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Модератор форума: [east_side]_trane, drifter-dron, valych, admin  
Автосалон
PatyaДата: Четверг, 09.06.2011, 08:27:30 | Сообщение # 1

Группа: Пользователи
Сообщений: 17
Решил создать систему авторынка или автосалона в диалоговых окнах. Называйте как хотите.
Думаю это все понадобится.

Во-первых мы создадим 4 форварда:
Code
//====================================
forward LoadAuto();//згрузка авто  
forward SaveAuto();//сохранение авто
forward TuneCar();//сохраниние тюнинга авто  
forward CarEnter(playerid,carid);   
//====================================


Затем:
Code
//====================================
new PlayerInfo[MAX_PLAYERS][pInfo];
//====================================


Далее добовляем в нем 2 строчки:
Code
//====================================
     pCarKey,  
     pCarKey2,  
new PlayerInfo[MAX_PLAYERS][pInfo];   
//====================================


Чтоб было у вас также как выше.
Потом мы создадим:
Code
//====================================
new Autoinfo;

enum aInfo  
{  
     aStats,//куплена или нет  
     aModel,// модель  
     Float:aAutoX,//корды  
     Float:aAutoY,  
     Float:aAutoZ,  
     Float:aAutoAngle,  
     aColor1,//цвета  
     aColor2,  
     aOwner[MAX_PLAYER_NAME],//владелец  
     aPrice,//цена  
     aKey,//уровень  
     aLock,//штраф  
     aPaintJob,  
};  

new AutoInfo[MAX_VEHICLES][aInfo];   
//====================================


Далее делаем так, чтобы когда вы садились в авто сразу выскакивало диалоговое окно.
Code
//====================================
public CarEnter(playerid,carid)  
{  
     if(AutoInfo[carid][aStats]==0)  
     {  
         new string[512];  
         format(string,sizeof(string),"Уровень: %d\nСтоимость: %d\nВведите 2 цвета через запятую в окошко\nПример: [2,6] без квадратных скобок и пробелов!\nЕсли не введете, то цвет останется таким, какой установлен сейчас",  
         AutoInfo[carid][aKey], AutoInfo[carid][aPrice]);  
         ShowPlayerDialog(playerid,920,DIALOG_STYLE_INPUT,"Авторынок",string,"Принять","Отмена");  
     }  
     return 1;  
}   
//====================================


Cоздаем паблик:
Code
//====================================
public OnVehicleSpawn(vehicleid)  
{  
     if(AutoInfo[vehicleid][a0] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a0]);  
     }  
     if(AutoInfo[vehicleid][a1] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a1]);  
     }  
     if(AutoInfo[vehicleid][a2] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a2]);  
     }  
     if(AutoInfo[vehicleid][a3] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a3]);  
     }  
     if(AutoInfo[vehicleid][a4] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a4]);  
     }  
     if(AutoInfo[vehicleid][a5] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a5]);  
     }  
     if(AutoInfo[vehicleid][a6] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a6]);  
     }  
     if(AutoInfo[vehicleid][a7] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a7]);  
     }  
     if(AutoInfo[vehicleid][a8] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a8]);  
     }  
     if(AutoInfo[vehicleid][a9] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a9]);  
     }  
     if(AutoInfo[vehicleid][a10] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a10]);  
     }  
     if(AutoInfo[vehicleid][a11] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a11]);  
     }  
     if(AutoInfo[vehicleid][a12] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a12]);  
     }  
     if(AutoInfo[vehicleid][a13] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a13]);  
     }  
     if(AutoInfo[vehicleid][aPaintJob] != 0)  
     {  
         ChangeVehiclePaintjob(vehicleid,AutoInfo[vehicleid][aPaintJob]);  
     }  
     return 1;  
}  
//====================================


Создае 3 паблика сразу, 1 паблик для загрузки авто, а 2-ой для сохранения кооординатов, а 3-ий для сохранения тюнинга на авто:
Code
//====================================
public LoadAuto()  
{  
     new arrCoords[26][64];  
     new strFromFile2[256];  
     new File: file = fopen("careta.cfg", io_read);  
     if (file)  
     {  
         new idx;  
         while (idx < 330)  
         {  
             fread(file, strFromFile2);  
             split(strFromFile2, arrCoords, ',');  
             AutoInfo[idx+1][aStats] = strval(arrCoords[0]);  
             AutoInfo[idx+1][aModel] = strval(arrCoords[1]);  
             AutoInfo[idx+1][aAutoX] = floatstr(arrCoords[2]);  
             AutoInfo[idx+1][aAutoY] = floatstr(arrCoords[3]);  
             AutoInfo[idx+1][aAutoZ] = floatstr(arrCoords[4]);  
             AutoInfo[idx+1][aAutoAngle] = floatstr(arrCoords[5]);  
             AutoInfo[idx+1][aColor1] = strval(arrCoords[6]);  
             AutoInfo[idx+1][aColor2] = strval(arrCoords[7]);  
             strmid(AutoInfo[idx+1][aOwner], arrCoords[8], 0, strlen(arrCoords[8]), 255);  
             AutoInfo[idx+1][aPrice] = strval(arrCoords[9]);  
             AutoInfo[idx+1][aKey] = strval(arrCoords[10]);  
             AutoInfo[idx+1][a0] = strval(arrCoords[11]);  
             AutoInfo[idx+1][a1] = strval(arrCoords[12]);  
             AutoInfo[idx+1][a2] = strval(arrCoords[13]);  
             AutoInfo[idx+1][a3] = strval(arrCoords[14]);  
             AutoInfo[idx+1][a4] = strval(arrCoords[15]);  
             AutoInfo[idx+1][a5] = strval(arrCoords[16]);  
             AutoInfo[idx+1][a6] = strval(arrCoords[17]);  
             AutoInfo[idx+1][a7] = strval(arrCoords[18]);  
             AutoInfo[idx+1][a8] = strval(arrCoords[19]);  
             AutoInfo[idx+1][a9] = strval(arrCoords[20]);  
             AutoInfo[idx+1][a10] = strval(arrCoords[21]);  
             AutoInfo[idx+1][a11] = strval(arrCoords[22]);  
             AutoInfo[idx+1][a12] = strval(arrCoords[23]);  
             AutoInfo[idx+1][a13] = strval(arrCoords[24]);  
             AutoInfo[idx+1][aPaintJob] = strval(arrCoords[25]);  
             idx++;  
         }  
         fclose(file);  
     }  
     return 1;  
}  

public SaveAuto()  
{  
     new idx;  
     new File: file2;  
     while (idx < 330)  
     {  
         new coordsstring[256];  
         format(coordsstring, sizeof(coordsstring), "%d,%d,%f,%f,%f,%f,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",  
         AutoInfo[idx+1][aStats],  
         AutoInfo[idx+1][aModel],  
         AutoInfo[idx+1][aAutoX],  
         AutoInfo[idx+1][aAutoY],  
         AutoInfo[idx+1][aAutoZ],  
         AutoInfo[idx+1][aAutoAngle],  
         AutoInfo[idx+1][aColor1],  
         AutoInfo[idx+1][aColor2],  
         AutoInfo[idx+1][aOwner],  
         AutoInfo[idx+1][aPrice],  
         AutoInfo[idx+1][aKey],  
         AutoInfo[idx+1][aLock],  
         AutoInfo[idx+1][a0],  
         AutoInfo[idx+1][a1],  
         AutoInfo[idx+1][a2],  
         AutoInfo[idx+1][a3],  
         AutoInfo[idx+1][a4],  
         AutoInfo[idx+1][a5],  
         AutoInfo[idx+1][a6],  
         AutoInfo[idx+1][a7],  
         AutoInfo[idx+1][a8],  
         AutoInfo[idx+1][a9],  
         AutoInfo[idx+1][a10],  
         AutoInfo[idx+1][a11],  
         AutoInfo[idx+1][a12],  
         AutoInfo[idx+1][a13],  
         AutoInfo[idx+1][aPaintJob]);  
         if(idx == 0)  
         {  
             file2 = fopen("careta.cfg", io_write);  
         }  
         else  
         {  
             file2 = fopen("careta.cfg", io_append);  
         }  
         fwrite(file2, coordsstring);  
         idx++;  
         fclose(file2);  
     }  
     return 1;  
}  

public TuneCar()  
{  
     for(new i = 0; i < 330; i++)  
     {  
         if(AutoInfo[i][a0] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a0]);  
         }  
         if(AutoInfo[i][a1] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a1]);  
         }  
         if(AutoInfo[i][a2] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a2]);  
         }  
         if(AutoInfo[i][a3] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a3]);  
         }  
         if(AutoInfo[i][a4] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a4]);  
         }  
         if(AutoInfo[i][a5] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a5]);  
         }  
         if(AutoInfo[i][a6] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a6]);  
         }  
         if(AutoInfo[i][a7] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a7]);  
         }  
         if(AutoInfo[i][a8] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a8]);  
         }  
         if(AutoInfo[i][a9] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a9]);  
         }  
         if(AutoInfo[i][a10] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a10]);  
         }  
         if(AutoInfo[i][a11] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a11]);  
         }  
         if(AutoInfo[i][a12] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a12]);  
         }  
         if(AutoInfo[i][a13] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a13]);  
         }  
         if(AutoInfo[i][aPaintJob] != 0)  
         {  
             ChangeVehiclePaintjob(i,AutoInfo[i][aPaintJob]);  
         }  
     }  
     return 1;  
}   
//====================================


В паблике OnGameModeInit()
Вставляйте это:
Code
//====================================
     for(new c=0;c<MAX_VEHICLES;c++)  
     {  
         Gas[c] = 100;  
         AutoInfo[c][aStats] = -1;  
         lockedcar[c] = 0;  
     }  
     LoadAuto();   

     for(new h = 0; h < 330; h++)  
     {  
         CreateVehicle(AutoInfo[h][aModel], AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], AutoInfo[h][aAutoAngle], AutoInfo[h][aColor1], AutoInfo[h][aColor2],SPAWN_CARS);  
         if(AutoInfo[h][aStats] == 0)  
         {  
             new strings[256];  
             format(strings,sizeof(strings),"Транспорт продается\nУровень: %d\nСтоимость: %d",AutoInfo[h][aKey],AutoInfo[h][aPrice]);  
             nomer[h] = CreateDynamic3DTextLabel(strings, 0xBFF600FF, AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], 15.0, INVALID_PLAYER_ID,h,0,-1,-1,-1,15.0);  
         }  
         else  
         {  
             new strings[256];  
             format(strings,sizeof(strings),"ID: %d\nВладелец: %s",h,AutoInfo[h][aOwner]);  
             nomer[h] = CreateDynamic3DTextLabel(strings, 0xBFF600FF, AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], 15.0, INVALID_PLAYER_ID,h,0,-1,-1,-1,15.0);  
         }  
     }   
//====================================


ЧЕРТ Символов не хватает! Сейчас далее продолжим
 
СообщениеРешил создать систему авторынка или автосалона в диалоговых окнах. Называйте как хотите.
Думаю это все понадобится.

Во-первых мы создадим 4 форварда:
Code
//====================================
forward LoadAuto();//згрузка авто  
forward SaveAuto();//сохранение авто
forward TuneCar();//сохраниние тюнинга авто  
forward CarEnter(playerid,carid);   
//====================================


Затем:
Code
//====================================
new PlayerInfo[MAX_PLAYERS][pInfo];
//====================================


Далее добовляем в нем 2 строчки:
Code
//====================================
     pCarKey,  
     pCarKey2,  
new PlayerInfo[MAX_PLAYERS][pInfo];   
//====================================


Чтоб было у вас также как выше.
Потом мы создадим:
Code
//====================================
new Autoinfo;

enum aInfo  
{  
     aStats,//куплена или нет  
     aModel,// модель  
     Float:aAutoX,//корды  
     Float:aAutoY,  
     Float:aAutoZ,  
     Float:aAutoAngle,  
     aColor1,//цвета  
     aColor2,  
     aOwner[MAX_PLAYER_NAME],//владелец  
     aPrice,//цена  
     aKey,//уровень  
     aLock,//штраф  
     aPaintJob,  
};  

new AutoInfo[MAX_VEHICLES][aInfo];   
//====================================


Далее делаем так, чтобы когда вы садились в авто сразу выскакивало диалоговое окно.
Code
//====================================
public CarEnter(playerid,carid)  
{  
     if(AutoInfo[carid][aStats]==0)  
     {  
         new string[512];  
         format(string,sizeof(string),"Уровень: %d\nСтоимость: %d\nВведите 2 цвета через запятую в окошко\nПример: [2,6] без квадратных скобок и пробелов!\nЕсли не введете, то цвет останется таким, какой установлен сейчас",  
         AutoInfo[carid][aKey], AutoInfo[carid][aPrice]);  
         ShowPlayerDialog(playerid,920,DIALOG_STYLE_INPUT,"Авторынок",string,"Принять","Отмена");  
     }  
     return 1;  
}   
//====================================


Cоздаем паблик:
Code
//====================================
public OnVehicleSpawn(vehicleid)  
{  
     if(AutoInfo[vehicleid][a0] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a0]);  
     }  
     if(AutoInfo[vehicleid][a1] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a1]);  
     }  
     if(AutoInfo[vehicleid][a2] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a2]);  
     }  
     if(AutoInfo[vehicleid][a3] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a3]);  
     }  
     if(AutoInfo[vehicleid][a4] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a4]);  
     }  
     if(AutoInfo[vehicleid][a5] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a5]);  
     }  
     if(AutoInfo[vehicleid][a6] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a6]);  
     }  
     if(AutoInfo[vehicleid][a7] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a7]);  
     }  
     if(AutoInfo[vehicleid][a8] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a8]);  
     }  
     if(AutoInfo[vehicleid][a9] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a9]);  
     }  
     if(AutoInfo[vehicleid][a10] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a10]);  
     }  
     if(AutoInfo[vehicleid][a11] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a11]);  
     }  
     if(AutoInfo[vehicleid][a12] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a12]);  
     }  
     if(AutoInfo[vehicleid][a13] != 0)  
     {  
         AddVehicleComponent(vehicleid, AutoInfo[vehicleid][a13]);  
     }  
     if(AutoInfo[vehicleid][aPaintJob] != 0)  
     {  
         ChangeVehiclePaintjob(vehicleid,AutoInfo[vehicleid][aPaintJob]);  
     }  
     return 1;  
}  
//====================================


Создае 3 паблика сразу, 1 паблик для загрузки авто, а 2-ой для сохранения кооординатов, а 3-ий для сохранения тюнинга на авто:
Code
//====================================
public LoadAuto()  
{  
     new arrCoords[26][64];  
     new strFromFile2[256];  
     new File: file = fopen("careta.cfg", io_read);  
     if (file)  
     {  
         new idx;  
         while (idx < 330)  
         {  
             fread(file, strFromFile2);  
             split(strFromFile2, arrCoords, ',');  
             AutoInfo[idx+1][aStats] = strval(arrCoords[0]);  
             AutoInfo[idx+1][aModel] = strval(arrCoords[1]);  
             AutoInfo[idx+1][aAutoX] = floatstr(arrCoords[2]);  
             AutoInfo[idx+1][aAutoY] = floatstr(arrCoords[3]);  
             AutoInfo[idx+1][aAutoZ] = floatstr(arrCoords[4]);  
             AutoInfo[idx+1][aAutoAngle] = floatstr(arrCoords[5]);  
             AutoInfo[idx+1][aColor1] = strval(arrCoords[6]);  
             AutoInfo[idx+1][aColor2] = strval(arrCoords[7]);  
             strmid(AutoInfo[idx+1][aOwner], arrCoords[8], 0, strlen(arrCoords[8]), 255);  
             AutoInfo[idx+1][aPrice] = strval(arrCoords[9]);  
             AutoInfo[idx+1][aKey] = strval(arrCoords[10]);  
             AutoInfo[idx+1][a0] = strval(arrCoords[11]);  
             AutoInfo[idx+1][a1] = strval(arrCoords[12]);  
             AutoInfo[idx+1][a2] = strval(arrCoords[13]);  
             AutoInfo[idx+1][a3] = strval(arrCoords[14]);  
             AutoInfo[idx+1][a4] = strval(arrCoords[15]);  
             AutoInfo[idx+1][a5] = strval(arrCoords[16]);  
             AutoInfo[idx+1][a6] = strval(arrCoords[17]);  
             AutoInfo[idx+1][a7] = strval(arrCoords[18]);  
             AutoInfo[idx+1][a8] = strval(arrCoords[19]);  
             AutoInfo[idx+1][a9] = strval(arrCoords[20]);  
             AutoInfo[idx+1][a10] = strval(arrCoords[21]);  
             AutoInfo[idx+1][a11] = strval(arrCoords[22]);  
             AutoInfo[idx+1][a12] = strval(arrCoords[23]);  
             AutoInfo[idx+1][a13] = strval(arrCoords[24]);  
             AutoInfo[idx+1][aPaintJob] = strval(arrCoords[25]);  
             idx++;  
         }  
         fclose(file);  
     }  
     return 1;  
}  

public SaveAuto()  
{  
     new idx;  
     new File: file2;  
     while (idx < 330)  
     {  
         new coordsstring[256];  
         format(coordsstring, sizeof(coordsstring), "%d,%d,%f,%f,%f,%f,%d,%d,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n",  
         AutoInfo[idx+1][aStats],  
         AutoInfo[idx+1][aModel],  
         AutoInfo[idx+1][aAutoX],  
         AutoInfo[idx+1][aAutoY],  
         AutoInfo[idx+1][aAutoZ],  
         AutoInfo[idx+1][aAutoAngle],  
         AutoInfo[idx+1][aColor1],  
         AutoInfo[idx+1][aColor2],  
         AutoInfo[idx+1][aOwner],  
         AutoInfo[idx+1][aPrice],  
         AutoInfo[idx+1][aKey],  
         AutoInfo[idx+1][aLock],  
         AutoInfo[idx+1][a0],  
         AutoInfo[idx+1][a1],  
         AutoInfo[idx+1][a2],  
         AutoInfo[idx+1][a3],  
         AutoInfo[idx+1][a4],  
         AutoInfo[idx+1][a5],  
         AutoInfo[idx+1][a6],  
         AutoInfo[idx+1][a7],  
         AutoInfo[idx+1][a8],  
         AutoInfo[idx+1][a9],  
         AutoInfo[idx+1][a10],  
         AutoInfo[idx+1][a11],  
         AutoInfo[idx+1][a12],  
         AutoInfo[idx+1][a13],  
         AutoInfo[idx+1][aPaintJob]);  
         if(idx == 0)  
         {  
             file2 = fopen("careta.cfg", io_write);  
         }  
         else  
         {  
             file2 = fopen("careta.cfg", io_append);  
         }  
         fwrite(file2, coordsstring);  
         idx++;  
         fclose(file2);  
     }  
     return 1;  
}  

public TuneCar()  
{  
     for(new i = 0; i < 330; i++)  
     {  
         if(AutoInfo[i][a0] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a0]);  
         }  
         if(AutoInfo[i][a1] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a1]);  
         }  
         if(AutoInfo[i][a2] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a2]);  
         }  
         if(AutoInfo[i][a3] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a3]);  
         }  
         if(AutoInfo[i][a4] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a4]);  
         }  
         if(AutoInfo[i][a5] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a5]);  
         }  
         if(AutoInfo[i][a6] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a6]);  
         }  
         if(AutoInfo[i][a7] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a7]);  
         }  
         if(AutoInfo[i][a8] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a8]);  
         }  
         if(AutoInfo[i][a9] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a9]);  
         }  
         if(AutoInfo[i][a10] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a10]);  
         }  
         if(AutoInfo[i][a11] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a11]);  
         }  
         if(AutoInfo[i][a12] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a12]);  
         }  
         if(AutoInfo[i][a13] != 0)  
         {  
             AddVehicleComponent(i, AutoInfo[i][a13]);  
         }  
         if(AutoInfo[i][aPaintJob] != 0)  
         {  
             ChangeVehiclePaintjob(i,AutoInfo[i][aPaintJob]);  
         }  
     }  
     return 1;  
}   
//====================================


В паблике OnGameModeInit()
Вставляйте это:
Code
//====================================
     for(new c=0;c<MAX_VEHICLES;c++)  
     {  
         Gas[c] = 100;  
         AutoInfo[c][aStats] = -1;  
         lockedcar[c] = 0;  
     }  
     LoadAuto();   

     for(new h = 0; h < 330; h++)  
     {  
         CreateVehicle(AutoInfo[h][aModel], AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], AutoInfo[h][aAutoAngle], AutoInfo[h][aColor1], AutoInfo[h][aColor2],SPAWN_CARS);  
         if(AutoInfo[h][aStats] == 0)  
         {  
             new strings[256];  
             format(strings,sizeof(strings),"Транспорт продается\nУровень: %d\nСтоимость: %d",AutoInfo[h][aKey],AutoInfo[h][aPrice]);  
             nomer[h] = CreateDynamic3DTextLabel(strings, 0xBFF600FF, AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], 15.0, INVALID_PLAYER_ID,h,0,-1,-1,-1,15.0);  
         }  
         else  
         {  
             new strings[256];  
             format(strings,sizeof(strings),"ID: %d\nВладелец: %s",h,AutoInfo[h][aOwner]);  
             nomer[h] = CreateDynamic3DTextLabel(strings, 0xBFF600FF, AutoInfo[h][aAutoX], AutoInfo[h][aAutoY], AutoInfo[h][aAutoZ], 15.0, INVALID_PLAYER_ID,h,0,-1,-1,-1,15.0);  
         }  
     }   
//====================================


ЧЕРТ Символов не хватает! Сейчас далее продолжим

Автор - Patya
Дата добавления - 09.06.2011 в 08:27:30
Arh_AngelДата: Четверг, 09.06.2011, 08:31:19 | Сообщение # 2

Группа: Пользователи
Сообщений: 45
Автора указывай,этот урок я уже сотню раз видел
 
СообщениеАвтора указывай,этот урок я уже сотню раз видел

Автор - Arh_Angel
Дата добавления - 09.06.2011 в 08:31:19
PatyaДата: Четверг, 09.06.2011, 08:43:41 | Сообщение # 3

Группа: Пользователи
Сообщений: 17
ПРОДОЛЖАЕМ
В public OnPlayerCommandText(playerid, cmdtext[])
и вставляем:
Code
//====================================
if(strcmp(cmd, "/addveh", true) == 0)//для создание авто и игры
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 5)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_GREY,"Тебе нужно быть в транспорте");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, "От 400 до 611!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 300) { SendClientMessage(playerid, COLOR_GREY, "Цвет лишь от 0 до 300!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 300) { SendClientMessage(playerid, COLOR_GREY, "Цвет от 0 до 300!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 ) { SendClientMessage(playerid, COLOR_GREY, "Цена не меньше $1"); return 1; }
new levl;
levl = strval(tmp);
if(levl < 2 ) { SendClientMessage(playerid, COLOR_GREY, "Уровень должен быть не меньше 2"); return 1; }
new Float:X,Float:Y,Float:Z,Float:Q;
GetVehiclePos(GetPlayerVehicleID(playerid), X,Y,Z);
GetVehicleZAngle(GetPlayerVehicleID(playerid),Q);
AutoInfo[vehicleid][aStats]=0;
AutoInfo[vehicleid][aModel]=car;
AutoInfo[vehicleid][aAutoX]=X;
AutoInfo[vehicleid][aAutoY]=Y;
AutoInfo[vehicleid][aAutoZ]=Z;
AutoInfo[vehicleid][aAutoAngle]=Q;
AutoInfo[vehicleid][aColor1]=color1;
AutoInfo[vehicleid][aColor2]=color2;
AutoInfo[vehicleid][aPrice]=price;
AutoInfo[vehicleid][aKey]=levl;
AutoInfo[vehicleid][a0]=0;
AutoInfo[vehicleid][a1]=0;
AutoInfo[vehicleid][a2]=0;
AutoInfo[vehicleid][a3]=0;
AutoInfo[vehicleid][a4]=0;
AutoInfo[vehicleid][a5]=0;
AutoInfo[vehicleid][a6]=0;
AutoInfo[vehicleid][a7]=0;
AutoInfo[vehicleid][a8]=0;
AutoInfo[vehicleid][a9]=0;
AutoInfo[vehicleid][a10]=0;
AutoInfo[vehicleid][a11]=0;
AutoInfo[vehicleid][a12]=0;
AutoInfo[vehicleid][a13]=0;
AutoInfo[vehicleid][aPaintJob]=0;
strmid(AutoInfo[CAR_PROD][aOwner], "The State", 0, 9, 999);
SaveAuto();
format(string, sizeof(string), "* Машина на продажу создана.");
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}
return 1;
}

Добавлено (09.06.2011, 08:42)
---------------------------------------------
Это тоже.

Code
if (strcmp(cmd, "/park", true) == 0)//для парка авто  
     {  
         if(IsPlayerConnected(playerid))  
         {  
             if(PlayerInfo[playerid][pCarKey2] == 0 && PlayerInfo[playerid][pCarKey] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки");  
                 return 1;  
             }  
             if(IsPlayerInAnyVehicle(playerid))  
             {  
                 new cari = GetPlayerVehicleID(playerid);  
                 if(cari == PlayerInfo[playerid][pCarKey2] || cari == PlayerInfo[playerid][pCarKey])  
                 {  
                     RemovePlayerFromVehicle(playerid);  
                     TogglePlayerControllable(playerid, 1);  
                     new Float:xcar, Float:ycar, Float:zcar, Float:ancar;  
                     new mods = GetVehicleModel(cari);  
                     GetVehicleZAngle(cari, ancar);  
                     GetVehiclePos(cari,xcar,ycar,zcar);  
                     DestroyVehicle(cari);  
                     CreateVehicle(mods,xcar,ycar,zcar,ancar,AutoInfo[cari][aColor1],AutoInfo[cari][aColor2],SPAWN_CARS);  
                     AutoInfo[cari][aAutoX] = xcar;  
                     AutoInfo[cari][aAutoY] = ycar;  
                     AutoInfo[cari][aAutoZ] = zcar;  
                     AutoInfo[cari][aAutoAngle] = ancar;  
                     SaveAuto();  
                     if(AutoInfo[cari][a0] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a0]);  
                     }  
                     if(AutoInfo[cari][a1] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a1]);  
                     }  
                     if(AutoInfo[cari][a2] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a2]);  
                     }  
                     if(AutoInfo[cari][a3] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a3]);  
                     }  
                     if(AutoInfo[cari][a4] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a4]);  
                     }  
                     if(AutoInfo[cari][a5] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a5]);  
                     }  
                     if(AutoInfo[cari][a6] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a6]);  
                     }  
                     if(AutoInfo[cari][a7] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a7]);  
                     }  
                     if(AutoInfo[cari][a8] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a8]);  
                     }  
                     if(AutoInfo[cari][a9] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a9]);  
                     }  
                     if(AutoInfo[cari][a10] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a10]);  
                     }  
                     if(AutoInfo[cari][a11] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a11]);  
                     }  
                     if(AutoInfo[cari][a12] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a12]);  
                     }  
                     if(AutoInfo[cari][a13] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a13]);  
                     }  
                     if(AutoInfo[cari][aPaintJob] != 0)  
                     {  
                         ChangeVehiclePaintjob(cari,AutoInfo[cari][aPaintJob]);  
                     }  
                     SendClientMessage(playerid,COLOR_YELLOW,"Транспорт припаркован!");  
                 }  
                 else  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Вы не в своей купленной тачке");  
                 }  
             }  
             else  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Вы не в тачке");  
             }  
         }  
         return 1;  
     }  
   
     if (strcmp(cmd, "/sellcar", true) == 0)  
     {  
         if(IsPlayerConnected(playerid))  
         {  
             if(PlayerInfo[playerid][pCarKey2] == 0 && PlayerInfo[playerid][pCarKey] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                  

Добавлено (09.06.2011, 08:42)
---------------------------------------------

Code
if(PlayerToKvadrat(playerid, 1059.0021, -1777.3611, 1101.8859, -1735.4606) ||  
                 PlayerToKvadrat(playerid, 2788.7844, -1467.7683, 2820.6284, -1425.3816) ||  
                 PlayerToKvadrat(playerid, 293.7184, -1549.3483, 304.6124, -1477.7850) ||  
                 PlayerToKvadrat(playerid, 2642.7,-1901.2,2842.1,-1668.1) ||  
                 PlayerToKvadrat(playerid, 1417.6780,2786.3059,1532.8566,2788.3418) ||  
                 PlayerToKvadrat(playerid, 1463.1936,2724.5845,1533.5640,2761.9668) ||  
                 PlayerToKvadrat(playerid,112.11,-1792.0,142.50,-1961.0)||  
                 PlayerToKvadrat(playerid,2142.0,-1128.0,2169.0,-1210.0))  
                 {  
                     if(IsPlayerInAnyVehicle(playerid))  
                     {  
                         new cari = GetPlayerVehicleID(playerid);  
                         if(cari == PlayerInfo[playerid][pCarKey2] || cari == PlayerInfo[playerid][pCarKey] || cari == PlayerInfo[playerid][pCarKey3])  
                         {  
                             RemovePlayerFromVehicle(playerid);  
                             TogglePlayerControllable(playerid, 1);  
                             new Float:xcar, Float:ycar, Float:zcar, Float:ancar;  
                             new mods = GetVehicleModel(cari);  
                             GetVehicleZAngle(cari, ancar);  
                             GetVehiclePos(cari,xcar,ycar,zcar);  
                             DestroyVehicle(cari);  
                             CreateVehicle(mods,xcar,ycar,zcar,ancar,AutoInfo[cari][aColor1],AutoInfo[cari][aColor2],SPAWN_CARS);  
                             AutoInfo[cari][aAutoX] = xcar;  
                             AutoInfo[cari][aAutoY] = ycar;  
                             AutoInfo[cari][aAutoZ] = zcar;  
                             AutoInfo[cari][aAutoAngle] = ancar;  
                             AutoInfo[cari][aStats] = 0;  
                             new ptem[64];  
                             format(ptem,sizeof(ptem),"The State");  
                             strmid(AutoInfo[cari][aOwner], ptem, 0, strlen(ptem), 255);  
                             new manyy = AutoInfo[cari][aPrice] / 2;  
                             ConsumingMoney[playerid] = 1;  
                             NormMoney[playerid] = 2;  
                             AntiMoney[playerid] = AntiMoney[playerid] + manyy;  
                             GivePlayerMoney(playerid,manyy);  
                             SaveAuto();  
                             gCarLock[cari] = 0;  
                             UnLockCar(cari);  
                             new nal = (manyy*13) / 100;  
                             PlayerInfo[playerid][pNalog] += nal;  
                             format(string,sizeof(string),"Транспорт продается\nУровень: %d\nСтоимость: %d",AutoInfo[cari][aKey],AutoInfo[cari][aPrice]);  
                    UpdateDynamic3DTextLabelText(nomer[cari],0xBFF600FF,string);  
                             if(cari == PlayerInfo[playerid][pCarKey2])  
                             {  
                    PlayerInfo[playerid][pCarKey2] = 0;  
                             }  
                             else if(cari == PlayerInfo[playerid][pCarKey])  
                             {  
                    PlayerInfo[playerid][pCarKey] = 0;  
                             }  
                             else if(cari == PlayerInfo[playerid][pCarKey3])  
                             {  
                    PlayerInfo[playerid][pCarKey3] = 0;  
                             }  
                             return 1;  
                         }  
                         else  
                         {  
                             SendClientMessage(playerid,COLOR_GREY,"Вы не в своей купленной тачке");  
                         }  
                     }  
                     else  
                     {  
                         SendClientMessage(playerid,COLOR_GREY,"Вы не в тачке");  
                     }  
                 }  
                 else  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Продать транспорт можно только там где купили");  
                 }  
             }  
             else  
             {  
                 giveplayerid = ReturnUser(tmp);  
                 tmp = strtok(cmdtext,idx);  
                 if(!strlen(tmp))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"/sellcar [id игрока] [сумма] либо /sellcar на авторынке");  
                     return 1;  
                 }  
                 new babkis = strval(tmp);  
                 if(PlayerInfo[giveplayerid][pCarKey2] != 0 && PlayerInfo[giveplayerid][pCarKey] != 0)  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"У него уже есть тачка");  
                     return 1;  
                 }  
                 if(babkis > GetPlayerMoney(giveplayerid))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"У игрока не хватает денег");  
                     return 1;  
                 }  
                 if(!ProxDetectorS(10.0, playerid, giveplayerid))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Вы слишком далеко от игрока");  
                     return 1;  
                 }  
                 if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey])&& CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey2])&& CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey3]))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Около вас находится оба транспорта! Уйдите от того, который не хотите продавать");  
                     return 1;  
                 }  
                 if(!CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey]) && !CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey2])&& !CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey3]))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Вы слишком далеко от автомобиля");  
                     return 1;  
                 }  
                 if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey]))  
                 {  
                     predlogidcar[giveplayerid] = PlayerInfo[playerid][pCarKey];  
                 }  
                 else if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey2]))  
                 {  
                     predlogidcar[giveplayerid] = PlayerInfo[playerid][pCarKey2];  
                 }  
                 else if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey3]))  
                 {  
                     predlogidcar[giveplayerid] = PlayerInfo[playerid][pCarKey3];  
                 }  
                 GetPlayerName(playerid,sendername,sizeof(sendername));  
                 GetPlayerName(giveplayerid,giveplayer,sizeof(giveplayer));  
                 predlogid[giveplayerid] = playerid;  
                 predlogmoney[giveplayerid] = babkis;  
                 new kfjsdh = predlogidcar[giveplayerid];  
                 format(string,sizeof(string),"%s предлагает вам купить %s за %d$ (/accept buycar)",sendername,VehicleNames[GetVehicleModel(kfjsdh)-400],babkis);  
                 SendClientMessage(giveplayerid,COLOR_LIGHTBLUE,string);  
                 format(string,sizeof(string),"Вы предложили %s купить %s за %d$",giveplayer,VehicleNames[GetVehicleModel(kfjsdh)-400],babkis);  
                 SendClientMessage(playerid,COLOR_LIGHTBLUE,string);  
             }  
         }  
         return 1;  
     }

Добавлено (09.06.2011, 08:43)
---------------------------------------------

Code
if (strcmp(cmd, "/carcolor", true) == 0)  
     {  
         tmp = strtok(cmdtext,idx);  
         if(!strlen(tmp))  
         {  
             SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
             return 1;  
         }  
         new carsi = strval(tmp);  
         if(carsi == 1)  
         {  
             if(PlayerInfo[playerid][pCarKey] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки 1");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col1 = strval(tmp);  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col2 = strval(tmp);  
             if(col1 > 255 || col1 < 0 || col2 > 255 || col2 < 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Цвет можно указывать от 0 до 255");  
                 return 1;  
             }  
             NormMoney[playerid] = 2;  
             AntiMoney[playerid] = AntiMoney[playerid] - 5000;  
             GivePlayerMoney(playerid,-5000);  
             ChangeVehicleColor(PlayerInfo[playerid][pCarKey],col1,col2);  
             AutoInfo[PlayerInfo[playerid][pCarKey]][aColor1] = col1;  
             AutoInfo[PlayerInfo[playerid][pCarKey]][aColor1] = col2;  
             SBizzInfo[5][sbTill] += 5000;  
             ExtortionSBiz(5, 5000);  
             SaveAuto();  
             SendClientMessage(playerid,COLOR_YELLOW,"Цвет транспорта успешно изменен");  
         }  
         else if(carsi == 2)  
         {  
             if(PlayerInfo[playerid][pCarKey2] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки 2");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col1 = strval(tmp);  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col2 = strval(tmp);  
             if(col1 > 255 || col1 < 0 || col2 > 255 || col2 < 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Цвет можно указывать от 0 до 255");  
                 return 1;  
             }  
             NormMoney[playerid] = 2;  
             AntiMoney[playerid] = AntiMoney[playerid] - 5000;  
             GivePlayerMoney(playerid,-5000);  
             ChangeVehicleColor(PlayerInfo[playerid][pCarKey2],col1,col2);  
             AutoInfo[PlayerInfo[playerid][pCarKey2]][aColor1] = col1;  
             AutoInfo[PlayerInfo[playerid][pCarKey2]][aColor1] = col2;  
             SBizzInfo[5][sbTill] += 5000;  
             ExtortionSBiz(5, 5000);  
             SaveAuto();  
             SendClientMessage(playerid,COLOR_YELLOW,"Цвет транспорта успешно изменен");  
         }  
         else if(carsi == 3)  
         {  
             if(PlayerInfo[playerid][pCarKey3] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки 3");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2/3 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col1 = strval(tmp);  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2/3 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col2 = strval(tmp);  
             if(col1 > 255 || col1 < 0 || col2 > 255 || col2 < 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Цвет можно указывать от 0 до 255");  
                 return 1;  
             }  
             NormMoney[playerid] = 2;  
             AntiMoney[playerid] = AntiMoney[playerid] - 5000;  
             GivePlayerMoney(playerid,-5000);  
             ChangeVehicleColor(PlayerInfo[playerid][pCarKey3],col1,col2);  
             AutoInfo[PlayerInfo[playerid][pCarKey3]][aColor1] = col1;  
             AutoInfo[PlayerInfo[playerid][pCarKey3]][aColor1] = col2;  
             SBizzInfo[5][sbTill] += 5000;  
             ExtortionSBiz(5, 5000);  
             SaveAuto();  
             SendClientMessage(playerid,COLOR_YELLOW,"Цвет транспорта успешно изменен");  
         }  
         else  
         {  
             SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
         }  
         return 1;  
     }   

     if(strcmp(cmd, "/towcar", true) == 0)  
     {  
         if(IsPlayerConnected(playerid))  

Сообщение отредактировал Patya - Четверг, 09.06.2011, 08:40:14
 
СообщениеПРОДОЛЖАЕМ
В public OnPlayerCommandText(playerid, cmdtext[])
и вставляем:
Code
//====================================
if(strcmp(cmd, "/addveh", true) == 0)//для создание авто и игры
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAdmin] >= 5)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_GREY,"Тебе нужно быть в транспорте");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, "От 400 до 611!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 300) { SendClientMessage(playerid, COLOR_GREY, "Цвет лишь от 0 до 300!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 300) { SendClientMessage(playerid, COLOR_GREY, "Цвет от 0 до 300!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "ИНФО: /addveh [carid] [color1] [color2] [цена]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 ) { SendClientMessage(playerid, COLOR_GREY, "Цена не меньше $1"); return 1; }
new levl;
levl = strval(tmp);
if(levl < 2 ) { SendClientMessage(playerid, COLOR_GREY, "Уровень должен быть не меньше 2"); return 1; }
new Float:X,Float:Y,Float:Z,Float:Q;
GetVehiclePos(GetPlayerVehicleID(playerid), X,Y,Z);
GetVehicleZAngle(GetPlayerVehicleID(playerid),Q);
AutoInfo[vehicleid][aStats]=0;
AutoInfo[vehicleid][aModel]=car;
AutoInfo[vehicleid][aAutoX]=X;
AutoInfo[vehicleid][aAutoY]=Y;
AutoInfo[vehicleid][aAutoZ]=Z;
AutoInfo[vehicleid][aAutoAngle]=Q;
AutoInfo[vehicleid][aColor1]=color1;
AutoInfo[vehicleid][aColor2]=color2;
AutoInfo[vehicleid][aPrice]=price;
AutoInfo[vehicleid][aKey]=levl;
AutoInfo[vehicleid][a0]=0;
AutoInfo[vehicleid][a1]=0;
AutoInfo[vehicleid][a2]=0;
AutoInfo[vehicleid][a3]=0;
AutoInfo[vehicleid][a4]=0;
AutoInfo[vehicleid][a5]=0;
AutoInfo[vehicleid][a6]=0;
AutoInfo[vehicleid][a7]=0;
AutoInfo[vehicleid][a8]=0;
AutoInfo[vehicleid][a9]=0;
AutoInfo[vehicleid][a10]=0;
AutoInfo[vehicleid][a11]=0;
AutoInfo[vehicleid][a12]=0;
AutoInfo[vehicleid][a13]=0;
AutoInfo[vehicleid][aPaintJob]=0;
strmid(AutoInfo[CAR_PROD][aOwner], "The State", 0, 9, 999);
SaveAuto();
format(string, sizeof(string), "* Машина на продажу создана.");
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}
return 1;
}

Добавлено (09.06.2011, 08:42)
---------------------------------------------
Это тоже.

Code
if (strcmp(cmd, "/park", true) == 0)//для парка авто  
     {  
         if(IsPlayerConnected(playerid))  
         {  
             if(PlayerInfo[playerid][pCarKey2] == 0 && PlayerInfo[playerid][pCarKey] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки");  
                 return 1;  
             }  
             if(IsPlayerInAnyVehicle(playerid))  
             {  
                 new cari = GetPlayerVehicleID(playerid);  
                 if(cari == PlayerInfo[playerid][pCarKey2] || cari == PlayerInfo[playerid][pCarKey])  
                 {  
                     RemovePlayerFromVehicle(playerid);  
                     TogglePlayerControllable(playerid, 1);  
                     new Float:xcar, Float:ycar, Float:zcar, Float:ancar;  
                     new mods = GetVehicleModel(cari);  
                     GetVehicleZAngle(cari, ancar);  
                     GetVehiclePos(cari,xcar,ycar,zcar);  
                     DestroyVehicle(cari);  
                     CreateVehicle(mods,xcar,ycar,zcar,ancar,AutoInfo[cari][aColor1],AutoInfo[cari][aColor2],SPAWN_CARS);  
                     AutoInfo[cari][aAutoX] = xcar;  
                     AutoInfo[cari][aAutoY] = ycar;  
                     AutoInfo[cari][aAutoZ] = zcar;  
                     AutoInfo[cari][aAutoAngle] = ancar;  
                     SaveAuto();  
                     if(AutoInfo[cari][a0] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a0]);  
                     }  
                     if(AutoInfo[cari][a1] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a1]);  
                     }  
                     if(AutoInfo[cari][a2] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a2]);  
                     }  
                     if(AutoInfo[cari][a3] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a3]);  
                     }  
                     if(AutoInfo[cari][a4] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a4]);  
                     }  
                     if(AutoInfo[cari][a5] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a5]);  
                     }  
                     if(AutoInfo[cari][a6] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a6]);  
                     }  
                     if(AutoInfo[cari][a7] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a7]);  
                     }  
                     if(AutoInfo[cari][a8] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a8]);  
                     }  
                     if(AutoInfo[cari][a9] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a9]);  
                     }  
                     if(AutoInfo[cari][a10] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a10]);  
                     }  
                     if(AutoInfo[cari][a11] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a11]);  
                     }  
                     if(AutoInfo[cari][a12] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a12]);  
                     }  
                     if(AutoInfo[cari][a13] != 0)  
                     {  
                         AddVehicleComponent(cari, AutoInfo[cari][a13]);  
                     }  
                     if(AutoInfo[cari][aPaintJob] != 0)  
                     {  
                         ChangeVehiclePaintjob(cari,AutoInfo[cari][aPaintJob]);  
                     }  
                     SendClientMessage(playerid,COLOR_YELLOW,"Транспорт припаркован!");  
                 }  
                 else  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Вы не в своей купленной тачке");  
                 }  
             }  
             else  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Вы не в тачке");  
             }  
         }  
         return 1;  
     }  
   
     if (strcmp(cmd, "/sellcar", true) == 0)  
     {  
         if(IsPlayerConnected(playerid))  
         {  
             if(PlayerInfo[playerid][pCarKey2] == 0 && PlayerInfo[playerid][pCarKey] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                  

Добавлено (09.06.2011, 08:42)
---------------------------------------------

Code
if(PlayerToKvadrat(playerid, 1059.0021, -1777.3611, 1101.8859, -1735.4606) ||  
                 PlayerToKvadrat(playerid, 2788.7844, -1467.7683, 2820.6284, -1425.3816) ||  
                 PlayerToKvadrat(playerid, 293.7184, -1549.3483, 304.6124, -1477.7850) ||  
                 PlayerToKvadrat(playerid, 2642.7,-1901.2,2842.1,-1668.1) ||  
                 PlayerToKvadrat(playerid, 1417.6780,2786.3059,1532.8566,2788.3418) ||  
                 PlayerToKvadrat(playerid, 1463.1936,2724.5845,1533.5640,2761.9668) ||  
                 PlayerToKvadrat(playerid,112.11,-1792.0,142.50,-1961.0)||  
                 PlayerToKvadrat(playerid,2142.0,-1128.0,2169.0,-1210.0))  
                 {  
                     if(IsPlayerInAnyVehicle(playerid))  
                     {  
                         new cari = GetPlayerVehicleID(playerid);  
                         if(cari == PlayerInfo[playerid][pCarKey2] || cari == PlayerInfo[playerid][pCarKey] || cari == PlayerInfo[playerid][pCarKey3])  
                         {  
                             RemovePlayerFromVehicle(playerid);  
                             TogglePlayerControllable(playerid, 1);  
                             new Float:xcar, Float:ycar, Float:zcar, Float:ancar;  
                             new mods = GetVehicleModel(cari);  
                             GetVehicleZAngle(cari, ancar);  
                             GetVehiclePos(cari,xcar,ycar,zcar);  
                             DestroyVehicle(cari);  
                             CreateVehicle(mods,xcar,ycar,zcar,ancar,AutoInfo[cari][aColor1],AutoInfo[cari][aColor2],SPAWN_CARS);  
                             AutoInfo[cari][aAutoX] = xcar;  
                             AutoInfo[cari][aAutoY] = ycar;  
                             AutoInfo[cari][aAutoZ] = zcar;  
                             AutoInfo[cari][aAutoAngle] = ancar;  
                             AutoInfo[cari][aStats] = 0;  
                             new ptem[64];  
                             format(ptem,sizeof(ptem),"The State");  
                             strmid(AutoInfo[cari][aOwner], ptem, 0, strlen(ptem), 255);  
                             new manyy = AutoInfo[cari][aPrice] / 2;  
                             ConsumingMoney[playerid] = 1;  
                             NormMoney[playerid] = 2;  
                             AntiMoney[playerid] = AntiMoney[playerid] + manyy;  
                             GivePlayerMoney(playerid,manyy);  
                             SaveAuto();  
                             gCarLock[cari] = 0;  
                             UnLockCar(cari);  
                             new nal = (manyy*13) / 100;  
                             PlayerInfo[playerid][pNalog] += nal;  
                             format(string,sizeof(string),"Транспорт продается\nУровень: %d\nСтоимость: %d",AutoInfo[cari][aKey],AutoInfo[cari][aPrice]);  
                    UpdateDynamic3DTextLabelText(nomer[cari],0xBFF600FF,string);  
                             if(cari == PlayerInfo[playerid][pCarKey2])  
                             {  
                    PlayerInfo[playerid][pCarKey2] = 0;  
                             }  
                             else if(cari == PlayerInfo[playerid][pCarKey])  
                             {  
                    PlayerInfo[playerid][pCarKey] = 0;  
                             }  
                             else if(cari == PlayerInfo[playerid][pCarKey3])  
                             {  
                    PlayerInfo[playerid][pCarKey3] = 0;  
                             }  
                             return 1;  
                         }  
                         else  
                         {  
                             SendClientMessage(playerid,COLOR_GREY,"Вы не в своей купленной тачке");  
                         }  
                     }  
                     else  
                     {  
                         SendClientMessage(playerid,COLOR_GREY,"Вы не в тачке");  
                     }  
                 }  
                 else  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Продать транспорт можно только там где купили");  
                 }  
             }  
             else  
             {  
                 giveplayerid = ReturnUser(tmp);  
                 tmp = strtok(cmdtext,idx);  
                 if(!strlen(tmp))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"/sellcar [id игрока] [сумма] либо /sellcar на авторынке");  
                     return 1;  
                 }  
                 new babkis = strval(tmp);  
                 if(PlayerInfo[giveplayerid][pCarKey2] != 0 && PlayerInfo[giveplayerid][pCarKey] != 0)  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"У него уже есть тачка");  
                     return 1;  
                 }  
                 if(babkis > GetPlayerMoney(giveplayerid))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"У игрока не хватает денег");  
                     return 1;  
                 }  
                 if(!ProxDetectorS(10.0, playerid, giveplayerid))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Вы слишком далеко от игрока");  
                     return 1;  
                 }  
                 if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey])&& CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey2])&& CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey3]))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Около вас находится оба транспорта! Уйдите от того, который не хотите продавать");  
                     return 1;  
                 }  
                 if(!CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey]) && !CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey2])&& !CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey3]))  
                 {  
                     SendClientMessage(playerid,COLOR_GREY,"Вы слишком далеко от автомобиля");  
                     return 1;  
                 }  
                 if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey]))  
                 {  
                     predlogidcar[giveplayerid] = PlayerInfo[playerid][pCarKey];  
                 }  
                 else if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey2]))  
                 {  
                     predlogidcar[giveplayerid] = PlayerInfo[playerid][pCarKey2];  
                 }  
                 else if(CheckPlayerDistanceToVehicle(10.0, playerid, PlayerInfo[playerid][pCarKey3]))  
                 {  
                     predlogidcar[giveplayerid] = PlayerInfo[playerid][pCarKey3];  
                 }  
                 GetPlayerName(playerid,sendername,sizeof(sendername));  
                 GetPlayerName(giveplayerid,giveplayer,sizeof(giveplayer));  
                 predlogid[giveplayerid] = playerid;  
                 predlogmoney[giveplayerid] = babkis;  
                 new kfjsdh = predlogidcar[giveplayerid];  
                 format(string,sizeof(string),"%s предлагает вам купить %s за %d$ (/accept buycar)",sendername,VehicleNames[GetVehicleModel(kfjsdh)-400],babkis);  
                 SendClientMessage(giveplayerid,COLOR_LIGHTBLUE,string);  
                 format(string,sizeof(string),"Вы предложили %s купить %s за %d$",giveplayer,VehicleNames[GetVehicleModel(kfjsdh)-400],babkis);  
                 SendClientMessage(playerid,COLOR_LIGHTBLUE,string);  
             }  
         }  
         return 1;  
     }

Добавлено (09.06.2011, 08:43)
---------------------------------------------

Code
if (strcmp(cmd, "/carcolor", true) == 0)  
     {  
         tmp = strtok(cmdtext,idx);  
         if(!strlen(tmp))  
         {  
             SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
             return 1;  
         }  
         new carsi = strval(tmp);  
         if(carsi == 1)  
         {  
             if(PlayerInfo[playerid][pCarKey] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки 1");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col1 = strval(tmp);  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col2 = strval(tmp);  
             if(col1 > 255 || col1 < 0 || col2 > 255 || col2 < 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Цвет можно указывать от 0 до 255");  
                 return 1;  
             }  
             NormMoney[playerid] = 2;  
             AntiMoney[playerid] = AntiMoney[playerid] - 5000;  
             GivePlayerMoney(playerid,-5000);  
             ChangeVehicleColor(PlayerInfo[playerid][pCarKey],col1,col2);  
             AutoInfo[PlayerInfo[playerid][pCarKey]][aColor1] = col1;  
             AutoInfo[PlayerInfo[playerid][pCarKey]][aColor1] = col2;  
             SBizzInfo[5][sbTill] += 5000;  
             ExtortionSBiz(5, 5000);  
             SaveAuto();  
             SendClientMessage(playerid,COLOR_YELLOW,"Цвет транспорта успешно изменен");  
         }  
         else if(carsi == 2)  
         {  
             if(PlayerInfo[playerid][pCarKey2] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки 2");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col1 = strval(tmp);  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col2 = strval(tmp);  
             if(col1 > 255 || col1 < 0 || col2 > 255 || col2 < 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Цвет можно указывать от 0 до 255");  
                 return 1;  
             }  
             NormMoney[playerid] = 2;  
             AntiMoney[playerid] = AntiMoney[playerid] - 5000;  
             GivePlayerMoney(playerid,-5000);  
             ChangeVehicleColor(PlayerInfo[playerid][pCarKey2],col1,col2);  
             AutoInfo[PlayerInfo[playerid][pCarKey2]][aColor1] = col1;  
             AutoInfo[PlayerInfo[playerid][pCarKey2]][aColor1] = col2;  
             SBizzInfo[5][sbTill] += 5000;  
             ExtortionSBiz(5, 5000);  
             SaveAuto();  
             SendClientMessage(playerid,COLOR_YELLOW,"Цвет транспорта успешно изменен");  
         }  
         else if(carsi == 3)  
         {  
             if(PlayerInfo[playerid][pCarKey3] == 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"У вас нет тачки 3");  
                 return 1;  
             }  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2/3 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col1 = strval(tmp);  
             tmp = strtok(cmdtext,idx);  
             if(!strlen(tmp))  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2/3 машина] [1 цвет] [2 цвет]");  
                 return 1;  
             }  
             new col2 = strval(tmp);  
             if(col1 > 255 || col1 < 0 || col2 > 255 || col2 < 0)  
             {  
                 SendClientMessage(playerid,COLOR_GREY,"Цвет можно указывать от 0 до 255");  
                 return 1;  
             }  
             NormMoney[playerid] = 2;  
             AntiMoney[playerid] = AntiMoney[playerid] - 5000;  
             GivePlayerMoney(playerid,-5000);  
             ChangeVehicleColor(PlayerInfo[playerid][pCarKey3],col1,col2);  
             AutoInfo[PlayerInfo[playerid][pCarKey3]][aColor1] = col1;  
             AutoInfo[PlayerInfo[playerid][pCarKey3]][aColor1] = col2;  
             SBizzInfo[5][sbTill] += 5000;  
             ExtortionSBiz(5, 5000);  
             SaveAuto();  
             SendClientMessage(playerid,COLOR_YELLOW,"Цвет транспорта успешно изменен");  
         }  
         else  
         {  
             SendClientMessage(playerid,COLOR_GREY,"Используйте: /carcolor [1/2 машина] [1 цвет] [2 цвет]");  
         }  
         return 1;  
     }   

     if(strcmp(cmd, "/towcar", true) == 0)  
     {  
         if(IsPlayerConnected(playerid))  

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