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Модератор форума: [east_side]_trane, drifter-dron, valych, admin  
[NEW] Мобильник на тексдравах
Serega_ShiniwolfДата: Пятница, 04.02.2011, 17:35:04 | Сообщение # 1

Группа: Пользователи
Сообщений: 45
Здравствуйте в уроке я раскажу как сделать мобильник на текстдрайвах,думаю многим это понадобится и многие это хорошо оценят.Я это выкладываю не для чтобы вы это обсирали или комментировали,автор не я.Я это выложил для того чтобы ставили на свои сервера и пользовались.Ну что приступим:
Тексдравы строились на чистенькой ГТА с русификатором от какой-то там команды SL.

Место для построения скрипта - cream life game mode v.1.2

И так.
Для начала мы создадим сами тексдравы в отдельном паблике.
Для этого добавляем этот код в (желательно) конец вашего мода:

Code
public Mobilka(playerid)  
{  
TM1[playerid] = TextDrawCreate(176.000000,121.000000,"             ");  
TM2[playerid] = TextDrawCreate(165.000000,139.000000,"       ");  
TM3[playerid] = TextDrawCreate(87.000000,260.000000,"1  2  3");  
TM4[playerid] = TextDrawCreate(86.000000,279.000000,"4  5  6");  
TM5[playerid] = TextDrawCreate(87.000000,297.000000,"7  8  9");  
TM6[playerid] = TextDrawCreate(126.000000,316.000000," #");  
TM7[playerid] = TextDrawCreate(115.000000,244.000000,"@");  
TM8[playerid] = TextDrawCreate(82.000000,314.000000," @");  
TM9[playerid] = TextDrawCreate(87.000000,121.000000,"nokia");  
TM10[playerid] = TextDrawCreate(113.000000,323.000000," <>");  
TextDrawUseBox(TM1[playerid],1);  
TextDrawBoxColor(TM1[playerid],0x00000099);  
TextDrawTextSize(TM1[playerid],71.000000,-20.000000);  
TextDrawUseBox(TM2[playerid],1);  
TextDrawBoxColor(TM2[playerid],0xffffff99);  
TextDrawTextSize(TM2[playerid],81.000000,46.000000);  
TextDrawAlignment(TM1[playerid],0);  
TextDrawAlignment(TM2[playerid],0);  
TextDrawAlignment(TM3[playerid],0);  
TextDrawAlignment(TM4[playerid],0);  
TextDrawAlignment(TM5[playerid],0);  
TextDrawAlignment(TM6[playerid],0);  
TextDrawAlignment(TM7[playerid],0);  
TextDrawAlignment(TM8[playerid],0);  
TextDrawAlignment(TM9[playerid],0);  
TextDrawAlignment(TM10[playerid],0);  
TextDrawBackgroundColor(TM1[playerid],0x00000099);  
TextDrawBackgroundColor(TM2[playerid],0x000000ff);  
TextDrawBackgroundColor(TM3[playerid],0xffff0033);  
TextDrawBackgroundColor(TM4[playerid],0xffff0033);  
TextDrawBackgroundColor(TM5[playerid],0xffff0033);  
TextDrawBackgroundColor(TM6[playerid],0xffff0033);  
TextDrawBackgroundColor(TM7[playerid],0xff000066);  
TextDrawBackgroundColor(TM8[playerid],0xffff0033);  
TextDrawBackgroundColor(TM9[playerid],0xff000033);  
TextDrawBackgroundColor(TM10[playerid],0xff000033);  
TextDrawFont(TM1[playerid],3);  
TextDrawLetterSize(TM1[playerid],2.900000,2.000000);  
TextDrawFont(TM2[playerid],3);  
TextDrawLetterSize(TM2[playerid],-0.300000,1.899999);  
TextDrawFont(TM3[playerid],3);  
TextDrawLetterSize(TM3[playerid],0.699999,2.200000);  
TextDrawFont(TM4[playerid],3);  
TextDrawLetterSize(TM4[playerid],0.699999,2.099999);  
TextDrawFont(TM5[playerid],3);  
TextDrawLetterSize(TM5[playerid],0.699999,1.800000);  
TextDrawFont(TM6[playerid],3);  
TextDrawLetterSize(TM6[playerid],1.000000,1.000000);  
TextDrawFont(TM7[playerid],2);  
TextDrawLetterSize(TM7[playerid],2.100000,1.900000);  
TextDrawFont(TM8[playerid],1);  
TextDrawLetterSize(TM8[playerid],1.300000,1.100000);  
TextDrawFont(TM9[playerid],2);  
TextDrawLetterSize(TM9[playerid],0.599999,1.400000);  
TextDrawFont(TM10[playerid],3);  
TextDrawLetterSize(TM10[playerid],0.299999,1.600000);  
TextDrawColor(TM1[playerid],0xffffffff);  
TextDrawColor(TM2[playerid],0xffffffff);  
TextDrawColor(TM3[playerid],0xffffffff);  
TextDrawColor(TM4[playerid],0xffffffff);  
TextDrawColor(TM5[playerid],0xffffffff);  
TextDrawColor(TM6[playerid],0xffffffff);  
TextDrawColor(TM7[playerid],0xffffffff);  
TextDrawColor(TM8[playerid],0xffffffff);  
TextDrawColor(TM9[playerid],0xffffffff);  
TextDrawColor(TM10[playerid],0xffffffff);  
TextDrawSetOutline(TM1[playerid],1);  
TextDrawSetOutline(TM2[playerid],1);  
TextDrawSetOutline(TM3[playerid],1);  
TextDrawSetOutline(TM4[playerid],1);  
TextDrawSetOutline(TM5[playerid],1);  
TextDrawSetOutline(TM6[playerid],1);  
TextDrawSetOutline(TM7[playerid],1);  
TextDrawSetOutline(TM8[playerid],1);  
TextDrawSetOutline(TM9[playerid],1);  
TextDrawSetOutline(TM10[playerid],1);  
TextDrawSetProportional(TM1[playerid],1);  
TextDrawSetProportional(TM2[playerid],1);  
TextDrawSetProportional(TM3[playerid],1);  
TextDrawSetProportional(TM4[playerid],1);  
TextDrawSetProportional(TM5[playerid],1);  
TextDrawSetProportional(TM6[playerid],1);  
TextDrawSetProportional(TM7[playerid],1);  
TextDrawSetProportional(TM8[playerid],1);  
TextDrawSetProportional(TM9[playerid],1);  
TextDrawSetProportional(TM10[playerid],1);  
TextDrawSetShadow(TM1[playerid],1);  
TextDrawSetShadow(TM2[playerid],1);  
TextDrawSetShadow(TM3[playerid],1);  
TextDrawSetShadow(TM4[playerid],1);  
TextDrawSetShadow(TM5[playerid],1);  
TextDrawSetShadow(TM6[playerid],1);  
TextDrawSetShadow(TM7[playerid],1);  
TextDrawSetShadow(TM8[playerid],1);  
TextDrawSetShadow(TM9[playerid],1);  
TextDrawSetShadow(TM10[playerid],1);  

//Òèïî ïàíåëüêà..  
TM11[playerid] = TextDrawCreate(148.000000,139.000000,"]]]]]");  
TM12[playerid] = TextDrawCreate(87.000000,137.000000,"||||||||||");  
TM13[playerid] = TextDrawCreate(102.000000,160.000000,"alarm");  
TM14[playerid] = TextDrawCreate(106.000000,181.000000," 123456");  
TM15[playerid] = TextDrawCreate(106.000000,228.000000,"menu");  
TM16[playerid] = TextDrawCreate(94.000000,201.000000,"66:66");  
TextDrawAlignment(TM11[playerid],0);  
TextDrawAlignment(TM12[playerid],0);  
TextDrawAlignment(TM13[playerid],0);  
TextDrawAlignment(TM14[playerid],0);  
TextDrawAlignment(TM15[playerid],0);  
TextDrawAlignment(TM16[playerid],0);  
TextDrawBackgroundColor(TM11[playerid],0x0000ff33);  
TextDrawBackgroundColor(TM12[playerid],0x0000ff33);  
TextDrawBackgroundColor(TM13[playerid],0xff000033);  
TextDrawBackgroundColor(TM14[playerid],0x000000ff);  
TextDrawBackgroundColor(TM15[playerid],0x0000ff33);  
TextDrawBackgroundColor(TM16[playerid],0x000000ff);  
TextDrawFont(TM11[playerid],3);  
TextDrawLetterSize(TM11[playerid],0.199999,0.799999);  
TextDrawFont(TM12[playerid],3);  
TextDrawLetterSize(TM12[playerid],0.099999,2.300002);  
TextDrawFont(TM13[playerid],2);  
TextDrawLetterSize(TM13[playerid],0.299999,2.499999);  
TextDrawFont(TM14[playerid],2);  
TextDrawLetterSize(TM14[playerid],0.199999,2.200000);  
TextDrawFont(TM15[playerid],1);  
TextDrawLetterSize(TM15[playerid],0.399999,1.800000);  
TextDrawFont(TM16[playerid],2);  
TextDrawLetterSize(TM16[playerid],0.499999,2.600000);  
TextDrawColor(TM11[playerid],0xffffffff);  
TextDrawColor(TM12[playerid],0xffffffff);  
TextDrawColor(TM13[playerid],0xffffffff);  
TextDrawColor(TM14[playerid],0xffffffff);  
TextDrawColor(TM15[playerid],0xffffffff);  
TextDrawColor(TM16[playerid],0xffffffff);  
TextDrawSetOutline(TM11[playerid],1);  
TextDrawSetOutline(TM12[playerid],1);  
TextDrawSetOutline(TM13[playerid],1);  
TextDrawSetOutline(TM14[playerid],1);  
TextDrawSetOutline(TM15[playerid],1);  
TextDrawSetOutline(TM16[playerid],1);  
TextDrawSetProportional(TM11[playerid],1);  
TextDrawSetProportional(TM12[playerid],1);  
TextDrawSetProportional(TM13[playerid],1);  
TextDrawSetProportional(TM14[playerid],1);  
TextDrawSetProportional(TM15[playerid],1);  
TextDrawSetProportional(TM16[playerid],1);  
TextDrawSetShadow(TM11[playerid],1);  
TextDrawSetShadow(TM12[playerid],1);  
TextDrawSetShadow(TM13[playerid],1);  
TextDrawSetShadow(TM14[playerid],1);  
TextDrawSetShadow(TM15[playerid],1);  
TextDrawSetShadow(TM16[playerid],1);  
return 1;  
}

Добавлено (04.02.2011, 17:30)
---------------------------------------------
Далее ко всем forward добавим: forward Mobilka(playerid);

Далее ко всем new добавляем эти:

Code
new Text:TM1[MAX_PLAYERS];  
new Text:TM2[MAX_PLAYERS];  
new Text:TM3[MAX_PLAYERS];  
new Text:TM4[MAX_PLAYERS];  
new Text:TM5[MAX_PLAYERS];  
new Text:TM6[MAX_PLAYERS];  
new Text:TM7[MAX_PLAYERS];  
new Text:TM8[MAX_PLAYERS];  
new Text:TM9[MAX_PLAYERS];  
new Text:TM10[MAX_PLAYERS];  
new Text:TM11[MAX_PLAYERS];  
new Text:TM12[MAX_PLAYERS];  
new Text:TM13[MAX_PLAYERS];  
new Text:TM14[MAX_PLAYERS];  
new Text:TM15[MAX_PLAYERS];  
new Text:TM16[MAX_PLAYERS];

Отлично, идем дальше.

Для того что бы каждому игроку создавался свой тексдрав мы в public OnPlayerConnect

должны добавить вот это чудо:
Mobilka(playerid);
Далее когда игроку начнут звонить нам необходимо вывести наш мобильничеГ на экран и тем самым прописав в одном из тексдравов номер звонящего.

Для этого добавляем в команду /call эту шнягу:

Code
TextDrawShowForPlayer(playerid, TM1[playerid]);  
    TextDrawShowForPlayer(playerid, TM2[playerid]);  
    TextDrawShowForPlayer(playerid, TM3[playerid]);  
    TextDrawShowForPlayer(playerid, TM4[playerid]);  
    TextDrawShowForPlayer(playerid, TM5[playerid]);  
    TextDrawShowForPlayer(playerid, TM6[playerid]);  
    TextDrawShowForPlayer(playerid, TM7[playerid]);  
    TextDrawShowForPlayer(playerid, TM8[playerid]);  
    TextDrawShowForPlayer(playerid, TM9[playerid]);  
    TextDrawShowForPlayer(playerid, TM10[playerid]);  
    TextDrawShowForPlayer(playerid, TM11[playerid]);  
    TextDrawShowForPlayer(playerid, TM12[playerid]);  
    TextDrawShowForPlayer(playerid, TM13[playerid]);  
    TextDrawShowForPlayer(playerid, TM14[playerid]);  
    TextDrawShowForPlayer(playerid, TM15[playerid]);  
    TextDrawShowForPlayer(playerid, TM16[playerid]);  
    new stmob[MAX_PLAYERS];  
    new minm;  
    new secm;  
    new stringm[50];  
    gettime(minm, secm);  
    stmob[playerid] = PlayerInfo[playerid][pPnumber];  
    TextDrawSetString(TM14[playerid], stmob[playerid]);  
    format(stringm, sizeof(stringm), "%d:%d", minm,secm);  
    TextDrawSetString(TM16[playerid], stringm);

Добавляйте этот код после строк типа:

if(IsAtPayphone(playerid)) format(string, sizeof(string), " Мобилка звонит кэп, введи (/Pickup) и поднеми трубку."); //modif
else format(string, sizeof(string), " А тут че та тоже , введи (/Pickup) Звонит чел с номером: %d", PlayerInfo[playerid][pPnumber]); //modif
//format(string, sizeof(string), "Ваша мобила звонит. оО: %s", sendername);
SendClientMessage(giveplayerid, COLOR_YELLOW2, string);

Теперь у меня он выглядит вот так:

Добавлено (04.02.2011, 17:33)
---------------------------------------------

Code
if(strcmp(cmd, "/call", true) == 0)  
    {  
        if(IsPlayerConnected(playerid))  
     {  
      tmp = strtok(cmdtext, idx);  
      if(!strlen(tmp))  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "ÈÍÔÎ: /call [phonenumber]");  
       return 1;  
      }  
      if(PhoneOnline[playerid] == 1)  
      {  
          SendClientMessage(playerid, COLOR_GRAD2, "Âàø ìîáèëüíûé âûêëþ÷åí! Ïðåæäå ÷åì çâîíèòü - âêëþ÷èòå åãî! (/togphone)");  
          return 1;  
      }  
      if(PlayerInfo[playerid][pJailed] > 0)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Ó âàñ îòîáðàëè òåëåôîí íà âðåìÿ çàêëþ÷åíèÿ.");  
       return 1;  
      }  
      if(PlayerInfo[playerid][pPnumber] == 0)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Ó âàñ íåò ìîáèëüíîãî òåëåôîíà òåëåôîíà.");  
       return 1;  
      }  
      if(PlayerCuffed[playerid] > 0)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Âû íå ìîæåòå ïîçâîíèòü, ò.ê. ó âàñ çàíÿòû ðóêè!");  
       return 1;  
      }  
      if(PlayerInfo[playerid][pTA] <= 0)  
      {  
          SendClientMessage(playerid, COLOR_GRAD1, "Âàø íîìåð çàáëîêèðîâàí. Âàì íåîáõîäèìî ïîïîëíèòü áàëàíñ.");  
          SendClientMessage(playerid, COLOR_GRAD2, "ÈÍÔÎ: Ýòî ìîæíî ñäåëàòü â ëþáîì ìàãàçèíå èç ñåòè 24\7.");  
          SendClientMessage(playerid, COLOR_GRAD3, "ÈÍÔÎ: /account [money] ÷òîáû ïîïîëíèòü âàø ñ÷åò.");  
       return 1;  
      }  
      if(Mobile[playerid] != 255)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Âû óæå çâîíèòå!");  
       return 1;  
      }  
      GetPlayerName(playerid, sendername, sizeof(sendername));  
      format(string, sizeof(string), "* %s íaáupaeò íoìep.", sendername);  
      ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
      new phonenumb = strval(tmp);  
      SetPlayerSpecialAction ( playerid , SPECIAL_ACTION_USECELLPHONE );  
      if(phonenumb == 911)  
      {  
       SendClientMessage(playerid, COLOR_ALLDEPT, "ÄÈÑÏÅÒ×ÅÐ: Êîãî âû õîòèòå âûçâàòü? ïîëèöèþ (02) èëè ìåäèêà (03) ");  
       Mobile[playerid] = 911;  
       return 1;  
      }  
      if(phonenumb == PlayerInfo[playerid][pPnumber])  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "** Àáîíåíò çàíÿò **");  
       SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
       return 1;  
      }  
      for(new i = 0; i < MAX_PLAYERS; i++)  
      {  
       if(IsPlayerConnected(i))  
       {  
        if(PlayerInfo[i][pPnumber] == phonenumb && phonenumb != 0)  
        {  
         giveplayerid = i;  
         Mobile[playerid] = giveplayerid; //caller connecting  
         if(IsPlayerConnected(giveplayerid))  
         {  
             if(giveplayerid != INVALID_PLAYER_ID)  
             {  
                 if(PhoneOnline[giveplayerid] > 0)  
                 {  
                     SendClientMessage(playerid, COLOR_GREY, "** Àáîíåíò íåäîñòóïåí **");  
                     SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
                    return 1;  
                 }  
                 if(PlayerInfo[giveplayerid][pJailed] > 0)  
                 {  
                     SendClientMessage(playerid, COLOR_GREY, "** Àáîíåíò íåäîñòóïåí **");  
                     SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
                     return 1;  
                 }  
           if (Mobile[giveplayerid] == 255)  
           {  
               if(IsAtPayphone(playerid)) format(string, sizeof(string), " Âàø òåëåôîí çàçâîíèë, ââåäèòå (/Pickup) Âûçûâàåò: Íåèçâåñòíûé âõîäÿùèé"); //modif  
            else format(string, sizeof(string), " Âàø òåëåôîí çàçâîíèë, ââåäèòå (/Pickup) Âûçûâàåò: %d", PlayerInfo[playerid][pPnumber]); //modif  
           //    format(string, sizeof(string), "Baø ìoáuëüíuk çâoíuò. Aáoíeíò: %s", sendername);  
            SendClientMessage(giveplayerid, COLOR_YELLOW2, string);  
               
    TextDrawShowForPlayer(playerid, TM1[playerid]);  
    TextDrawShowForPlayer(playerid, TM2[playerid]);  
    TextDrawShowForPlayer(playerid, TM3[playerid]);  
    TextDrawShowForPlayer(playerid, TM4[playerid]);  
    TextDrawShowForPlayer(playerid, TM5[playerid]);  
    TextDrawShowForPlayer(playerid, TM6[playerid]);  
    TextDrawShowForPlayer(playerid, TM7[playerid]);  
    TextDrawShowForPlayer(playerid, TM8[playerid]);  
    TextDrawShowForPlayer(playerid, TM9[playerid]);  
    TextDrawShowForPlayer(playerid, TM10[playerid]);  
    TextDrawShowForPlayer(playerid, TM11[playerid]);  
    TextDrawShowForPlayer(playerid, TM12[playerid]);  
    TextDrawShowForPlayer(playerid, TM13[playerid]);  
    TextDrawShowForPlayer(playerid, TM14[playerid]);  
    TextDrawShowForPlayer(playerid, TM15[playerid]);  
    TextDrawShowForPlayer(playerid, TM16[playerid]);  
    new stmob[MAX_PLAYERS];  
    new minm;  
    new secm;  
    new stringm[50];  
    gettime(minm, secm);  
    stmob[playerid] = PlayerInfo[playerid][pPnumber];  
    TextDrawSetString(TM14[playerid], stmob[playerid]);  
    format(stringm, sizeof(stringm), "%d:%d", minm,secm);  
    TextDrawSetString(TM16[playerid], stringm);  
               
            GetPlayerName(giveplayerid, sendername, sizeof(sendername));  
            RingTone[giveplayerid] = 10;  
            format(string, sizeof(string), "** Ó %s çâîíèò òåëåôîí.", sendername);  
            ProxDetector(30.0, i, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
            CellTime[playerid] = 1;  
            if(IsAtPayphone(playerid))  
            {  
                     Payphone[playerid]=1;  
                     TogglePlayerControllable(playerid,0);  
            }  
            return 1;  
           }  
          }  
         }  
        }  
       }  
      }  
      SendClientMessage(playerid, COLOR_GRAD2, "** Àáîíåíò çàíÿò **");  
      SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
     }  
     return 1;  
    }

Теперь что бы при кидании трубки мобилка исчезала мы сделаем в команде /h (у меня так)
Следующее:
После строки типа *Вы закончили разговор*
Вставьте этот код:
TextDrawHideForPlayer(playerid, TM1[playerid]);
TextDrawHideForPlayer(playerid, TM2[playerid]);
TextDrawHideForPlayer(playerid, TM3[playerid]);
TextDrawHideForPlayer(playerid, TM4[playerid]);
TextDrawHideForPlayer(playerid, TM5[playerid]);
TextDrawHideForPlayer(playerid, TM6[playerid]);
TextDrawHideForPlayer(playerid, TM7[playerid]);
TextDrawHideForPlayer(playerid, TM8[playerid]);
TextDrawHideForPlayer(playerid, TM9[playerid]);
TextDrawHideForPlayer(playerid, TM10[playerid]);
TextDrawHideForPlayer(playerid, TM11[playerid]);
TextDrawHideForPlayer(playerid, TM12[playerid]);
TextDrawHideForPlayer(playerid, TM13[playerid]);
TextDrawHideForPlayer(playerid, TM14[playerid]);
TextDrawHideForPlayer(playerid, TM15[playerid]);
TextDrawHideForPlayer(playerid, TM16[playerid]);

Ну вот вроде бы с высвечиванием мобильника на экране по звонку другого игрока мы сделали.
Теперь сделаем простенькую шнягу которая будет показывать нам "просто" время на мобильнике.

Для этого в комманду /time добавьте, после подобных строк!!!

Code
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite);  
       }  
      }  
      GameTextForPlayer(playerid, string, 5000, 1);

Добавляем:
Code
new minm;  
     new secm;  
     new stringm[20];  
     gettime(minm, secm);  
     format(stringm, sizeof(stringm), "%d:%d", minm,secm);  
      TextDrawSetString(TM16[playerid], stringm);  
      TextDrawShowForPlayer(playerid, TM1[playerid]);  
      TextDrawShowForPlayer(playerid, TM2[playerid]);  
    TextDrawShowForPlayer(playerid, TM3[playerid]);  
    TextDrawShowForPlayer(playerid, TM4[playerid]);  
    TextDrawShowForPlayer(playerid, TM5[playerid]);  
    TextDrawShowForPlayer(playerid, TM6[playerid]);  
    TextDrawShowForPlayer(playerid, TM7[playerid]);  
    TextDrawShowForPlayer(playerid, TM8[playerid]);  
    TextDrawShowForPlayer(playerid, TM9[playerid]);  
    TextDrawShowForPlayer(playerid, TM10[playerid]);  
    TextDrawShowForPlayer(playerid, TM11[playerid]);  
    TextDrawShowForPlayer(playerid, TM12[playerid]);  
    TextDrawShowForPlayer(playerid, TM15[playerid]);  
    TextDrawShowForPlayer(playerid, TM16[playerid]);  
    SendClientMessage(playerid, COLOR_GRAD2, "Введите /pomo что бы убрать мобильник.");

Добавлено (04.02.2011, 17:35)
---------------------------------------------
Ну и добавим наше /pomo, можно прямо после комманды /time :

Code
if(strcmp(cmd, "/pomo", true) == 0)  
    {  
        if(IsPlayerConnected(playerid))  
     {  
      new stringm[20];  
      new minm;  
      new secm;  
        GetPlayerName(playerid, sendername, sizeof(sendername));  
         format(string, sizeof(string), "* %s Уберает мобильник.", sendername);  
      ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
      TextDrawHideForPlayer(playerid, TM1[playerid]);  
      TextDrawHideForPlayer(playerid, TM2[playerid]);  
    TextDrawHideForPlayer(playerid, TM3[playerid]);  
    TextDrawHideForPlayer(playerid, TM4[playerid]);  
    TextDrawHideForPlayer(playerid, TM5[playerid]);  
    TextDrawHideForPlayer(playerid, TM6[playerid]);  
    TextDrawHideForPlayer(playerid, TM7[playerid]);  
    TextDrawHideForPlayer(playerid, TM8[playerid]);  
    TextDrawHideForPlayer(playerid, TM9[playerid]);  
    TextDrawHideForPlayer(playerid, TM10[playerid]);  
    TextDrawHideForPlayer(playerid, TM11[playerid]);  
    TextDrawHideForPlayer(playerid, TM12[playerid]);  
TextDrawHideForPlayer(playerid, TM13[playerid]);  
TextDrawHideForPlayer(playerid, TM14[playerid]);  
    TextDrawHideForPlayer(playerid, TM15[playerid]);  
    TextDrawHideForPlayer(playerid, TM16[playerid]);  
     }  
     return 1;  
    }

Ну и на конец сделаем такую операцию:
В public OnPlayerDisconnect
Code
Delete3DTextLabel(TM1[playerid]);  
Delete3DTextLabel(TM2[playerid]);  
Delete3DTextLabel(TM3[playerid]);  
Delete3DTextLabel(TM4[playerid]);  
Delete3DTextLabel(TM5[playerid]);  
Delete3DTextLabel(TM6[playerid]);  
Delete3DTextLabel(TM7[playerid]);  
Delete3DTextLabel(TM8[playerid]);  
Delete3DTextLabel(TM9[playerid]);  
Delete3DTextLabel(TM10[playerid]);  
Delete3DTextLabel(TM11[playerid]);  
Delete3DTextLabel(TM12[playerid]);  
Delete3DTextLabel(TM13[playerid]);  
Delete3DTextLabel(TM14[playerid]);  
Delete3DTextLabel(TM15[playerid]);  
Delete3DTextLabel(TM16[playerid]);

Вот и всё.
Сам оригинал того как выглядит мобильник:


Автор этого скрипта SMOUK


[color=red][i][b]Мои Разроботки![/b][/i][/color]
[b][i][FS] Just Click Admin 3 %100
[GM] Original Gangster Life v.2.7.9 %100
[GM] Game World v.1.0.0 %32[/i][/b]
 
СообщениеЗдравствуйте в уроке я раскажу как сделать мобильник на текстдрайвах,думаю многим это понадобится и многие это хорошо оценят.Я это выкладываю не для чтобы вы это обсирали или комментировали,автор не я.Я это выложил для того чтобы ставили на свои сервера и пользовались.Ну что приступим:
Тексдравы строились на чистенькой ГТА с русификатором от какой-то там команды SL.

Место для построения скрипта - cream life game mode v.1.2

И так.
Для начала мы создадим сами тексдравы в отдельном паблике.
Для этого добавляем этот код в (желательно) конец вашего мода:

Code
public Mobilka(playerid)  
{  
TM1[playerid] = TextDrawCreate(176.000000,121.000000,"             ");  
TM2[playerid] = TextDrawCreate(165.000000,139.000000,"       ");  
TM3[playerid] = TextDrawCreate(87.000000,260.000000,"1  2  3");  
TM4[playerid] = TextDrawCreate(86.000000,279.000000,"4  5  6");  
TM5[playerid] = TextDrawCreate(87.000000,297.000000,"7  8  9");  
TM6[playerid] = TextDrawCreate(126.000000,316.000000," #");  
TM7[playerid] = TextDrawCreate(115.000000,244.000000,"@");  
TM8[playerid] = TextDrawCreate(82.000000,314.000000," @");  
TM9[playerid] = TextDrawCreate(87.000000,121.000000,"nokia");  
TM10[playerid] = TextDrawCreate(113.000000,323.000000," <>");  
TextDrawUseBox(TM1[playerid],1);  
TextDrawBoxColor(TM1[playerid],0x00000099);  
TextDrawTextSize(TM1[playerid],71.000000,-20.000000);  
TextDrawUseBox(TM2[playerid],1);  
TextDrawBoxColor(TM2[playerid],0xffffff99);  
TextDrawTextSize(TM2[playerid],81.000000,46.000000);  
TextDrawAlignment(TM1[playerid],0);  
TextDrawAlignment(TM2[playerid],0);  
TextDrawAlignment(TM3[playerid],0);  
TextDrawAlignment(TM4[playerid],0);  
TextDrawAlignment(TM5[playerid],0);  
TextDrawAlignment(TM6[playerid],0);  
TextDrawAlignment(TM7[playerid],0);  
TextDrawAlignment(TM8[playerid],0);  
TextDrawAlignment(TM9[playerid],0);  
TextDrawAlignment(TM10[playerid],0);  
TextDrawBackgroundColor(TM1[playerid],0x00000099);  
TextDrawBackgroundColor(TM2[playerid],0x000000ff);  
TextDrawBackgroundColor(TM3[playerid],0xffff0033);  
TextDrawBackgroundColor(TM4[playerid],0xffff0033);  
TextDrawBackgroundColor(TM5[playerid],0xffff0033);  
TextDrawBackgroundColor(TM6[playerid],0xffff0033);  
TextDrawBackgroundColor(TM7[playerid],0xff000066);  
TextDrawBackgroundColor(TM8[playerid],0xffff0033);  
TextDrawBackgroundColor(TM9[playerid],0xff000033);  
TextDrawBackgroundColor(TM10[playerid],0xff000033);  
TextDrawFont(TM1[playerid],3);  
TextDrawLetterSize(TM1[playerid],2.900000,2.000000);  
TextDrawFont(TM2[playerid],3);  
TextDrawLetterSize(TM2[playerid],-0.300000,1.899999);  
TextDrawFont(TM3[playerid],3);  
TextDrawLetterSize(TM3[playerid],0.699999,2.200000);  
TextDrawFont(TM4[playerid],3);  
TextDrawLetterSize(TM4[playerid],0.699999,2.099999);  
TextDrawFont(TM5[playerid],3);  
TextDrawLetterSize(TM5[playerid],0.699999,1.800000);  
TextDrawFont(TM6[playerid],3);  
TextDrawLetterSize(TM6[playerid],1.000000,1.000000);  
TextDrawFont(TM7[playerid],2);  
TextDrawLetterSize(TM7[playerid],2.100000,1.900000);  
TextDrawFont(TM8[playerid],1);  
TextDrawLetterSize(TM8[playerid],1.300000,1.100000);  
TextDrawFont(TM9[playerid],2);  
TextDrawLetterSize(TM9[playerid],0.599999,1.400000);  
TextDrawFont(TM10[playerid],3);  
TextDrawLetterSize(TM10[playerid],0.299999,1.600000);  
TextDrawColor(TM1[playerid],0xffffffff);  
TextDrawColor(TM2[playerid],0xffffffff);  
TextDrawColor(TM3[playerid],0xffffffff);  
TextDrawColor(TM4[playerid],0xffffffff);  
TextDrawColor(TM5[playerid],0xffffffff);  
TextDrawColor(TM6[playerid],0xffffffff);  
TextDrawColor(TM7[playerid],0xffffffff);  
TextDrawColor(TM8[playerid],0xffffffff);  
TextDrawColor(TM9[playerid],0xffffffff);  
TextDrawColor(TM10[playerid],0xffffffff);  
TextDrawSetOutline(TM1[playerid],1);  
TextDrawSetOutline(TM2[playerid],1);  
TextDrawSetOutline(TM3[playerid],1);  
TextDrawSetOutline(TM4[playerid],1);  
TextDrawSetOutline(TM5[playerid],1);  
TextDrawSetOutline(TM6[playerid],1);  
TextDrawSetOutline(TM7[playerid],1);  
TextDrawSetOutline(TM8[playerid],1);  
TextDrawSetOutline(TM9[playerid],1);  
TextDrawSetOutline(TM10[playerid],1);  
TextDrawSetProportional(TM1[playerid],1);  
TextDrawSetProportional(TM2[playerid],1);  
TextDrawSetProportional(TM3[playerid],1);  
TextDrawSetProportional(TM4[playerid],1);  
TextDrawSetProportional(TM5[playerid],1);  
TextDrawSetProportional(TM6[playerid],1);  
TextDrawSetProportional(TM7[playerid],1);  
TextDrawSetProportional(TM8[playerid],1);  
TextDrawSetProportional(TM9[playerid],1);  
TextDrawSetProportional(TM10[playerid],1);  
TextDrawSetShadow(TM1[playerid],1);  
TextDrawSetShadow(TM2[playerid],1);  
TextDrawSetShadow(TM3[playerid],1);  
TextDrawSetShadow(TM4[playerid],1);  
TextDrawSetShadow(TM5[playerid],1);  
TextDrawSetShadow(TM6[playerid],1);  
TextDrawSetShadow(TM7[playerid],1);  
TextDrawSetShadow(TM8[playerid],1);  
TextDrawSetShadow(TM9[playerid],1);  
TextDrawSetShadow(TM10[playerid],1);  

//Òèïî ïàíåëüêà..  
TM11[playerid] = TextDrawCreate(148.000000,139.000000,"]]]]]");  
TM12[playerid] = TextDrawCreate(87.000000,137.000000,"||||||||||");  
TM13[playerid] = TextDrawCreate(102.000000,160.000000,"alarm");  
TM14[playerid] = TextDrawCreate(106.000000,181.000000," 123456");  
TM15[playerid] = TextDrawCreate(106.000000,228.000000,"menu");  
TM16[playerid] = TextDrawCreate(94.000000,201.000000,"66:66");  
TextDrawAlignment(TM11[playerid],0);  
TextDrawAlignment(TM12[playerid],0);  
TextDrawAlignment(TM13[playerid],0);  
TextDrawAlignment(TM14[playerid],0);  
TextDrawAlignment(TM15[playerid],0);  
TextDrawAlignment(TM16[playerid],0);  
TextDrawBackgroundColor(TM11[playerid],0x0000ff33);  
TextDrawBackgroundColor(TM12[playerid],0x0000ff33);  
TextDrawBackgroundColor(TM13[playerid],0xff000033);  
TextDrawBackgroundColor(TM14[playerid],0x000000ff);  
TextDrawBackgroundColor(TM15[playerid],0x0000ff33);  
TextDrawBackgroundColor(TM16[playerid],0x000000ff);  
TextDrawFont(TM11[playerid],3);  
TextDrawLetterSize(TM11[playerid],0.199999,0.799999);  
TextDrawFont(TM12[playerid],3);  
TextDrawLetterSize(TM12[playerid],0.099999,2.300002);  
TextDrawFont(TM13[playerid],2);  
TextDrawLetterSize(TM13[playerid],0.299999,2.499999);  
TextDrawFont(TM14[playerid],2);  
TextDrawLetterSize(TM14[playerid],0.199999,2.200000);  
TextDrawFont(TM15[playerid],1);  
TextDrawLetterSize(TM15[playerid],0.399999,1.800000);  
TextDrawFont(TM16[playerid],2);  
TextDrawLetterSize(TM16[playerid],0.499999,2.600000);  
TextDrawColor(TM11[playerid],0xffffffff);  
TextDrawColor(TM12[playerid],0xffffffff);  
TextDrawColor(TM13[playerid],0xffffffff);  
TextDrawColor(TM14[playerid],0xffffffff);  
TextDrawColor(TM15[playerid],0xffffffff);  
TextDrawColor(TM16[playerid],0xffffffff);  
TextDrawSetOutline(TM11[playerid],1);  
TextDrawSetOutline(TM12[playerid],1);  
TextDrawSetOutline(TM13[playerid],1);  
TextDrawSetOutline(TM14[playerid],1);  
TextDrawSetOutline(TM15[playerid],1);  
TextDrawSetOutline(TM16[playerid],1);  
TextDrawSetProportional(TM11[playerid],1);  
TextDrawSetProportional(TM12[playerid],1);  
TextDrawSetProportional(TM13[playerid],1);  
TextDrawSetProportional(TM14[playerid],1);  
TextDrawSetProportional(TM15[playerid],1);  
TextDrawSetProportional(TM16[playerid],1);  
TextDrawSetShadow(TM11[playerid],1);  
TextDrawSetShadow(TM12[playerid],1);  
TextDrawSetShadow(TM13[playerid],1);  
TextDrawSetShadow(TM14[playerid],1);  
TextDrawSetShadow(TM15[playerid],1);  
TextDrawSetShadow(TM16[playerid],1);  
return 1;  
}

Добавлено (04.02.2011, 17:30)
---------------------------------------------
Далее ко всем forward добавим: forward Mobilka(playerid);

Далее ко всем new добавляем эти:

Code
new Text:TM1[MAX_PLAYERS];  
new Text:TM2[MAX_PLAYERS];  
new Text:TM3[MAX_PLAYERS];  
new Text:TM4[MAX_PLAYERS];  
new Text:TM5[MAX_PLAYERS];  
new Text:TM6[MAX_PLAYERS];  
new Text:TM7[MAX_PLAYERS];  
new Text:TM8[MAX_PLAYERS];  
new Text:TM9[MAX_PLAYERS];  
new Text:TM10[MAX_PLAYERS];  
new Text:TM11[MAX_PLAYERS];  
new Text:TM12[MAX_PLAYERS];  
new Text:TM13[MAX_PLAYERS];  
new Text:TM14[MAX_PLAYERS];  
new Text:TM15[MAX_PLAYERS];  
new Text:TM16[MAX_PLAYERS];

Отлично, идем дальше.

Для того что бы каждому игроку создавался свой тексдрав мы в public OnPlayerConnect

должны добавить вот это чудо:
Mobilka(playerid);
Далее когда игроку начнут звонить нам необходимо вывести наш мобильничеГ на экран и тем самым прописав в одном из тексдравов номер звонящего.

Для этого добавляем в команду /call эту шнягу:

Code
TextDrawShowForPlayer(playerid, TM1[playerid]);  
    TextDrawShowForPlayer(playerid, TM2[playerid]);  
    TextDrawShowForPlayer(playerid, TM3[playerid]);  
    TextDrawShowForPlayer(playerid, TM4[playerid]);  
    TextDrawShowForPlayer(playerid, TM5[playerid]);  
    TextDrawShowForPlayer(playerid, TM6[playerid]);  
    TextDrawShowForPlayer(playerid, TM7[playerid]);  
    TextDrawShowForPlayer(playerid, TM8[playerid]);  
    TextDrawShowForPlayer(playerid, TM9[playerid]);  
    TextDrawShowForPlayer(playerid, TM10[playerid]);  
    TextDrawShowForPlayer(playerid, TM11[playerid]);  
    TextDrawShowForPlayer(playerid, TM12[playerid]);  
    TextDrawShowForPlayer(playerid, TM13[playerid]);  
    TextDrawShowForPlayer(playerid, TM14[playerid]);  
    TextDrawShowForPlayer(playerid, TM15[playerid]);  
    TextDrawShowForPlayer(playerid, TM16[playerid]);  
    new stmob[MAX_PLAYERS];  
    new minm;  
    new secm;  
    new stringm[50];  
    gettime(minm, secm);  
    stmob[playerid] = PlayerInfo[playerid][pPnumber];  
    TextDrawSetString(TM14[playerid], stmob[playerid]);  
    format(stringm, sizeof(stringm), "%d:%d", minm,secm);  
    TextDrawSetString(TM16[playerid], stringm);

Добавляйте этот код после строк типа:

if(IsAtPayphone(playerid)) format(string, sizeof(string), " Мобилка звонит кэп, введи (/Pickup) и поднеми трубку."); //modif
else format(string, sizeof(string), " А тут че та тоже , введи (/Pickup) Звонит чел с номером: %d", PlayerInfo[playerid][pPnumber]); //modif
//format(string, sizeof(string), "Ваша мобила звонит. оО: %s", sendername);
SendClientMessage(giveplayerid, COLOR_YELLOW2, string);

Теперь у меня он выглядит вот так:

Добавлено (04.02.2011, 17:33)
---------------------------------------------

Code
if(strcmp(cmd, "/call", true) == 0)  
    {  
        if(IsPlayerConnected(playerid))  
     {  
      tmp = strtok(cmdtext, idx);  
      if(!strlen(tmp))  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "ÈÍÔÎ: /call [phonenumber]");  
       return 1;  
      }  
      if(PhoneOnline[playerid] == 1)  
      {  
          SendClientMessage(playerid, COLOR_GRAD2, "Âàø ìîáèëüíûé âûêëþ÷åí! Ïðåæäå ÷åì çâîíèòü - âêëþ÷èòå åãî! (/togphone)");  
          return 1;  
      }  
      if(PlayerInfo[playerid][pJailed] > 0)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Ó âàñ îòîáðàëè òåëåôîí íà âðåìÿ çàêëþ÷åíèÿ.");  
       return 1;  
      }  
      if(PlayerInfo[playerid][pPnumber] == 0)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Ó âàñ íåò ìîáèëüíîãî òåëåôîíà òåëåôîíà.");  
       return 1;  
      }  
      if(PlayerCuffed[playerid] > 0)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Âû íå ìîæåòå ïîçâîíèòü, ò.ê. ó âàñ çàíÿòû ðóêè!");  
       return 1;  
      }  
      if(PlayerInfo[playerid][pTA] <= 0)  
      {  
          SendClientMessage(playerid, COLOR_GRAD1, "Âàø íîìåð çàáëîêèðîâàí. Âàì íåîáõîäèìî ïîïîëíèòü áàëàíñ.");  
          SendClientMessage(playerid, COLOR_GRAD2, "ÈÍÔÎ: Ýòî ìîæíî ñäåëàòü â ëþáîì ìàãàçèíå èç ñåòè 24\7.");  
          SendClientMessage(playerid, COLOR_GRAD3, "ÈÍÔÎ: /account [money] ÷òîáû ïîïîëíèòü âàø ñ÷åò.");  
       return 1;  
      }  
      if(Mobile[playerid] != 255)  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "Âû óæå çâîíèòå!");  
       return 1;  
      }  
      GetPlayerName(playerid, sendername, sizeof(sendername));  
      format(string, sizeof(string), "* %s íaáupaeò íoìep.", sendername);  
      ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
      new phonenumb = strval(tmp);  
      SetPlayerSpecialAction ( playerid , SPECIAL_ACTION_USECELLPHONE );  
      if(phonenumb == 911)  
      {  
       SendClientMessage(playerid, COLOR_ALLDEPT, "ÄÈÑÏÅÒ×ÅÐ: Êîãî âû õîòèòå âûçâàòü? ïîëèöèþ (02) èëè ìåäèêà (03) ");  
       Mobile[playerid] = 911;  
       return 1;  
      }  
      if(phonenumb == PlayerInfo[playerid][pPnumber])  
      {  
       SendClientMessage(playerid, COLOR_GRAD2, "** Àáîíåíò çàíÿò **");  
       SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
       return 1;  
      }  
      for(new i = 0; i < MAX_PLAYERS; i++)  
      {  
       if(IsPlayerConnected(i))  
       {  
        if(PlayerInfo[i][pPnumber] == phonenumb && phonenumb != 0)  
        {  
         giveplayerid = i;  
         Mobile[playerid] = giveplayerid; //caller connecting  
         if(IsPlayerConnected(giveplayerid))  
         {  
             if(giveplayerid != INVALID_PLAYER_ID)  
             {  
                 if(PhoneOnline[giveplayerid] > 0)  
                 {  
                     SendClientMessage(playerid, COLOR_GREY, "** Àáîíåíò íåäîñòóïåí **");  
                     SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
                    return 1;  
                 }  
                 if(PlayerInfo[giveplayerid][pJailed] > 0)  
                 {  
                     SendClientMessage(playerid, COLOR_GREY, "** Àáîíåíò íåäîñòóïåí **");  
                     SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
                     return 1;  
                 }  
           if (Mobile[giveplayerid] == 255)  
           {  
               if(IsAtPayphone(playerid)) format(string, sizeof(string), " Âàø òåëåôîí çàçâîíèë, ââåäèòå (/Pickup) Âûçûâàåò: Íåèçâåñòíûé âõîäÿùèé"); //modif  
            else format(string, sizeof(string), " Âàø òåëåôîí çàçâîíèë, ââåäèòå (/Pickup) Âûçûâàåò: %d", PlayerInfo[playerid][pPnumber]); //modif  
           //    format(string, sizeof(string), "Baø ìoáuëüíuk çâoíuò. Aáoíeíò: %s", sendername);  
            SendClientMessage(giveplayerid, COLOR_YELLOW2, string);  
               
    TextDrawShowForPlayer(playerid, TM1[playerid]);  
    TextDrawShowForPlayer(playerid, TM2[playerid]);  
    TextDrawShowForPlayer(playerid, TM3[playerid]);  
    TextDrawShowForPlayer(playerid, TM4[playerid]);  
    TextDrawShowForPlayer(playerid, TM5[playerid]);  
    TextDrawShowForPlayer(playerid, TM6[playerid]);  
    TextDrawShowForPlayer(playerid, TM7[playerid]);  
    TextDrawShowForPlayer(playerid, TM8[playerid]);  
    TextDrawShowForPlayer(playerid, TM9[playerid]);  
    TextDrawShowForPlayer(playerid, TM10[playerid]);  
    TextDrawShowForPlayer(playerid, TM11[playerid]);  
    TextDrawShowForPlayer(playerid, TM12[playerid]);  
    TextDrawShowForPlayer(playerid, TM13[playerid]);  
    TextDrawShowForPlayer(playerid, TM14[playerid]);  
    TextDrawShowForPlayer(playerid, TM15[playerid]);  
    TextDrawShowForPlayer(playerid, TM16[playerid]);  
    new stmob[MAX_PLAYERS];  
    new minm;  
    new secm;  
    new stringm[50];  
    gettime(minm, secm);  
    stmob[playerid] = PlayerInfo[playerid][pPnumber];  
    TextDrawSetString(TM14[playerid], stmob[playerid]);  
    format(stringm, sizeof(stringm), "%d:%d", minm,secm);  
    TextDrawSetString(TM16[playerid], stringm);  
               
            GetPlayerName(giveplayerid, sendername, sizeof(sendername));  
            RingTone[giveplayerid] = 10;  
            format(string, sizeof(string), "** Ó %s çâîíèò òåëåôîí.", sendername);  
            ProxDetector(30.0, i, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
            CellTime[playerid] = 1;  
            if(IsAtPayphone(playerid))  
            {  
                     Payphone[playerid]=1;  
                     TogglePlayerControllable(playerid,0);  
            }  
            return 1;  
           }  
          }  
         }  
        }  
       }  
      }  
      SendClientMessage(playerid, COLOR_GRAD2, "** Àáîíåíò çàíÿò **");  
      SetTimerEx("HidePhone",2000,0,"i",Float:playerid);  
     }  
     return 1;  
    }

Теперь что бы при кидании трубки мобилка исчезала мы сделаем в команде /h (у меня так)
Следующее:
После строки типа *Вы закончили разговор*
Вставьте этот код:
TextDrawHideForPlayer(playerid, TM1[playerid]);
TextDrawHideForPlayer(playerid, TM2[playerid]);
TextDrawHideForPlayer(playerid, TM3[playerid]);
TextDrawHideForPlayer(playerid, TM4[playerid]);
TextDrawHideForPlayer(playerid, TM5[playerid]);
TextDrawHideForPlayer(playerid, TM6[playerid]);
TextDrawHideForPlayer(playerid, TM7[playerid]);
TextDrawHideForPlayer(playerid, TM8[playerid]);
TextDrawHideForPlayer(playerid, TM9[playerid]);
TextDrawHideForPlayer(playerid, TM10[playerid]);
TextDrawHideForPlayer(playerid, TM11[playerid]);
TextDrawHideForPlayer(playerid, TM12[playerid]);
TextDrawHideForPlayer(playerid, TM13[playerid]);
TextDrawHideForPlayer(playerid, TM14[playerid]);
TextDrawHideForPlayer(playerid, TM15[playerid]);
TextDrawHideForPlayer(playerid, TM16[playerid]);

Ну вот вроде бы с высвечиванием мобильника на экране по звонку другого игрока мы сделали.
Теперь сделаем простенькую шнягу которая будет показывать нам "просто" время на мобильнике.

Для этого в комманду /time добавьте, после подобных строк!!!

Code
format(string, sizeof(string), "~y~%d %s~n~~g~|~w~%d:%d~g~|", day, mtext, hour, minuite);  
       }  
      }  
      GameTextForPlayer(playerid, string, 5000, 1);

Добавляем:
Code
new minm;  
     new secm;  
     new stringm[20];  
     gettime(minm, secm);  
     format(stringm, sizeof(stringm), "%d:%d", minm,secm);  
      TextDrawSetString(TM16[playerid], stringm);  
      TextDrawShowForPlayer(playerid, TM1[playerid]);  
      TextDrawShowForPlayer(playerid, TM2[playerid]);  
    TextDrawShowForPlayer(playerid, TM3[playerid]);  
    TextDrawShowForPlayer(playerid, TM4[playerid]);  
    TextDrawShowForPlayer(playerid, TM5[playerid]);  
    TextDrawShowForPlayer(playerid, TM6[playerid]);  
    TextDrawShowForPlayer(playerid, TM7[playerid]);  
    TextDrawShowForPlayer(playerid, TM8[playerid]);  
    TextDrawShowForPlayer(playerid, TM9[playerid]);  
    TextDrawShowForPlayer(playerid, TM10[playerid]);  
    TextDrawShowForPlayer(playerid, TM11[playerid]);  
    TextDrawShowForPlayer(playerid, TM12[playerid]);  
    TextDrawShowForPlayer(playerid, TM15[playerid]);  
    TextDrawShowForPlayer(playerid, TM16[playerid]);  
    SendClientMessage(playerid, COLOR_GRAD2, "Введите /pomo что бы убрать мобильник.");

Добавлено (04.02.2011, 17:35)
---------------------------------------------
Ну и добавим наше /pomo, можно прямо после комманды /time :

Code
if(strcmp(cmd, "/pomo", true) == 0)  
    {  
        if(IsPlayerConnected(playerid))  
     {  
      new stringm[20];  
      new minm;  
      new secm;  
        GetPlayerName(playerid, sendername, sizeof(sendername));  
         format(string, sizeof(string), "* %s Уберает мобильник.", sendername);  
      ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);  
      TextDrawHideForPlayer(playerid, TM1[playerid]);  
      TextDrawHideForPlayer(playerid, TM2[playerid]);  
    TextDrawHideForPlayer(playerid, TM3[playerid]);  
    TextDrawHideForPlayer(playerid, TM4[playerid]);  
    TextDrawHideForPlayer(playerid, TM5[playerid]);  
    TextDrawHideForPlayer(playerid, TM6[playerid]);  
    TextDrawHideForPlayer(playerid, TM7[playerid]);  
    TextDrawHideForPlayer(playerid, TM8[playerid]);  
    TextDrawHideForPlayer(playerid, TM9[playerid]);  
    TextDrawHideForPlayer(playerid, TM10[playerid]);  
    TextDrawHideForPlayer(playerid, TM11[playerid]);  
    TextDrawHideForPlayer(playerid, TM12[playerid]);  
TextDrawHideForPlayer(playerid, TM13[playerid]);  
TextDrawHideForPlayer(playerid, TM14[playerid]);  
    TextDrawHideForPlayer(playerid, TM15[playerid]);  
    TextDrawHideForPlayer(playerid, TM16[playerid]);  
     }  
     return 1;  
    }

Ну и на конец сделаем такую операцию:
В public OnPlayerDisconnect
Code
Delete3DTextLabel(TM1[playerid]);  
Delete3DTextLabel(TM2[playerid]);  
Delete3DTextLabel(TM3[playerid]);  
Delete3DTextLabel(TM4[playerid]);  
Delete3DTextLabel(TM5[playerid]);  
Delete3DTextLabel(TM6[playerid]);  
Delete3DTextLabel(TM7[playerid]);  
Delete3DTextLabel(TM8[playerid]);  
Delete3DTextLabel(TM9[playerid]);  
Delete3DTextLabel(TM10[playerid]);  
Delete3DTextLabel(TM11[playerid]);  
Delete3DTextLabel(TM12[playerid]);  
Delete3DTextLabel(TM13[playerid]);  
Delete3DTextLabel(TM14[playerid]);  
Delete3DTextLabel(TM15[playerid]);  
Delete3DTextLabel(TM16[playerid]);

Вот и всё.
Сам оригинал того как выглядит мобильник:


Автор этого скрипта SMOUK

Автор - Serega_Shiniwolf
Дата добавления - 04.02.2011 в 17:35:04
SmileДата: Пятница, 04.02.2011, 20:17:08 | Сообщение # 2

Группа: Проверенные
Сообщений: 186
полезная вещь! щас попробуем

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Сообщениеполезная вещь! щас попробуем

Автор - Smile
Дата добавления - 04.02.2011 в 20:17:08
Serega_ShiniwolfДата: Пятница, 04.02.2011, 21:06:52 | Сообщение # 3

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плюсиком угости,а то старался) Doh Fuu

[color=red][i][b]Мои Разроботки![/b][/i][/color]
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Сообщениеплюсиком угости,а то старался) Doh Fuu

Автор - Serega_Shiniwolf
Дата добавления - 04.02.2011 в 21:06:52
SmileДата: Суббота, 05.02.2011, 13:41:08 | Сообщение # 4

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Уже поставил + и проверил! Все работает

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СообщениеУже поставил + и проверил! Все работает

Автор - Smile
Дата добавления - 05.02.2011 в 13:41:08
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