Kubick_Rubick | Дата: Понедельник, 06.06.2011, 16:37:02 | Сообщение # 1 |
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Сообщений: 75
| Всем привет! Так теперь добавляем ко всем forwrads Code forward UpdateSpeed(); дальше создадим Code enum SavePlayerPosEnum { Float:LastX, Float:LastY, Float:LastZ }
new SavePlayerPos[MAX_PLAYERS][SavePlayerPosEnum]; new UpdateSeconds; new Text:Status_A; new Text:Status_B; new Text:Status_C[MAX_PLAYERS]; new Text:Status_D; new Text:Status_E; new Text:Status_F; //----------------------------// new CarName[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" }; Патом в GameModeInit Code SetTimer("UpdateSpeed",500, 1); дальше GameModeExit Code for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { TextDrawDestroy(Status_A); TextDrawDestroy(Status_B); TextDrawDestroy(Status_C[i]); TextDrawDestroy(Status_D); TextDrawDestroy(Status_E); TextDrawDestroy(Status_F); } } Потом в OnPlayerStateChange ставим: Code if(newstate == PLAYER_STATE_ONFOOT) { TextDrawHideForPlayer(playerid,Status_A); TextDrawHideForPlayer(playerid,Status_B); TextDrawHideForPlayer(playerid,Status_C[playerid]); TextDrawHideForPlayer(playerid,Status_D); TextDrawHideForPlayer(playerid,Status_E); TextDrawHideForPlayer(playerid,Status_F); } Дальше создадим паблик Code public UpdateSpeed() { new Float:x,Float:y,Float:z; new Float:distance,value,string[256]; new Float:health; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { TextDrawDestroy(Status_A); TextDrawDestroy(Status_B); TextDrawDestroy(Status_C[i]); TextDrawDestroy(Status_D); TextDrawDestroy(Status_E); TextDrawDestroy(Status_F); } }
for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i)) { GetPlayerPos(i, x, y, z); GetVehicleHealth(GetPlayerVehicleID(i), health); distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2)); value = floatround(distance * 5000); if(UpdateSeconds > 1) { value = floatround(value / UpdateSeconds); } format(string,sizeof(string),"Car: ~r~%s~n~~w~Health: ~r~%0.0f%%~n~~n~~g~SPEED:~w~~n~MPH: ~y~%d~w~~n~KM/h: ~y~%d",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],health/10,floatround(value/1600),floatround(value/1000)); Status_A = TextDrawCreate(88.000000,264.000000,"xD"); Status_B = TextDrawCreate(87.000000,251.000000,"~b~~h~~h~Car Status"); Status_C[i] = TextDrawCreate(87.000000,274.000000,string); Status_D = TextDrawCreate(30.000000,264.000000,"x"); Status_E = TextDrawCreate(88.000000,334.000000,"x"); Status_F = TextDrawCreate(147.000000,265.000000,"x"); TextDrawUseBox(Status_A,1); TextDrawBoxColor(Status_A,0x00000066); TextDrawTextSize(Status_A,0.000000,113.000000); TextDrawUseBox(Status_D,1); TextDrawBoxColor(Status_D,0x000000ff); TextDrawTextSize(Status_D,-2.000000,-4.000000); TextDrawUseBox(Status_E,1); TextDrawBoxColor(Status_E,0x000000ff); TextDrawTextSize(Status_E,-10.000000,113.000000); TextDrawUseBox(Status_F,1); TextDrawBoxColor(Status_F,0x000000ff); TextDrawTextSize(Status_F,-1.000000,-4.000000); TextDrawAlignment(Status_A,2); TextDrawAlignment(Status_B,2); TextDrawAlignment(Status_C[i],2); TextDrawAlignment(Status_D,2); TextDrawAlignment(Status_E,2); TextDrawAlignment(Status_F,2); TextDrawBackgroundColor(Status_A,0x000000ff); TextDrawBackgroundColor(Status_B,0x000000ff); TextDrawBackgroundColor(Status_C[i],0x000000ff); TextDrawBackgroundColor(Status_D,0x000000ff); TextDrawBackgroundColor(Status_E,0x000000ff); TextDrawBackgroundColor(Status_F,0x000000ff); TextDrawFont(Status_A,3); TextDrawLetterSize(Status_A,-0.000000,7.299998); TextDrawFont(Status_B,0); TextDrawLetterSize(Status_B,0.799999,1.900000); TextDrawFont(Status_C[i],1); TextDrawLetterSize(Status_C[i],0.299999,0.899999); TextDrawFont(Status_D,3); TextDrawLetterSize(Status_D,0.000000,7.299998); TextDrawFont(Status_E,3); TextDrawLetterSize(Status_E,-0.000000,-0.400000); TextDrawFont(Status_F,3); TextDrawLetterSize(Status_F,-0.000000,7.299999); TextDrawColor(Status_A,0xffffffff); TextDrawColor(Status_B,0xffffffff); TextDrawColor(Status_C[i],0xffffffff); TextDrawColor(Status_D,0xffffffff); TextDrawColor(Status_E,0xffffffff); TextDrawColor(Status_F,0xffffffff); TextDrawSetOutline(Status_A,1); TextDrawSetOutline(Status_B,1); TextDrawSetOutline(Status_C[i],1); TextDrawSetOutline(Status_D,1); TextDrawSetOutline(Status_E,1); TextDrawSetOutline(Status_F,1); TextDrawSetProportional(Status_A,1); TextDrawSetProportional(Status_B,1); TextDrawSetProportional(Status_C[i],1); TextDrawSetProportional(Status_D,1); TextDrawSetProportional(Status_E,1); TextDrawSetProportional(Status_F,1); TextDrawSetShadow(Status_A,1); TextDrawSetShadow(Status_B,1); TextDrawSetShadow(Status_C[i],1); TextDrawSetShadow(Status_D,1); TextDrawSetShadow(Status_E,1); TextDrawSetShadow(Status_F,1);
TextDrawShowForPlayer(i,Status_A); TextDrawShowForPlayer(i,Status_B); TextDrawShowForPlayer(i,Status_C[i]); TextDrawShowForPlayer(i,Status_D); TextDrawShowForPlayer(i,Status_E); TextDrawShowForPlayer(i,Status_F); } SavePlayerPos[i][LastX] = x; SavePlayerPos[i][LastY] = y; SavePlayerPos[i][LastZ] = z; } } на это всё.Автор:неизвестно(я вырезал из ФС)
Мод готов на 70%
Сообщение отредактировал Kubick_Rubick - Понедельник, 06.06.2011, 16:43:31 |
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