Artem0072 Дата: Пятница, 21.03.2014, 12:52:45 | Сообщение # 1
Группа: Пользователи
Сообщений: 2
Здравствуйте, я бы хотел попросить помощи у вас для решения ошибки №30 Варнинги которые можно убрать я уберу потом мне самое главное как решить ошибку D:\GL server\gamemodes\MenutestHoo.pwn(61) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(84) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(92) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(96) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(99) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 213: tag mismatch D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 202: number of arguments does not match definition D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 213: tag mismatch D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 202: number of arguments does not match definition D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 213: tag mismatch D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 202: number of arguments does not match definition D:\GL server\gamemodes\MenutestHoo.pwn(157) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(160) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(174) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(184) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(194) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(221) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(231) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(236) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(241) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(246) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(251) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(256) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(261) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(266) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(271) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(276) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(281) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(283) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(286) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(291) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(293) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(296) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(301) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(303) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(306) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(311) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(316) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(321) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(326) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(331) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(333) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(336) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(338) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(341) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(343) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(346) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(351) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(356) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(359) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(361) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(363) : error 030: compound statement not closed at the end of file (started at line 76) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Вот код // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define FILTERSCRIPT #define DIALOGID 5009 public OnFilterScriptInit() #define COLOR_GREEN 0x33AA33AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_RED 0xFF0000AA #define COLOR_LIGHTRED 0xFF6347AA #define COLOR_BODY 0xFDE39DAA #define COLOR_PURPLE 0xD900D3C8 #define COLOR_YELLOW 0xFFFF00AA #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_ORANGE 0xFF9933AA { print("\n--------------------------------------"); print(" Blank Filterscript by Artem_lepesa"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/menu", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Ìåíþ ñåðâåðà", "Òåëåïîðòàöèÿ\nÄì\nÏîìîùü\nÎðóæèå", "Ïðèíÿòü", "Îòìåíà"); return 1; } return 0; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys == 1024) OnPlayerCommandText(playerid,"/menu"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOGID) { if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Òåëåïîðòàöèÿ", "Los Santos\nSan Fiero\nLas Venturas\nÓõî", "Ïðèíÿòü", "Îòìåíà"); } if(listitem == 1) { ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Ñïîðò", "Ñêðîë àðåíà\nÄèãë àðåíà\nAK-47 àðåíà\nmp5 àðåíà", "Ïðèíÿòü", "Îòìåíà"); } if(listitem == 2) { ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Ïîìîùü", "Àäìèíèñòðàöèÿ ñåðâåðà", "Ïðèíÿòü", "Îòìåíà"); } if(listitem == 3) { ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Îðóæèå", "Êàñòåò\nÊëþøêà äëÿ ãîëüôà\nÏîëèöåéñêàÿ äóáèíêà\nÍîæ\nÁåéñáîëüíàÿ áèòà\nËîïàòà\nÊèé\nÊàòàíà\nÁèíçîïèëà\nÁóêåò öâåòîâ\nÒðîñòü\nÏèñòîëò 9ìì\nÏèñòîëåò 9ìì ñ ãëóøèòåëåì\nÏèñòîëåò Äåçåðò Äèãë\nÎáû÷íûé äðîáîâèê\nÎáðåç\nÑêîðîñòíîé äðîáîâèê\nÓçè\nMP5\nÀâòîìàò Êàëàøíèêîâà\nÂèíòîâêà M4\nÒåñ-9\nÎõîòíå÷ü¸ ðóæü¸\nÑíàéïåðñêàÿ âåíòîâêà\nÁàëîíü÷èê ñ êðàñêîé\nÎãíåòóøèòåëü\nÔîòîàïïàðàò\nÏàðàøóò", "Ïðèíÿòü", "Îòìåíà"); } return 1; } //ÒÅËÅÏÎÐÒÀÖÈß.................................................................. if(dialogid == DIALOGID+1) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Los Santos"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,1129.4207,-1440.0671,15.7969); } if(listitem == 1) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â San Fiero"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-1968.0719,294.1614,35.1719); } if(listitem == 2) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Las Venturas"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,2028.3229,1918.5298,12.3369); } if(listitem == 3) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-324.2196,1535.5837,75.5625); } if(listitem == 4) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ìåðèþ"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 2023.1018,1344.1221,10.8130); } if(listitem == 5) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â V.I.P. õàòó"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 2311.1526,1007.1913,11.7192); } if(listitem == 6) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ãàðàæ"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 2033.9890,1501.6799,10.8203); } if(listitem == 7) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-324.2196,1535.5837,75.5625); } } return 1; } //Äì........................................................................ if(dialogid == DIALOGID+2) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà ñêðîë àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,2767.7849,-1446.1348,66.8672); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,26,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } if(listitem == 1) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà äèãë àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,1484.8605,-1261.4529,113.7795); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,22,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } if(listitem == 2) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà AK-47 àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,598.4493,-1454.4938,80.1563); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,30,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } if(listitem == 3) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà mp5 àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-942.2593,1939.3158,5.0051); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,29,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } } return 1; } //ÏÎÌÎÙÜ....................................................................... if(dialogid == DIALOGID+3) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàöèÿ ñåðâåðà:Artem_lepesa"); SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàòîðû:Artem_lepesa "); SendClientMessage(playerid, COLOR_RED, "Ñêðèïò¸ð: Artem_lepesa"); SendClientMessage(playerid, COLOR_RED, "Ìîäåðàòîðû:Artem_lepesa"); } } return 1; } //ÎÐÓÆÈÅ...................................................................... if(dialogid == DIALOGID+4) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàñòåòû"); GivePlayerWeapon(playerid,1,100); } if(listitem == 1) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êëþøêó äëÿ ãîëüôà"); GivePlayerWeapon(playerid,2,100); } if(listitem == 2) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ïîëèöåéñêóþ äóáèíêó"); GivePlayerWeapon(playerid,3,100); } if(listitem == 3) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë íîæ"); GivePlayerWeapon(playerid,4,100); } if(listitem == 4) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áåéñáîëüíóþ áèòó"); GivePlayerWeapon(playerid,5,100); } if(listitem == 5) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ëîïàòó"); GivePlayerWeapon(playerid,6,100); } if(listitem == 6) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êèé"); GivePlayerWeapon(playerid,7,100); } if(listitem == 7) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàòàíó"); GivePlayerWeapon(playerid,8,100); } if(listitem == 8) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,9,100); } if(listitem == 9) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,22,100); } if(listitem == 10) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,23,100); } if(listitem == 11) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,24,100); } if(listitem == 12) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,25,100); } if(listitem == 13) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,26,100); } if(listitem == 14) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,27,100); } if(listitem == 15) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,28,100); } if(listitem == 16) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,29,100); } if(listitem == 17) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,30,100); } if(listitem == 18) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,31,100); } if(listitem == 19) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,32,100); } if(listitem == 20) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,33,100); } if(listitem == 21) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,34,100); } if(listitem == 22) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,41,100); } if(listitem == 23) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,42,100); } if(listitem == 24) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,43,100); } if(listitem == 25) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,46,100); } } return 1; } return 0; } необращайте внимания на китайские символы это русский текст и заранее спасибо за помощь
Сообщение отредактировал Artem0072 - Пятница, 21.03.2014, 12:54:44
Сообщение Здравствуйте, я бы хотел попросить помощи у вас для решения ошибки №30 Варнинги которые можно убрать я уберу потом мне самое главное как решить ошибку D:\GL server\gamemodes\MenutestHoo.pwn(61) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(84) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(92) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(96) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(99) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 213: tag mismatch D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 202: number of arguments does not match definition D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 213: tag mismatch D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 202: number of arguments does not match definition D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 213: tag mismatch D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 202: number of arguments does not match definition D:\GL server\gamemodes\MenutestHoo.pwn(157) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(160) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(174) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(184) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(194) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(221) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(231) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(236) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(241) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(246) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(251) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(256) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(261) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(266) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(271) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(276) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(281) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(283) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(286) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(291) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(293) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(296) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(301) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(303) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(306) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(311) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(316) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(321) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(326) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(331) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(333) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(336) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(338) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(341) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(343) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(346) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(351) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(356) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(359) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(361) : warning 217: loose indentation D:\GL server\gamemodes\MenutestHoo.pwn(363) : error 030: compound statement not closed at the end of file (started at line 76) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Вот код // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #define FILTERSCRIPT #define DIALOGID 5009 public OnFilterScriptInit() #define COLOR_GREEN 0x33AA33AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_RED 0xFF0000AA #define COLOR_LIGHTRED 0xFF6347AA #define COLOR_BODY 0xFDE39DAA #define COLOR_PURPLE 0xD900D3C8 #define COLOR_YELLOW 0xFFFF00AA #define COLOR_GRAD1 0xB4B5B7FF #define COLOR_GREY 0xAFAFAFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_GRAD2 0xBFC0C2FF #define COLOR_ORANGE 0xFF9933AA { print("\n--------------------------------------"); print(" Blank Filterscript by Artem_lepesa"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/menu", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Ìåíþ ñåðâåðà", "Òåëåïîðòàöèÿ\nÄì\nÏîìîùü\nÎðóæèå", "Ïðèíÿòü", "Îòìåíà"); return 1; } return 0; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys == 1024) OnPlayerCommandText(playerid,"/menu"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DIALOGID) { if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Òåëåïîðòàöèÿ", "Los Santos\nSan Fiero\nLas Venturas\nÓõî", "Ïðèíÿòü", "Îòìåíà"); } if(listitem == 1) { ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Ñïîðò", "Ñêðîë àðåíà\nÄèãë àðåíà\nAK-47 àðåíà\nmp5 àðåíà", "Ïðèíÿòü", "Îòìåíà"); } if(listitem == 2) { ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Ïîìîùü", "Àäìèíèñòðàöèÿ ñåðâåðà", "Ïðèíÿòü", "Îòìåíà"); } if(listitem == 3) { ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Îðóæèå", "Êàñòåò\nÊëþøêà äëÿ ãîëüôà\nÏîëèöåéñêàÿ äóáèíêà\nÍîæ\nÁåéñáîëüíàÿ áèòà\nËîïàòà\nÊèé\nÊàòàíà\nÁèíçîïèëà\nÁóêåò öâåòîâ\nÒðîñòü\nÏèñòîëò 9ìì\nÏèñòîëåò 9ìì ñ ãëóøèòåëåì\nÏèñòîëåò Äåçåðò Äèãë\nÎáû÷íûé äðîáîâèê\nÎáðåç\nÑêîðîñòíîé äðîáîâèê\nÓçè\nMP5\nÀâòîìàò Êàëàøíèêîâà\nÂèíòîâêà M4\nÒåñ-9\nÎõîòíå÷ü¸ ðóæü¸\nÑíàéïåðñêàÿ âåíòîâêà\nÁàëîíü÷èê ñ êðàñêîé\nÎãíåòóøèòåëü\nÔîòîàïïàðàò\nÏàðàøóò", "Ïðèíÿòü", "Îòìåíà"); } return 1; } //ÒÅËÅÏÎÐÒÀÖÈß.................................................................. if(dialogid == DIALOGID+1) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Los Santos"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,1129.4207,-1440.0671,15.7969); } if(listitem == 1) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â San Fiero"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-1968.0719,294.1614,35.1719); } if(listitem == 2) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Las Venturas"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,2028.3229,1918.5298,12.3369); } if(listitem == 3) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-324.2196,1535.5837,75.5625); } if(listitem == 4) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ìåðèþ"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 2023.1018,1344.1221,10.8130); } if(listitem == 5) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â V.I.P. õàòó"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 2311.1526,1007.1913,11.7192); } if(listitem == 6) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ãàðàæ"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 2033.9890,1501.6799,10.8203); } if(listitem == 7) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî"); GivePlayerMoney(playerid,-0); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-324.2196,1535.5837,75.5625); } } return 1; } //Äì........................................................................ if(dialogid == DIALOGID+2) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà ñêðîë àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,2767.7849,-1446.1348,66.8672); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,26,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } if(listitem == 1) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà äèãë àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,1484.8605,-1261.4529,113.7795); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,22,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } if(listitem == 2) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà AK-47 àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,598.4493,-1454.4938,80.1563); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,30,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } if(listitem == 3) { SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà mp5 àðåíó"); PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0); SetPlayerPos(playerid,-942.2593,1939.3158,5.0051); ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,29,10000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); } } return 1; } //ÏÎÌÎÙÜ....................................................................... if(dialogid == DIALOGID+3) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàöèÿ ñåðâåðà:Artem_lepesa"); SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàòîðû:Artem_lepesa "); SendClientMessage(playerid, COLOR_RED, "Ñêðèïò¸ð: Artem_lepesa"); SendClientMessage(playerid, COLOR_RED, "Ìîäåðàòîðû:Artem_lepesa"); } } return 1; } //ÎÐÓÆÈÅ...................................................................... if(dialogid == DIALOGID+4) { if(response) { if(listitem == 0) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàñòåòû"); GivePlayerWeapon(playerid,1,100); } if(listitem == 1) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êëþøêó äëÿ ãîëüôà"); GivePlayerWeapon(playerid,2,100); } if(listitem == 2) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ïîëèöåéñêóþ äóáèíêó"); GivePlayerWeapon(playerid,3,100); } if(listitem == 3) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë íîæ"); GivePlayerWeapon(playerid,4,100); } if(listitem == 4) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áåéñáîëüíóþ áèòó"); GivePlayerWeapon(playerid,5,100); } if(listitem == 5) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ëîïàòó"); GivePlayerWeapon(playerid,6,100); } if(listitem == 6) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êèé"); GivePlayerWeapon(playerid,7,100); } if(listitem == 7) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàòàíó"); GivePlayerWeapon(playerid,8,100); } if(listitem == 8) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,9,100); } if(listitem == 9) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,22,100); } if(listitem == 10) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,23,100); } if(listitem == 11) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,24,100); } if(listitem == 12) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,25,100); } if(listitem == 13) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,26,100); } if(listitem == 14) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,27,100); } if(listitem == 15) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,28,100); } if(listitem == 16) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,29,100); } if(listitem == 17) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,30,100); } if(listitem == 18) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,31,100); } if(listitem == 19) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,32,100); } if(listitem == 20) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,33,100); } if(listitem == 21) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,34,100); } if(listitem == 22) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,41,100); } if(listitem == 23) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,42,100); } if(listitem == 24) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,43,100); } if(listitem == 25) { SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó"); GivePlayerWeapon(playerid,46,100); } } return 1; } return 0; } необращайте внимания на китайские символы это русский текст и заранее спасибо за помощь Автор - Artem0072 Дата добавления - 21.03.2014 в 12:52:45