,792.9324,167.6563); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 10: {SetPlayerPos(playerid,-2080.2571,243.2312,105.8890); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 12: {SetPlayerPos(playerid,-2790.1995,341.4630,26.9609); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 13: {SetPlayerPos(playerid,-2087.4412,-765.8367,66.8714); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
case 14: {SetPlayerPos(playerid,-56.2496,8.7306,3.1172); ResetPlayerWeapons(playerid); ShowMenuForPlayer(PvpMenu, playerid); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100);}
//case 15: {GetPlayerArmour(playerid, heals1); SetPlayerArmour(playerid, heals1+40); GivePlayerMoney(playerid,-40000);}
}
}

TogglePlayerControllable(playerid, 1);
return 1;
}

команда админс

Code

if(strcomp(cmd, "/admins", true) == 1)
{
new string[MAX_STRING];
new idsa=0;
SendClientMessage(playerid, COLOUR_WHITE, lang_texts[1][28]);
for (new id = 0; id < MAX_PLAYERS; id++)
{
if ( IsPlayerConnected(id) && IsPlayerAdmin(id) )
{
format(string, sizeof(string), "SERVER: RCON-Àäìèíèñòðàòîð: %s(%d)" , oGetPlayerName(id), id);
SendClientMessage(playerid, COLOUR_LIGHTRED,string);
idsa++;
}
}
if (idsa==0)
{
SendClientMessage(playerid, COLOUR_GREY, "никого нету читри нормлаьно!" );
}
//format(string,sizeof(string),oGetPlayerName(playerid),playerid);
//SendClientMessageToRegistered(COLOUR_GREY, string);
return 1;
}

Автор - GOLDEN_TIGER
Дата добавления - 03.11.2010 в 11:47:38
Alex_ChromeДата: Понедельник, 18.04.2011, 18:08:59 | Сообщение # 2

Группа: Пользователи
Сообщений: 3
никого нету читри нормлаьно я под столом
 
Сообщениеникого нету читри нормлаьно я под столом

Автор - Alex_Chrome
Дата добавления - 18.04.2011 в 18:08:59
Dimka_71rusДата: Среда, 06.07.2011, 16:50:45 | Сообщение # 3

Группа: Пользователи
Сообщений: 360
Alex_Chrome, фигню сморозил :D :D :D

Лучшие моды,скрипты,карты - вы найдёте на сайте samp-pawno.ru
Самые чёткие ответы на ваши вопросы и помощь по скритингу вы найдёте на сайте forum-pawno.ru
 
СообщениеAlex_Chrome, фигню сморозил :D :D :D

Автор - Dimka_71rus
Дата добавления - 06.07.2011 в 16:50:45
Mr_NiggerДата: Четверг, 26.06.2014, 21:29:19 | Сообщение # 4

Группа: Пользователи
Сообщений: 101
текст бы подправил :)
 
Сообщениетекст бы подправил :)

Автор - Mr_Nigger
Дата добавления - 26.06.2014 в 21:29:19
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