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Отнятие денег после смерти
[FighteR]Дата: Четверг, 08.03.2012, 15:49:07 | Сообщение # 1

Группа: Пользователи
Сообщений: 7
Всем привет. После смерти персонажа отнимается 100 $. Мне известно, что за 100 $ отвечает команда "slice", как мне можно убрать отнятие 100 $ ?
 
СообщениеВсем привет. После смерти персонажа отнимается 100 $. Мне известно, что за 100 $ отвечает команда "slice", как мне можно убрать отнятие 100 $ ?

Автор - [FighteR]
Дата добавления - 08.03.2012 в 15:49:07
Dimka_71rusДата: Пятница, 09.03.2012, 13:04:57 | Сообщение # 2

Группа: Пользователи
Сообщений: 360
скинь public onplayerdeath

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Сообщениескинь public onplayerdeath

Автор - Dimka_71rus
Дата добавления - 09.03.2012 в 13:04:57
DrumYumДата: Суббота, 10.03.2012, 19:02:33 | Сообщение # 3

Группа: Пользователи
Сообщений: 52
Ищи в OnPlayerDeath
GivePlayerMoney(id,-100)
И удаляй к чертям.
 
СообщениеИщи в OnPlayerDeath
GivePlayerMoney(id,-100)
И удаляй к чертям.

Автор - DrumYum
Дата добавления - 10.03.2012 в 19:02:33
[FighteR]Дата: Воскресенье, 11.03.2012, 07:33:21 | Сообщение # 4

Группа: Пользователи
Сообщений: 7
Quote (DrumYum)
Ищи в OnPlayerDeath
GivePlayerMoney(id,-100)
И удаляй к чертям.

Удалял, а толку 0

Quote (Dimka_71rus)
скинь public onplayerdeath

Code
public OnPlayerDeath(playerid, killerid, reason)
{
  new name[MAX_PLAYER_NAME];
  new string[256];
  //new dmessage[128];
  //new deathreason[20];
  new playercash;
  new victimteam;
  new Float:px,Float:py,Float:pz;
  new killerteam;

  victimteam = gTeam[playerid];
  killerteam = gTeam[killerid];
  gPlayerSpawned[playerid] = 0;
  GetPlayerName(playerid, name, sizeof(name));
  PlayerInfo[playerid][pLocal] = 255;
  GetPlayerPos(playerid, px, py, pz);
  if(killerid != 255)
  {
   if(GetPlayerState(killerid) == 2)
   {
    SendClientMessage(killerid, COLOR_YELLOW, "DriveBy Kill, dont abuse it, On foot gets you $$$!");
    return 1;
   }
  }
  if(reason == 38)
  {
   new kstring[128];
   new kickname[MAX_PLAYER_NAME];
   if(IsPlayerConnected(killerid))
   {
    GetPlayerName(killerid, kickname, sizeof(kickname));
    format(string, 256, "AdmWarning: [%d]%s just killed a player with minigun, be sure he's not fake-killing.",killerid,kickname);
    ABroadCast(COLOR_YELLOW,string,1);
    printf("%s", kstring);
   }
  }
  if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
  {
   DisablePlayerCheckpoint(playerid);
   gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
  }
  new caller = Mobile[playerid];
  if(caller != 255)
  {
   if(caller < 255)
   {
    SendClientMessage(caller,  COLOR_GRAD2, "   The line just went dead....");
    CellTime[caller] = 0;
    CellTime[playerid] = 0;
    Mobile[caller] = 255;
   }
   Mobile[playerid] = 255;
   CellTime[playerid] = 0;
  }
  ClearCrime(playerid);
  if(PlayerPaintballing[playerid] != 0)
  {
      PlayerPaintballKills[killerid] ++;
      if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
      {
          new killer[MAX_PLAYER_NAME];
          PaintballWinner = killerid;
          PaintballWinnerKills = PlayerPaintballKills[killerid];
          GetPlayerName(killerid, killer, sizeof(killer));
          for(new i = 0; i < MAX_PLAYERS; i++)
          {
              if(IsPlayerConnected(i))
              {
                  if(PlayerPaintballing[i] != 0)
                  {
                      format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills);
       SendClientMessage(i, COLOR_WHITE, string);
                  }
              }
          }
      }
      return 1;
  }
  if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
  {
      if(IsPlayerConnected(killerid))
      {
          if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
          {
              new killer[MAX_PLAYER_NAME];
              new dier[MAX_PLAYER_NAME];
              GetPlayerName(playerid, dier, sizeof(dier));
     GetPlayerName(killerid, killer, sizeof(killer));
              format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
              SendClientMessage(playerid, COLOR_LIGHTRED, string);
              format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
              CKLog(string);
              PlayerInfo[playerid][pCK] = 1;
              if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
              else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
              if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
              else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
              KickPlayer[playerid] = 1;
          }
      }
  }
  if(PlayerInfo[playerid][pHeadValue] > 0)
  {
      if(IsPlayerConnected(killerid))
      {
       if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
       {
           if(GoChase[killerid] == playerid)
           {
               ConsumingMoney[killerid] = 1;
      new killer[MAX_PLAYER_NAME];
      GetPlayerName(killerid, killer, sizeof(killer));
      GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
      format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
      SendFamilyMessage(8, COLOR_YELLOW, string);
      PlayerInfo[playerid][pHeadValue] = 0;
      GotHit[playerid] = 0;
      GetChased[playerid] = 999;
      GoChase[killerid] = 999;
     }
    }
   }
  }
  if(victimteam >= 4)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    new slice = 100; //$100
    playercash = GetPlayerMoney(playerid);
    if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
    if(SafeTime[playerid] <= 0)
    {
     if(gTeam[killerid] != gTeam[playerid])
     {
      if(GetPlayerState(killerid) == 1)
      {
       PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
      }
      else
      {
       PlayerInfo[killerid][pKills]++;
      }
      PlayerInfo[playerid][pKills]--;
     }
    }
    if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
    {
     slice = 0;
    }
    if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
    {
     slice = 0;
    }
    if (playercash > 0)
    {
     GivePlayerMoney(playerid, -slice);
    }
    else
    {
     slice = slice+500;
    }
    GivePlayerMoney(killerid, slice);
    //GameTextForPlayer(playerid, dmessage, 5000, 2);
    PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
    if (((gTeam[killerid]) == 3) && reason != 49)
    {
     SetPlayerCriminal(killerid,255, "First Degree Murder");
    }
    else if (((gTeam[killerid]) == 3) && reason == 49)
    {
     SetPlayerCriminal(killerid,255, "Hit And Run");
    }
   }
  }
  else if (victimteam == 2)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    // Cop kill
    PlayerInfo[playerid][pKills]--;
    if (gTeam[killerid] == 2)//cops kill cop
    {
     //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
     PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
     GivePlayerMoney(killerid, -suecost);
     GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else
    {
     //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
       }
    if (gTeam[killerid] >= 3)
    {
        WantedPoints[killerid] += 2; //+ 2 wanted points
     if(reason != 49)
     {
      SetPlayerCriminal(killerid,255, "First Degree Murder");
     }
     else if (reason == 49)
     {
      SetPlayerCriminal(killerid,255, "Hit And Run");
     }
    }
    if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
    {
     if(GetPlayerState(killerid) == 1)
     {
      PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
     }
     else
     {
      PlayerInfo[killerid][pKills]++;
     }
     WantedPoints[killerid]+=2;
    }
    //BroadCast(COLOR_RED, string);
   }
  }
  else if (victimteam == 3)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    // Civ kill
    if ((gTeam[killerid]) == 2)//cops kill civ
    {
        if(WantedLevel[playerid] < 1)
        {
      //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
      PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
      GivePlayerMoney(killerid, -suecost);
      GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
     }
    }
    else
    {
     //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
     WantedPoints[killerid] += 2;
       }
    if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
    {
     SetPlayerCriminal(killerid,255, "First Degree Murder");
    }
    else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
    {
     SetPlayerCriminal(killerid,255, "Hit And Run");
    }
       //BroadCast(COLOR_RED, string);
   }
  }
  else if (victimteam == 1)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    // Civ kill
    if ((gTeam[killerid]) == 2)//cops kill civ
    {
     //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
     PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
     GivePlayerMoney(killerid, -suecost);
     GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else if ((gTeam[killerid]) == 1)//med kill civ
    {
     //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
     PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
     GivePlayerMoney(killerid, -suecost);
     GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else
    {
     //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
       }
    if (((gTeam[killerid]) == 4) && reason != 49)
    {
     SetPlayerCriminal(killerid,255, "First Degree Murder");
    }
    else if (((gTeam[killerid]) == 3) && reason == 49)
    {
     SetPlayerCriminal(killerid,255, "Hit And Run");
    }
       //BroadCast(COLOR_RED, string);
   }
  }
  if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
  {
      SetPlayerFree(playerid,killerid, "Got Killed");
  }
  killerid = INVALID_PLAYER_ID;
  SetPlayerColor(playerid,COLOR_GRAD2);
  return 1;
}
 
Сообщение
Quote (DrumYum)
Ищи в OnPlayerDeath
GivePlayerMoney(id,-100)
И удаляй к чертям.

Удалял, а толку 0

Quote (Dimka_71rus)
скинь public onplayerdeath

Code
public OnPlayerDeath(playerid, killerid, reason)
{
  new name[MAX_PLAYER_NAME];
  new string[256];
  //new dmessage[128];
  //new deathreason[20];
  new playercash;
  new victimteam;
  new Float:px,Float:py,Float:pz;
  new killerteam;

  victimteam = gTeam[playerid];
  killerteam = gTeam[killerid];
  gPlayerSpawned[playerid] = 0;
  GetPlayerName(playerid, name, sizeof(name));
  PlayerInfo[playerid][pLocal] = 255;
  GetPlayerPos(playerid, px, py, pz);
  if(killerid != 255)
  {
   if(GetPlayerState(killerid) == 2)
   {
    SendClientMessage(killerid, COLOR_YELLOW, "DriveBy Kill, dont abuse it, On foot gets you $$$!");
    return 1;
   }
  }
  if(reason == 38)
  {
   new kstring[128];
   new kickname[MAX_PLAYER_NAME];
   if(IsPlayerConnected(killerid))
   {
    GetPlayerName(killerid, kickname, sizeof(kickname));
    format(string, 256, "AdmWarning: [%d]%s just killed a player with minigun, be sure he's not fake-killing.",killerid,kickname);
    ABroadCast(COLOR_YELLOW,string,1);
    printf("%s", kstring);
   }
  }
  if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
  {
   DisablePlayerCheckpoint(playerid);
   gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
  }
  new caller = Mobile[playerid];
  if(caller != 255)
  {
   if(caller < 255)
   {
    SendClientMessage(caller,  COLOR_GRAD2, "   The line just went dead....");
    CellTime[caller] = 0;
    CellTime[playerid] = 0;
    Mobile[caller] = 255;
   }
   Mobile[playerid] = 255;
   CellTime[playerid] = 0;
  }
  ClearCrime(playerid);
  if(PlayerPaintballing[playerid] != 0)
  {
      PlayerPaintballKills[killerid] ++;
      if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
      {
          new killer[MAX_PLAYER_NAME];
          PaintballWinner = killerid;
          PaintballWinnerKills = PlayerPaintballKills[killerid];
          GetPlayerName(killerid, killer, sizeof(killer));
          for(new i = 0; i < MAX_PLAYERS; i++)
          {
              if(IsPlayerConnected(i))
              {
                  if(PlayerPaintballing[i] != 0)
                  {
                      format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills);
       SendClientMessage(i, COLOR_WHITE, string);
                  }
              }
          }
      }
      return 1;
  }
  if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
  {
      if(IsPlayerConnected(killerid))
      {
          if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
          {
              new killer[MAX_PLAYER_NAME];
              new dier[MAX_PLAYER_NAME];
              GetPlayerName(playerid, dier, sizeof(dier));
     GetPlayerName(killerid, killer, sizeof(killer));
              format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
              SendClientMessage(playerid, COLOR_LIGHTRED, string);
              format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
              CKLog(string);
              PlayerInfo[playerid][pCK] = 1;
              if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
              else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
              if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
              else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
              KickPlayer[playerid] = 1;
          }
      }
  }
  if(PlayerInfo[playerid][pHeadValue] > 0)
  {
      if(IsPlayerConnected(killerid))
      {
       if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
       {
           if(GoChase[killerid] == playerid)
           {
               ConsumingMoney[killerid] = 1;
      new killer[MAX_PLAYER_NAME];
      GetPlayerName(killerid, killer, sizeof(killer));
      GivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
      format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%d >>",killer,name,PlayerInfo[playerid][pHeadValue]);
      SendFamilyMessage(8, COLOR_YELLOW, string);
      PlayerInfo[playerid][pHeadValue] = 0;
      GotHit[playerid] = 0;
      GetChased[playerid] = 999;
      GoChase[killerid] = 999;
     }
    }
   }
  }
  if(victimteam >= 4)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    new slice = 100; //$100
    playercash = GetPlayerMoney(playerid);
    if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
    if(SafeTime[playerid] <= 0)
    {
     if(gTeam[killerid] != gTeam[playerid])
     {
      if(GetPlayerState(killerid) == 1)
      {
       PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
      }
      else
      {
       PlayerInfo[killerid][pKills]++;
      }
      PlayerInfo[playerid][pKills]--;
     }
    }
    if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
    {
     slice = 0;
    }
    if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
    {
     slice = 0;
    }
    if (playercash > 0)
    {
     GivePlayerMoney(playerid, -slice);
    }
    else
    {
     slice = slice+500;
    }
    GivePlayerMoney(killerid, slice);
    //GameTextForPlayer(playerid, dmessage, 5000, 2);
    PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
    if (((gTeam[killerid]) == 3) && reason != 49)
    {
     SetPlayerCriminal(killerid,255, "First Degree Murder");
    }
    else if (((gTeam[killerid]) == 3) && reason == 49)
    {
     SetPlayerCriminal(killerid,255, "Hit And Run");
    }
   }
  }
  else if (victimteam == 2)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    // Cop kill
    PlayerInfo[playerid][pKills]--;
    if (gTeam[killerid] == 2)//cops kill cop
    {
     //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
     PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
     GivePlayerMoney(killerid, -suecost);
     GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else
    {
     //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
       }
    if (gTeam[killerid] >= 3)
    {
        WantedPoints[killerid] += 2; //+ 2 wanted points
     if(reason != 49)
     {
      SetPlayerCriminal(killerid,255, "First Degree Murder");
     }
     else if (reason == 49)
     {
      SetPlayerCriminal(killerid,255, "Hit And Run");
     }
    }
    if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
    {
     if(GetPlayerState(killerid) == 1)
     {
      PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
     }
     else
     {
      PlayerInfo[killerid][pKills]++;
     }
     WantedPoints[killerid]+=2;
    }
    //BroadCast(COLOR_RED, string);
   }
  }
  else if (victimteam == 3)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    // Civ kill
    if ((gTeam[killerid]) == 2)//cops kill civ
    {
        if(WantedLevel[playerid] < 1)
        {
      //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
      PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
      GivePlayerMoney(killerid, -suecost);
      GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
     }
    }
    else
    {
     //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
     WantedPoints[killerid] += 2;
       }
    if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
    {
     SetPlayerCriminal(killerid,255, "First Degree Murder");
    }
    else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
    {
     SetPlayerCriminal(killerid,255, "Hit And Run");
    }
       //BroadCast(COLOR_RED, string);
   }
  }
  else if (victimteam == 1)
  {
      if(IsPlayerConnected(killerid))
      {
    //new killer[MAX_PLAYER_NAME];
    //GetPlayerName(killerid, killer, sizeof(killer));
    // Civ kill
    if ((gTeam[killerid]) == 2)//cops kill civ
    {
     //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
     PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
     GivePlayerMoney(killerid, -suecost);
     GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else if ((gTeam[killerid]) == 1)//med kill civ
    {
     //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
     PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
     GivePlayerMoney(killerid, -suecost);
     GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
    }
    else
    {
     //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
       }
    if (((gTeam[killerid]) == 4) && reason != 49)
    {
     SetPlayerCriminal(killerid,255, "First Degree Murder");
    }
    else if (((gTeam[killerid]) == 3) && reason == 49)
    {
     SetPlayerCriminal(killerid,255, "Hit And Run");
    }
       //BroadCast(COLOR_RED, string);
   }
  }
  if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
  {
      SetPlayerFree(playerid,killerid, "Got Killed");
  }
  killerid = INVALID_PLAYER_ID;
  SetPlayerColor(playerid,COLOR_GRAD2);
  return 1;
}

Автор - [FighteR]
Дата добавления - 11.03.2012 в 07:33:21
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