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Ошибка №30
Artem0072Дата: Пятница, 21.03.2014, 12:52:45 | Сообщение # 1

Группа: Пользователи
Сообщений: 2
Здравствуйте,  я бы хотел попросить помощи у вас для решения ошибки №30
Варнинги которые можно убрать я уберу потом мне самое главное как решить ошибку
D:\GL server\gamemodes\MenutestHoo.pwn(61) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(84) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(92) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(96) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(99) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 213: tag mismatch
D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 202: number of arguments does not match definition
D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 213: tag mismatch
D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 202: number of arguments does not match definition
D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 213: tag mismatch
D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 202: number of arguments does not match definition
D:\GL server\gamemodes\MenutestHoo.pwn(157) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(160) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(174) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(184) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(194) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(221) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(231) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(236) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(241) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(246) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(251) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(256) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(261) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(266) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(271) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(276) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(281) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(283) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(286) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(291) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(293) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(296) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(301) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(303) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(306) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(311) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(316) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(321) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(326) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(331) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(333) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(336) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(338) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(341) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(343) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(346) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(351) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(356) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(359) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(361) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(363) : error 030: compound statement not closed at the end of file (started at line 76)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Вот код
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#define FILTERSCRIPT
#define DIALOGID 5009
public OnFilterScriptInit()
#define COLOR_GREEN 0x33AA33AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_RED 0xFF0000AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_BODY 0xFDE39DAA
#define COLOR_PURPLE 0xD900D3C8
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_ORANGE 0xFF9933AA
{
print("\n--------------------------------------");
print(" Blank Filterscript by Artem_lepesa");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])

{
if (strcmp("/menu", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Ìåíþ ñåðâåðà", "Òåëåïîðòàöèÿ\nÄì\nÏîìîùü\nÎðóæèå", "Ïðèíÿòü", "Îòìåíà");
return 1;
}
return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys == 1024)
OnPlayerCommandText(playerid,"/menu");
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Òåëåïîðòàöèÿ", "Los Santos\nSan Fiero\nLas Venturas\nÓõî", "Ïðèíÿòü", "Îòìåíà");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Ñïîðò", "Ñêðîë àðåíà\nÄèãë àðåíà\nAK-47 àðåíà\nmp5 àðåíà", "Ïðèíÿòü", "Îòìåíà");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Ïîìîùü", "Àäìèíèñòðàöèÿ ñåðâåðà", "Ïðèíÿòü", "Îòìåíà");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Îðóæèå", "Êàñòåò\nÊëþøêà äëÿ ãîëüôà\nÏîëèöåéñêàÿ äóáèíêà\nÍîæ\nÁåéñáîëüíàÿ áèòà\nËîïàòà\nÊèé\nÊàòàíà\nÁèíçîïèëà\nÁóêåò öâåòîâ\nÒðîñòü\nÏèñòîëò 9ìì\nÏèñòîëåò 9ìì ñ ãëóøèòåëåì\nÏèñòîëåò Äåçåðò Äèãë\nÎáû÷íûé äðîáîâèê\nÎáðåç\nÑêîðîñòíîé äðîáîâèê\nÓçè\nMP5\nÀâòîìàò Êàëàøíèêîâà\nÂèíòîâêà M4\nÒåñ-9\nÎõîòíå÷ü¸ ðóæü¸\nÑíàéïåðñêàÿ âåíòîâêà\nÁàëîíü÷èê ñ êðàñêîé\nÎãíåòóøèòåëü\nÔîòîàïïàðàò\nÏàðàøóò", "Ïðèíÿòü", "Îòìåíà");
}
return 1;
}
//ÒÅËÅÏÎÐÒÀÖÈß..................................................................
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Los Santos");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,1129.4207,-1440.0671,15.7969);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â San Fiero");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-1968.0719,294.1614,35.1719);
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Las Venturas");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,2028.3229,1918.5298,12.3369);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-324.2196,1535.5837,75.5625);
}
if(listitem == 4)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ìåðèþ");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 2023.1018,1344.1221,10.8130);
}
if(listitem == 5)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â V.I.P. õàòó");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 2311.1526,1007.1913,11.7192);
}
if(listitem == 6)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ãàðàæ");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 2033.9890,1501.6799,10.8203);
}
if(listitem == 7)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-324.2196,1535.5837,75.5625);
}
}
return 1;
}
//Äì........................................................................
if(dialogid == DIALOGID+2)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà ñêðîë àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,2767.7849,-1446.1348,66.8672);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,26,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà äèãë àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,1484.8605,-1261.4529,113.7795);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,22,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà AK-47 àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,598.4493,-1454.4938,80.1563);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,30,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà mp5 àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-942.2593,1939.3158,5.0051);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,29,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
}
return 1;
}
//ÏÎÌÎÙÜ.......................................................................
if(dialogid == DIALOGID+3)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàöèÿ ñåðâåðà:Artem_lepesa");
SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàòîðû:Artem_lepesa ");
SendClientMessage(playerid, COLOR_RED, "Ñêðèïò¸ð: Artem_lepesa");
SendClientMessage(playerid, COLOR_RED, "Ìîäåðàòîðû:Artem_lepesa");

}
}
return 1;
}
//ÎÐÓÆÈÅ......................................................................
if(dialogid == DIALOGID+4)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàñòåòû");
GivePlayerWeapon(playerid,1,100);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êëþøêó äëÿ ãîëüôà");
GivePlayerWeapon(playerid,2,100);
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ïîëèöåéñêóþ äóáèíêó");
GivePlayerWeapon(playerid,3,100);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë íîæ");
GivePlayerWeapon(playerid,4,100);
}
if(listitem == 4)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áåéñáîëüíóþ áèòó");
GivePlayerWeapon(playerid,5,100);
}
if(listitem == 5)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ëîïàòó");
GivePlayerWeapon(playerid,6,100);
}
if(listitem == 6)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êèé");
GivePlayerWeapon(playerid,7,100);
}
if(listitem == 7)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàòàíó");
GivePlayerWeapon(playerid,8,100);
}
if(listitem == 8)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,9,100);
}
if(listitem == 9)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,22,100);
}
if(listitem == 10)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,23,100);
}
if(listitem == 11)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,24,100);
}
if(listitem == 12)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,25,100);
}
if(listitem == 13)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,26,100);
}
if(listitem == 14)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,27,100);
}
if(listitem == 15)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,28,100);
}
if(listitem == 16)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,29,100);
}
if(listitem == 17)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,30,100);
}
if(listitem == 18)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,31,100);
}
if(listitem == 19)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,32,100);
}
if(listitem == 20)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,33,100);
}
if(listitem == 21)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,34,100);
}
if(listitem == 22)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,41,100);
}
if(listitem == 23)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,42,100);
}
if(listitem == 24)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,43,100);
}
if(listitem == 25)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,46,100);
}
}
return 1;
}
return 0;
}
необращайте внимания на китайские символы :) это русский текст и заранее спасибо за помощь


Сообщение отредактировал Artem0072 - Пятница, 21.03.2014, 12:54:44
 
СообщениеЗдравствуйте,  я бы хотел попросить помощи у вас для решения ошибки №30
Варнинги которые можно убрать я уберу потом мне самое главное как решить ошибку
D:\GL server\gamemodes\MenutestHoo.pwn(61) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(84) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(92) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(96) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(99) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 213: tag mismatch
D:\GL server\gamemodes\MenutestHoo.pwn(135) : warning 202: number of arguments does not match definition
D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 213: tag mismatch
D:\GL server\gamemodes\MenutestHoo.pwn(141) : warning 202: number of arguments does not match definition
D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 213: tag mismatch
D:\GL server\gamemodes\MenutestHoo.pwn(147) : warning 202: number of arguments does not match definition
D:\GL server\gamemodes\MenutestHoo.pwn(157) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(160) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(174) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(184) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(194) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(221) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(231) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(236) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(241) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(246) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(251) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(256) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(261) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(266) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(271) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(276) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(281) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(283) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(286) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(291) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(293) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(296) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(301) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(303) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(306) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(311) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(316) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(321) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(326) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(331) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(333) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(336) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(338) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(341) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(343) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(346) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(351) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(356) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(359) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(361) : warning 217: loose indentation
D:\GL server\gamemodes\MenutestHoo.pwn(363) : error 030: compound statement not closed at the end of file (started at line 76)
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Вот код
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#define FILTERSCRIPT
#define DIALOGID 5009
public OnFilterScriptInit()
#define COLOR_GREEN 0x33AA33AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_RED 0xFF0000AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_BODY 0xFDE39DAA
#define COLOR_PURPLE 0xD900D3C8
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_ORANGE 0xFF9933AA
{
print("\n--------------------------------------");
print(" Blank Filterscript by Artem_lepesa");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])

{
if (strcmp("/menu", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Ìåíþ ñåðâåðà", "Òåëåïîðòàöèÿ\nÄì\nÏîìîùü\nÎðóæèå", "Ïðèíÿòü", "Îòìåíà");
return 1;
}
return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys == 1024)
OnPlayerCommandText(playerid,"/menu");
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Òåëåïîðòàöèÿ", "Los Santos\nSan Fiero\nLas Venturas\nÓõî", "Ïðèíÿòü", "Îòìåíà");
}
if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Ñïîðò", "Ñêðîë àðåíà\nÄèãë àðåíà\nAK-47 àðåíà\nmp5 àðåíà", "Ïðèíÿòü", "Îòìåíà");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Ïîìîùü", "Àäìèíèñòðàöèÿ ñåðâåðà", "Ïðèíÿòü", "Îòìåíà");
}
if(listitem == 3)
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Îðóæèå", "Êàñòåò\nÊëþøêà äëÿ ãîëüôà\nÏîëèöåéñêàÿ äóáèíêà\nÍîæ\nÁåéñáîëüíàÿ áèòà\nËîïàòà\nÊèé\nÊàòàíà\nÁèíçîïèëà\nÁóêåò öâåòîâ\nÒðîñòü\nÏèñòîëò 9ìì\nÏèñòîëåò 9ìì ñ ãëóøèòåëåì\nÏèñòîëåò Äåçåðò Äèãë\nÎáû÷íûé äðîáîâèê\nÎáðåç\nÑêîðîñòíîé äðîáîâèê\nÓçè\nMP5\nÀâòîìàò Êàëàøíèêîâà\nÂèíòîâêà M4\nÒåñ-9\nÎõîòíå÷ü¸ ðóæü¸\nÑíàéïåðñêàÿ âåíòîâêà\nÁàëîíü÷èê ñ êðàñêîé\nÎãíåòóøèòåëü\nÔîòîàïïàðàò\nÏàðàøóò", "Ïðèíÿòü", "Îòìåíà");
}
return 1;
}
//ÒÅËÅÏÎÐÒÀÖÈß..................................................................
if(dialogid == DIALOGID+1)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Los Santos");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,1129.4207,-1440.0671,15.7969);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â San Fiero");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-1968.0719,294.1614,35.1719);
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â Las Venturas");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,2028.3229,1918.5298,12.3369);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-324.2196,1535.5837,75.5625);
}
if(listitem == 4)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ìåðèþ");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 2023.1018,1344.1221,10.8130);
}
if(listitem == 5)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â V.I.P. õàòó");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 2311.1526,1007.1913,11.7192);
}
if(listitem == 6)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ â ãàðàæ");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 2033.9890,1501.6799,10.8203);
}
if(listitem == 7)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà óõî");
GivePlayerMoney(playerid,-0);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-324.2196,1535.5837,75.5625);
}
}
return 1;
}
//Äì........................................................................
if(dialogid == DIALOGID+2)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà ñêðîë àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,2767.7849,-1446.1348,66.8672);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,26,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà äèãë àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,1484.8605,-1261.4529,113.7795);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,22,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà AK-47 àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,598.4493,-1454.4938,80.1563);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,30,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû òåëåïîðòèðîâàëñÿ íà mp5 àðåíó");
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
SetPlayerPos(playerid,-942.2593,1939.3158,5.0051);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid,29,10000);
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid, 100);
}
}
return 1;
}
//ÏÎÌÎÙÜ.......................................................................
if(dialogid == DIALOGID+3)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàöèÿ ñåðâåðà:Artem_lepesa");
SendClientMessage(playerid, COLOR_RED, "Àäìèíèñòðàòîðû:Artem_lepesa ");
SendClientMessage(playerid, COLOR_RED, "Ñêðèïò¸ð: Artem_lepesa");
SendClientMessage(playerid, COLOR_RED, "Ìîäåðàòîðû:Artem_lepesa");

}
}
return 1;
}
//ÎÐÓÆÈÅ......................................................................
if(dialogid == DIALOGID+4)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàñòåòû");
GivePlayerWeapon(playerid,1,100);
}
if(listitem == 1)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êëþøêó äëÿ ãîëüôà");
GivePlayerWeapon(playerid,2,100);
}
if(listitem == 2)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ïîëèöåéñêóþ äóáèíêó");
GivePlayerWeapon(playerid,3,100);
}
if(listitem == 3)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë íîæ");
GivePlayerWeapon(playerid,4,100);
}
if(listitem == 4)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áåéñáîëüíóþ áèòó");
GivePlayerWeapon(playerid,5,100);
}
if(listitem == 5)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë ëîïàòó");
GivePlayerWeapon(playerid,6,100);
}
if(listitem == 6)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êèé");
GivePlayerWeapon(playerid,7,100);
}
if(listitem == 7)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë êàòàíó");
GivePlayerWeapon(playerid,8,100);
}
if(listitem == 8)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,9,100);
}
if(listitem == 9)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,22,100);
}
if(listitem == 10)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,23,100);
}
if(listitem == 11)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,24,100);
}
if(listitem == 12)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,25,100);
}
if(listitem == 13)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,26,100);
}
if(listitem == 14)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,27,100);
}
if(listitem == 15)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,28,100);
}
if(listitem == 16)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,29,100);
}
if(listitem == 17)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,30,100);
}
if(listitem == 18)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,31,100);
}
if(listitem == 19)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,32,100);
}
if(listitem == 20)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,33,100);
}
if(listitem == 21)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,34,100);
}
if(listitem == 22)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,41,100);
}
if(listitem == 23)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,42,100);
}
if(listitem == 24)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,43,100);
}
if(listitem == 25)
{
SendClientMessage(playerid, COLOR_RED, "=> Òû âçÿë áèíçîïèëó");
GivePlayerWeapon(playerid,46,100);
}
}
return 1;
}
return 0;
}
необращайте внимания на китайские символы :) это русский текст и заранее спасибо за помощь

Автор - Artem0072
Дата добавления - 21.03.2014 в 12:52:45
TheSilentДата: Пятница, 21.03.2014, 22:43:17 | Сообщение # 2

Группа: Пользователи
Сообщений: 5
Это простые варнинги,на них можно не обращать внимание
 
СообщениеЭто простые варнинги,на них можно не обращать внимание

Автор - TheSilent
Дата добавления - 21.03.2014 в 22:43:17
adminДата: Суббота, 22.03.2014, 14:29:41 | Сообщение # 3

Группа: Администраторы
Сообщений: 3869
скиньте с русским текстом чтобы я понял че к чему, а то с иероглифам лень разбираться с вашими . Либо строчку кидайте 135 и 147


zm-jail.ru

Разработка сайта samp-pawno.ru


 
Сообщениескиньте с русским текстом чтобы я понял че к чему, а то с иероглифам лень разбираться с вашими . Либо строчку кидайте 135 и 147

Автор - admin
Дата добавления - 22.03.2014 в 14:29:41
КРОТДата: Понедельник, 07.04.2014, 18:10:45 | Сообщение # 4

Группа: Скриптер
Сообщений: 151
error 030: compound statement not closed at the end of file - составной оператор не закрыт в конце файла, поставить return 1;} в конец мода;
это перевод ошибки
Если ты "весь" код скинул то у тебя не закрыт
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

нотепад++ скачай(я им пользуюсь) либо др блокнот с проверкой на скобки
я весь код твой скопировал и он указал мне на то что нету скобки, ну и ессно нету return 1; в конце паблика
попробуй замени вконце
}
return 1;
}
return 0;
}

на

}
return 1;
}
return 0;
}
return 1;
}

должно помочь
и ещё используй табуляцию, будет проще искать такие ошибки


Господи спаси от фугаса в танк летящего, от артовода с небо глядящего, от гада в карму заходящего, и от нуба в команду входящего
Аминь
 
Сообщениеerror 030: compound statement not closed at the end of file - составной оператор не закрыт в конце файла, поставить return 1;} в конец мода;
это перевод ошибки
Если ты "весь" код скинул то у тебя не закрыт
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

нотепад++ скачай(я им пользуюсь) либо др блокнот с проверкой на скобки
я весь код твой скопировал и он указал мне на то что нету скобки, ну и ессно нету return 1; в конце паблика
попробуй замени вконце
}
return 1;
}
return 0;
}

на

}
return 1;
}
return 0;
}
return 1;
}

должно помочь
и ещё используй табуляцию, будет проще искать такие ошибки

Автор - КРОТ
Дата добавления - 07.04.2014 в 18:10:45
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