команда /makeleader
Dimka_71rus Дата: Пятница, 27.01.2012, 22:34:26 | Сообщение # 1
Группа: Пользователи
Сообщений: 360
как сделать чтобы когда назначал лидером у игрока писалось Вы были назначины лидером наёмников например,или медиков и т д вот код команды Code
if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, " Èñïîëüçóéòå: /makeleader [playerid/PartOfName] [Number(0-21)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "* Íå íèæå 0, è íå âûøå 21!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 4) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "Ýòîò èãðîê íàõîäèòñÿ âî Ôðàêöèè / Ñåìüÿ / Ìàôèÿ !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), "Âû áûëè íàçíà÷åíû ëèäåðîì ôðàêöèè, àäìèíèñòðàòîðîì %s", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Âû íàçíà÷èëè ýòîãî èãðîêà ëèäåðîì òåêóùåé ôðàêöèè."); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = 0; MedicBill[para1] = 0; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; SpawnPlayer(para1); return 1; } else if(level == 1) { PlayerInfo[para1][pChar] = 265; } //Police Force else if(level == 2) { PlayerInfo[para1][pChar] = 164; } //FBI/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard else if(level == 4) { PlayerInfo[para1][pChar] = 276; } //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //La Cosa Nostra else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Yakuza else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 295; } //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School else if(level == 12) { PlayerInfo[para1][pChar] = 100; } else if(level == 13) { PlayerInfo[para1][pChar] = 272; } else if(level == 14) { PlayerInfo[para1][pChar] = 270; } else if(level == 15) { PlayerInfo[para1][pChar] = 292; }//Varios Los Aztecas else if(level == 16) { PlayerInfo[para1][pChar] = 104; } else if(level == 17) { PlayerInfo[para1][pChar] = 173; } else if(level == 18) { PlayerInfo[para1][pChar] = 110; } else if(level == 19) { PlayerInfo[para1][pChar] = 48; }//StreetRace else if(level == 20) { PlayerInfo[para1][pChar] = 34; } else if(level == 21) { PlayerInfo[para1][pChar] = 153; } else if(level == 25) { PlayerInfo[para1][pChar] = 165; }//ÍÅÍÀÄÎ+ gTeam[para1] = 23; PlayerInfo[para1][pTeam] = 23; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Âû íå óïîëíîìî÷åíû èñïîëüçîâàòü ýòó êîìàíäó!"); } } return 1; }
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Сообщение как сделать чтобы когда назначал лидером у игрока писалось Вы были назначины лидером наёмников например,или медиков и т д вот код команды Code
if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, " Èñïîëüçóéòå: /makeleader [playerid/PartOfName] [Number(0-21)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 21 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "* Íå íèæå 0, è íå âûøå 21!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 4) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255) { SendClientMessage(playerid, COLOR_GREY, "Ýòîò èãðîê íàõîäèòñÿ âî Ôðàêöèè / Ñåìüÿ / Ìàôèÿ !"); return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; format(string, sizeof(string), "Âû áûëè íàçíà÷åíû ëèäåðîì ôðàêöèè, àäìèíèñòðàòîðîì %s", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Âû íàçíà÷èëè ýòîãî èãðîêà ëèäåðîì òåêóùåé ôðàêöèè."); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); if(level == 0) { PlayerInfo[para1][pChar] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = 0; MedicBill[para1] = 0; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; SpawnPlayer(para1); return 1; } else if(level == 1) { PlayerInfo[para1][pChar] = 265; } //Police Force else if(level == 2) { PlayerInfo[para1][pChar] = 164; } //FBI/ATF else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard else if(level == 4) { PlayerInfo[para1][pChar] = 276; } //Fire/Ambulance else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //La Cosa Nostra else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //Yakuza else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 295; } //News Reporters else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School else if(level == 12) { PlayerInfo[para1][pChar] = 100; } else if(level == 13) { PlayerInfo[para1][pChar] = 272; } else if(level == 14) { PlayerInfo[para1][pChar] = 270; } else if(level == 15) { PlayerInfo[para1][pChar] = 292; }//Varios Los Aztecas else if(level == 16) { PlayerInfo[para1][pChar] = 104; } else if(level == 17) { PlayerInfo[para1][pChar] = 173; } else if(level == 18) { PlayerInfo[para1][pChar] = 110; } else if(level == 19) { PlayerInfo[para1][pChar] = 48; }//StreetRace else if(level == 20) { PlayerInfo[para1][pChar] = 34; } else if(level == 21) { PlayerInfo[para1][pChar] = 153; } else if(level == 25) { PlayerInfo[para1][pChar] = 165; }//ÍÅÍÀÄÎ+ gTeam[para1] = 23; PlayerInfo[para1][pTeam] = 23; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, " Âû íå óïîëíîìî÷åíû èñïîëüçîâàòü ýòó êîìàíäó!"); } } return 1; }
Автор - Dimka_71rus Дата добавления - 27.01.2012 в 22:34:26
admin Дата: Суббота, 28.01.2012, 13:27:19 | Сообщение # 2
Группа: Администраторы
Сообщений: 3869
Code
if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "{33AA33}[Использование]{FFFFFF}: /makeleader [playerid/PartOfName] [Номер Фракции]"); return 1; } /* if(level == 0) { format(string, sizeof(string), " SendClientMessage(playerid, COLOR_GREY, string); return 1;*/ new arank[64]; if(PlayerInfo[playerid][pAdmin] == 6) { arank = "Гл.Администратором"; } else if(PlayerInfo[playerid][pAdmin] == 5) { arank = "Администратором"; } else if(PlayerInfo[playerid][pAdmin] == 4) { arank = "Гл.Модератором"; } else if(PlayerInfo[playerid][pAdmin] == 3) { arank = "Модератором"; } else if(PlayerInfo[playerid][pAdmin] == 2) { arank = "Модератором"; } else if(PlayerInfo[playerid][pAdmin] == 1) { arank = "Модератором"; } else { arank = "Модератор"; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 20 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Ошибка]{FFFFFF}: Не меньше 0 и не больше 20"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 5) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; PlayerInfo[para1][pRank] = 6; if(level == PlayerInfo[para1][pMember]) { new frak[64]; if(level == 1) { frak = "Полиции"; } else if(level == 3) { frak = "Армии"; } else if(level == 2) { frak = "FBI"; } else if(level == 4) { frak = "МЧС"; } else if(level == 5) { frak = "La Cosa Nostra"; } else if(level == 6) { frak = "Yakuza"; } else if(level == 7) { frak = "Адвокатов"; } else if(level == 8) { frak = "Наёмных Убийц"; } else if(level == 9) { frak = "Репортёров"; } else if(level == 10) { frak = "Такси"; } else if(level == 11) { frak = "Лицензёров"; } else if(level == 12) { frak = "Стритрейсеров"; } else if(level == 13) { frak = "The Grove Street"; } else if(level == 14) { frak = "El Coronos"; } else if(level == 15) { frak = "Los Santos Vagos"; } else if(level == 16) { frak = "The Balla's Gang"; } else if(level == 17) { frak = "Hell Angels"; } else if(level == 18) { frak = "The Triada Mafia"; } else if(level == 19) { frak = "San Fierro Rifa"; } else if(level == 20) { frak = "Русской Мафии"; } format(string, sizeof(string), "Ты был(а) назначен(а) лидером текущей фракции %s %s.", arank, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Ты назначил(а) %s лидером его текущей фракции.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } else { new frak[64]; if(level == 1) { frak = "Полиции"; } else if(level == 3) { frak = "Армии"; } else if(level == 2) { frak = "FBI"; } else if(level == 4) { frak = "МЧС"; } else if(level == 5) { frak = "La Cosa Nostra"; } else if(level == 6) { frak = "Yakuza"; } else if(level == 7) { frak = "Адвокатов"; } else if(level == 8) { frak = "Наёмных Убийц"; } else if(level == 9) { frak = "Репортёров"; } else if(level == 10) { frak = "Такси"; } else if(level == 11) { frak = "Лицензёров"; } else if(level == 12) { frak = "Стритрейсеров"; } else if(level == 13) { frak = "The Grove Street"; } else if(level == 14) { frak = "El Coronos"; } else if(level == 15) { frak = "Los Santos Vagos"; } else if(level == 16) { frak = "The Balla's Gang"; } else if(level == 17) { frak = "Hell Angels"; } else if(level == 18) { frak = "The Triada Mafia"; } else if(level == 19) { frak = "San Fierro Rifa"; } else if(level == 20) { frak = "Русской Мафии"; } format(string, sizeof(string), "Ты был(а) назначен(а) лидером %s %s %s.",frak, arank, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Ты назначил(а) %s лидером %s.", giveplayer, frak); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } if(level == 0) { PlayerInfo[para1][pChar] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = 0; MedicBill[para1] = 0; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; PlayerInfo[para1][pOrigin] = 0; SpawnPlayer(para1); return 1; } if(level == 0) { PlayerInfo[para1][pChar] = 23; } else if(level == 1) { PlayerInfo[para1][pChar] = 265; } // ПОЛИЦИЯ else if(level == 2) { PlayerInfo[para1][pChar] = 164; } // ФБР else if(level == 3) { PlayerInfo[para1][pChar] = 287; } // АРМИЯ else if(level == 4) { PlayerInfo[para1][pChar] = 276; } // МЕДИКИ else if(level == 5) { PlayerInfo[para1][pChar] = 113; } // ЛКН else if(level == 6) { PlayerInfo[para1][pChar] = 120; } // ЯКУДЗА else if(level == 7) { PlayerInfo[para1][pChar] = 295; } // МЭРИЯ else if(level == 8) { PlayerInfo[para1][pChar] = 294; } // Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 295; } // РЕПОРТЁРЫ else if(level == 10) { PlayerInfo[para1][pChar] = 61; } // Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } // ЛИЦЕНЗЁРЫ else if(level == 12) { PlayerInfo[para1][pChar] = 48; } // Street Race else if(level == 13) { PlayerInfo[para1][pChar] = 270; } // Grove Street Gang else if(level == 14) { PlayerInfo[para1][pChar] = 292; } // El Coronos else if(level == 15) { PlayerInfo[para1][pChar] = 110; } // Los Santos Vagos else if(level == 16) { PlayerInfo[para1][pChar] = 104; } // The Ballas Gang else if(level == 17) { PlayerInfo[para1][pChar] = 100; } // Baikers else if(level == 18) { PlayerInfo[para1][pChar] = 120; } // Triads else if(level == 19) { PlayerInfo[para1][pChar] = 173; } // РИФА else if(level == 20) { PlayerInfo[para1][pChar] = 272 ; } // Rus else if(level == 21) { PlayerInfo[para1][pChar] = 296; } //RACERS gTeam[para1] = 21; PlayerInfo[para1][pTeam] = 21; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); PlayerInfo[giveplayerid][pRank] = 6; } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, "{FF0000}[Ошибка]{FFFFFF}: Ты не авторизован для этой команды."); } } return 1; }
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Сообщение Code
if(strcmp(cmd, "/makeleader", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREY, "{33AA33}[Использование]{FFFFFF}: /makeleader [playerid/PartOfName] [Номер Фракции]"); return 1; } /* if(level == 0) { format(string, sizeof(string), " SendClientMessage(playerid, COLOR_GREY, string); return 1;*/ new arank[64]; if(PlayerInfo[playerid][pAdmin] == 6) { arank = "Гл.Администратором"; } else if(PlayerInfo[playerid][pAdmin] == 5) { arank = "Администратором"; } else if(PlayerInfo[playerid][pAdmin] == 4) { arank = "Гл.Модератором"; } else if(PlayerInfo[playerid][pAdmin] == 3) { arank = "Модератором"; } else if(PlayerInfo[playerid][pAdmin] == 2) { arank = "Модератором"; } else if(PlayerInfo[playerid][pAdmin] == 1) { arank = "Модератором"; } else { arank = "Модератор"; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 20 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "{FF0000}[Ошибка]{FFFFFF}: Не меньше 0 и не больше 20"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 5) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pLeader] = level; PlayerInfo[para1][pRank] = 6; if(level == PlayerInfo[para1][pMember]) { new frak[64]; if(level == 1) { frak = "Полиции"; } else if(level == 3) { frak = "Армии"; } else if(level == 2) { frak = "FBI"; } else if(level == 4) { frak = "МЧС"; } else if(level == 5) { frak = "La Cosa Nostra"; } else if(level == 6) { frak = "Yakuza"; } else if(level == 7) { frak = "Адвокатов"; } else if(level == 8) { frak = "Наёмных Убийц"; } else if(level == 9) { frak = "Репортёров"; } else if(level == 10) { frak = "Такси"; } else if(level == 11) { frak = "Лицензёров"; } else if(level == 12) { frak = "Стритрейсеров"; } else if(level == 13) { frak = "The Grove Street"; } else if(level == 14) { frak = "El Coronos"; } else if(level == 15) { frak = "Los Santos Vagos"; } else if(level == 16) { frak = "The Balla's Gang"; } else if(level == 17) { frak = "Hell Angels"; } else if(level == 18) { frak = "The Triada Mafia"; } else if(level == 19) { frak = "San Fierro Rifa"; } else if(level == 20) { frak = "Русской Мафии"; } format(string, sizeof(string), "Ты был(а) назначен(а) лидером текущей фракции %s %s.", arank, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Ты назначил(а) %s лидером его текущей фракции.", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } else { new frak[64]; if(level == 1) { frak = "Полиции"; } else if(level == 3) { frak = "Армии"; } else if(level == 2) { frak = "FBI"; } else if(level == 4) { frak = "МЧС"; } else if(level == 5) { frak = "La Cosa Nostra"; } else if(level == 6) { frak = "Yakuza"; } else if(level == 7) { frak = "Адвокатов"; } else if(level == 8) { frak = "Наёмных Убийц"; } else if(level == 9) { frak = "Репортёров"; } else if(level == 10) { frak = "Такси"; } else if(level == 11) { frak = "Лицензёров"; } else if(level == 12) { frak = "Стритрейсеров"; } else if(level == 13) { frak = "The Grove Street"; } else if(level == 14) { frak = "El Coronos"; } else if(level == 15) { frak = "Los Santos Vagos"; } else if(level == 16) { frak = "The Balla's Gang"; } else if(level == 17) { frak = "Hell Angels"; } else if(level == 18) { frak = "The Triada Mafia"; } else if(level == 19) { frak = "San Fierro Rifa"; } else if(level == 20) { frak = "Русской Мафии"; } format(string, sizeof(string), "Ты был(а) назначен(а) лидером %s %s %s.",frak, arank, sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "Ты назначил(а) %s лидером %s.", giveplayer, frak); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } if(level == 0) { PlayerInfo[para1][pChar] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 3; PlayerInfo[para1][pMember] = 0; PlayerInfo[para1][pRank] = 6; PlayerInfo[para1][pChar] = 0; MedicBill[para1] = 0; new rand = random(sizeof(CIV)); SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[para1][pModel] = CIV[rand]; PlayerInfo[para1][pOrigin] = 0; SpawnPlayer(para1); return 1; } if(level == 0) { PlayerInfo[para1][pChar] = 23; } else if(level == 1) { PlayerInfo[para1][pChar] = 265; } // ПОЛИЦИЯ else if(level == 2) { PlayerInfo[para1][pChar] = 164; } // ФБР else if(level == 3) { PlayerInfo[para1][pChar] = 287; } // АРМИЯ else if(level == 4) { PlayerInfo[para1][pChar] = 276; } // МЕДИКИ else if(level == 5) { PlayerInfo[para1][pChar] = 113; } // ЛКН else if(level == 6) { PlayerInfo[para1][pChar] = 120; } // ЯКУДЗА else if(level == 7) { PlayerInfo[para1][pChar] = 295; } // МЭРИЯ else if(level == 8) { PlayerInfo[para1][pChar] = 294; } // Hitmans else if(level == 9) { PlayerInfo[para1][pChar] = 295; } // РЕПОРТЁРЫ else if(level == 10) { PlayerInfo[para1][pChar] = 61; } // Taxi Cab Company else if(level == 11) { PlayerInfo[para1][pChar] = 171; } // ЛИЦЕНЗЁРЫ else if(level == 12) { PlayerInfo[para1][pChar] = 48; } // Street Race else if(level == 13) { PlayerInfo[para1][pChar] = 270; } // Grove Street Gang else if(level == 14) { PlayerInfo[para1][pChar] = 292; } // El Coronos else if(level == 15) { PlayerInfo[para1][pChar] = 110; } // Los Santos Vagos else if(level == 16) { PlayerInfo[para1][pChar] = 104; } // The Ballas Gang else if(level == 17) { PlayerInfo[para1][pChar] = 100; } // Baikers else if(level == 18) { PlayerInfo[para1][pChar] = 120; } // Triads else if(level == 19) { PlayerInfo[para1][pChar] = 173; } // РИФА else if(level == 20) { PlayerInfo[para1][pChar] = 272 ; } // Rus else if(level == 21) { PlayerInfo[para1][pChar] = 296; } //RACERS gTeam[para1] = 21; PlayerInfo[para1][pTeam] = 21; SetPlayerSkin(para1, PlayerInfo[para1][pChar]); PlayerInfo[giveplayerid][pRank] = 6; } }//not connected } else { SendClientMessage(playerid, COLOR_GRAD1, "{FF0000}[Ошибка]{FFFFFF}: Ты не авторизован для этой команды."); } } return 1; }
Автор - admin Дата добавления - 28.01.2012 в 13:27:19
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