public OnPlayerDeath(playerid, killerid, reason) { return 1; }
public OnVehicleSpawn(vehicleid) { return 1; }
public OnVehicleDeath(vehicleid, killerid) { return 1; }
public OnPlayerText(playerid, text[]) { return 1; }
public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/cs", cmdtext, true, 10) == 0) { dm[playerid] = 1; SendClientMessage(playerid,0xFF66FFAA," Сs зона"); SendClientMessage(playerid,0xFF66FFAA," Чтобы выйти набери /exit"); GetPlayerName(playerid, var0, 256); switch(random(4)) { case 0: SetPlayerPos(playerid,3926.3169,1431.3483,796.7238); case 1: SetPlayerPos(playerid,3957.4861,1382.3455,796.7026); case 2: SetPlayerPos(playerid,3877.1238,1384.2760,792.2589); case 3: SetPlayerPos(playerid,3846.9773,1465.6648,796.7394); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,24,1000000); GivePlayerWeapon(playerid,30,1000000); GivePlayerWeapon(playerid,25,1000000); SetPlayerHealth(playerid,150.0); SetPlayerArmour(playerid,150); return 1; } if (strcmp("/dm4", cmdtext, true, 10) == 0) { dm[playerid] = 1; SendClientMessage(playerid,0xFF66FFAA," Dm зона"); SendClientMessage(playerid,0xFF66FFAA," Чтобы выйти набери /exit"); GetPlayerName(playerid, var0, 256); switch(random(4)) { case 0: SetPlayerPos(playerid,-386.4297,4671.5122,9.7923); case 1: SetPlayerPos(playerid,-406.43777466,4658.14990234,11.47199249); case 2: SetPlayerPos(playerid,-379.0026,4655.9087,15.3352); case 3: SetPlayerPos(playerid,-386.4297,4671.5122,9.7923); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,34,1000000); GivePlayerWeapon(playerid,31,1000000); GivePlayerWeapon(playerid,24,1000000); GivePlayerWeapon(playerid,29,1000000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,1000); return 1; }
if (strcmp("/dm3", cmdtext, true, 10) == 0) { dm[playerid] = 1; SendClientMessage(playerid,0xFF66FFAA," Dm зона 3"); SendClientMessage(playerid,COLOR_GREEN,"Чтобы выйти набери /exit"); switch(random(4)) { case 0: SetPlayerPos(playerid,-1278.0394287109,2517.8068847656,87.562); case 1: SetPlayerPos(playerid,-1318.1508,2492.4722,87.0520); case 2: SetPlayerPos(playerid,-1315.0066,2542.2549,87.7422); case 3: SetPlayerPos(playerid,-1326.5261,2527.7788,89.9844); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,24,1000000); GivePlayerWeapon(playerid,27,1000000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid,30); return 1; } if (strcmp("/dm5", cmdtext, true, 10) == 0) { dm[playerid] = 1; SendClientMessage(playerid,COLOR_GREEN,"Вы на ДМ зоне"); SendClientMessage(playerid,COLOR_GREEN,"Чтобы выйти набери /exit"); ResetPlayerWeapons(playerid); switch(random(3)) { case 0: SetPlayerPos(playerid,3664.520,1147.802,17.97); case 1: SetPlayerPos(playerid,3569.44238,1139.44995,26); case 2: SetPlayerPos(playerid,3721.75,1142.615,23.87340); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,26,10000); SetPlayerHealth(playerid,100.0); return 1; }
if (strcmp("/dm2", cmdtext, true, 10) == 0) { dm[playerid] = 1; SendClientMessage(playerid,COLOR_GREEN,"Вы на ДМ зоне"); SendClientMessage(playerid,COLOR_GREEN,"Чтобы выйти набери /exit"); switch(random(4)) { case 0: SetPlayerPos(playerid,495.11209106,-1406.32165527,1386.29370117); case 1: SetPlayerPos(playerid,492.8149,-1374.1240,1383.9365); case 2: SetPlayerPos(playerid,525.9021,-1379.0443,1384.2189); case 3: SetPlayerPos(playerid,521.2842,-1410.7432,1389.4102); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,24,1000000); GivePlayerWeapon(playerid,25,1000000); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); return 1; } if (strcmp("/exit", cmdtext, true, 10) == 0) { dm[playerid] = 0; ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,24,500); GivePlayerWeapon(playerid,31,1000); GivePlayerWeapon(playerid,29,1000); OnPlayerSpawn(playerid); return 1; } if (strcmp("/dm", cmdtext, true, 10) == 0) { dm[playerid] = 1; SendClientMessage(playerid,COLOR_GREEN,"Вы на ДМ зоне"); SendClientMessage(playerid,COLOR_GREEN,"Чтобы выйти набери /exit"); ResetPlayerWeapons(playerid); GetPlayerName(playerid, var0, 256); switch(random(3)) { case 0: SetPlayerPos(playerid,-1468.2986,1489.7844,8.2578); case 1: SetPlayerPos(playerid,-1378.0688,1494.4780,16.3203); case 2: SetPlayerPos(playerid,-1420.5660,1484.8091,11.8084); } ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid,4,1); GivePlayerWeapon(playerid,24,50); GivePlayerWeapon(playerid,27,50); SetPlayerHealth(playerid,100.0); SetPlayerArmour(playerid, 100); return 1; }
return 0; }
Почему после смерти он спавница на дм3??? Как исправить? Уже скриптом сделал из мода вытащил! Ничто не останавливает полет мысли программиста , как компилятор! + не помешает
Сообщение отредактировал [MTA]MaPeR5518 - Воскресенье, 31.07.2011, 08:41:53