YmHik Дата: Понедельник, 06.06.2011, 16:20:29 | Сообщение # 1
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Сообщений: 76
В нашем спидометре будет 4 TextDraw'a - 1. Speed - Скорость 2. Health - Жизни авто 3. VehicleId - Ид авто 4. Vehicle Name - Название машины Начнём - Шаг 1-ый : Создадим переменные для TextDraw'a Code
new Text:Speed[MAX_PLAYERS]; new Text:Health[MAX_PLAYERS]; new Text:Vid[MAX_PLAYERS]; new Text:VName[MAX_PLAYERS];
Шаг 2-ой : Создадим сам TextDraw - 2.1. Это скорость Code
Speed[playerid] = TextDrawCreate(20, 203,"~w~KM/H - ~r~0"); // TextDrawAlignment(Speed[playerid],0); // TextDrawBackgroundColor(Speed[playerid],0x000000FF); // TextDrawFont(Speed[playerid],1); // TextDrawSetOutline(Speed[playerid], 2); // TextDrawLetterSize(Speed[playerid],0.350000,1.300000); // TextDrawColor(Speed[playerid],0xFFFFFFFF);// TextDrawSetProportional(Speed[playerid],1); //
2.2.Это жизни авто Code
Health[playerid] = TextDrawCreate(20, 223,"~w~Vehicle Health - ~r~0"); // TextDrawAlignment(Health[playerid],0); // TextDrawBackgroundColor(Health[playerid],0x000000FF); // TextDrawFont(Health[playerid],1); // TextDrawSetOutline(Health[playerid], 2); // TextDrawLetterSize(Health[playerid],0.350000,1.300000); // TextDrawColor(Health[playerid],0xFFFFFFFF);// TextDrawSetProportional(Health[playerid],1); //
2.3.Это Ид авто Code
Vid[playerid] = TextDrawCreate(20, 223,"~w~Vehicle ID - ~r~401"); // TextDrawAlignment(Vid[playerid],0); // TextDrawBackgroundColor(Vid[playerid],0x000000FF); // TextDrawFont(Vid[playerid],1); // TextDrawSetOutline(Vid[playerid], 2); // TextDrawLetterSize(Vid[playerid],0.350000,1.300000); // TextDrawColor(Vid[playerid],0xFFFFFFFF);// TextDrawSetProportional(Vid[playerid],1); //
2.4.Это имя авто Code
VName[playerid] = TextDrawCreate(20, 223,"~w~Vehicle ID - ~r~401"); // TextDrawAlignment(VName[playerid],0); // TextDrawBackgroundColor(VName[playerid],0x000000FF); // TextDrawFont(VName[playerid],1); // TextDrawSetOutline(VName[playerid], 2); // TextDrawLetterSize(VName[playerid],0.350000,1.300000); // TextDrawColor(VName[playerid],0xFFFFFFFF);// TextDrawSetProportional(VName[playerid],1); //
3 Шаг Создаём форвард и Паблик Для того чтобы обнавлять TextDraw 3.1 forward Code
forward TextDrawObnov();
3.2 public Code
public TextDrawObnov() { }
3.3 Запускаем таймер в OnGameModeInit Code
SetTimer("TextDrawObnov", 1000, 1);
4. Шаг обновляем TextDraw в public TextDrawObnov() Code
// Ya eto mutil - YmHik blya //VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400] new Speed1[60]; new HealthCar1[60]; new VId1[40]; new VName1[100]; new Float:vhealth; GetVehicleHealth(GetPlayerVehicleID(i), vhealth); // for(new i; i<MAX_PLAYERS; i++) // объявляем цикл { format(Speed1, 60, "~w~KM/H - ~r~%d", GetVehicleSpeed(i)); TextDrawSetString(Speed[i], Speed1); format(HealthCar1, 60, "~w~Vehicle Health - ~r~%d", vhealth); TextDrawSetString(Health[i], HealthCar1); format(VId1, 30, "~w~Vehicle ID - ~r~%d", GetPlayerVehicleID(i)); TextDrawSetString(Vid[i], HealthCar1); format(new VName1, 100, "~w~Vehicle Name - ~r~%s", VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); TextDrawSetString(VName[i], HealthCar1); }
5. Сздадим Массив (в начало мода) - Code
new VehicleNames[212][] = {// имена транспорта (Взято из LAdmin4) "Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster","Stretch","Manana","Infern us", "Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto","Taxi","Washington","Bobcat","Mr Whoopee","BF Injection", "Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach", "Cabbie", "Stallion","Rumpo","RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder", "Reefer","Tropic","Fla tbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer","PCJ-600","Faggio","Freeway","RC Baron","RC Raider", "Glendale","Oceanic","Sanchez","Sparrow","Patriot","Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR3 50","Walton","Regina", "Comet","BMX","Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo","Greenwood", "Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa","RC Goblin","Hotring A","Hotring B", "Bloodring Banger","Rancher","Super GT","Elegant","Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain", "Nebula","Majestic","Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cem ent Truck","Tow Truck","Fortune","Cadrona","FBI Truck", "Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight","Streak","Vortex","Vincent","Bullet","Cl over", "Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob","Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Mons ter A", "Monster B","Uranus","Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight","Trailer", "Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30" ,"Huntley","Stafford","BF-400","Newsvan","Tug","Trailer A","Emperor", "Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C","Andromada","Dodo","RC Cam","Launch","Police Car","Police Car", "Police Car","Police Ranger","Picador","S.W.A.T.","Alpha","Phoenix","Glendale","Sadler","L Trailer A","L Trailer B", "Stair Trailer","Boxville","Farm Plow","U Trailer" };
6. Последний шаг в конец мода Code
stock GetVehicleSpeed(playerid) { new Float:speed[4]; // Объявляем одномерный массив с вещественным типом переменных if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),speed[0],speed[1],speed[2]); // Если игрок в каком-либо транспорте, то узнаем скорость его ТС по x, y и z и записываем их в массив speed[3] = floatsqroot(floatpower(floatabs(speed[0]), 2.0) + floatpower(floatabs(speed[1]), 2.0) + floatpower(floatabs(speed[2]), 2.0)) * 253.3; // узнаем квадратный корень и записываем в speed[3] return floatround(speed[3]); // возвращаем }
Забыл - в OnPlayerStateChange Code
if(newstate == PLAYER_STATE_DRIVER) // Если игрок стал водителем { TextDrawShowForPlayer(playerid, Speed[playerid]); // Теперь он будет показываться TextDrawShowForPlayer(playerid, Health[playerid]); TextDrawShowForPlayer(playerid, Vid[playerid]); TextDrawShowForPlayer(playerid, VName[playerid]); } if(newstate == PLAYER_STATE_ONFOOT) // Если игрок стал пешеходом { TextDrawHideForPlayer(playerid, Speed[playerid]); // скроем текстдрав TextDrawHideForPlayer(playerid, Health[playerid]); TextDrawHideForPlayer(playerid, Vid[playerid]); TextDrawHideForPlayer(playerid, VName[playerid]); }
Заказ Граффики
Сообщение отредактировал YmHik - Понедельник, 06.06.2011, 16:29:36
Сообщение В нашем спидометре будет 4 TextDraw'a - 1. Speed - Скорость 2. Health - Жизни авто 3. VehicleId - Ид авто 4. Vehicle Name - Название машины Начнём - Шаг 1-ый : Создадим переменные для TextDraw'a Code
new Text:Speed[MAX_PLAYERS]; new Text:Health[MAX_PLAYERS]; new Text:Vid[MAX_PLAYERS]; new Text:VName[MAX_PLAYERS];
Шаг 2-ой : Создадим сам TextDraw - 2.1. Это скорость Code
Speed[playerid] = TextDrawCreate(20, 203,"~w~KM/H - ~r~0"); // TextDrawAlignment(Speed[playerid],0); // TextDrawBackgroundColor(Speed[playerid],0x000000FF); // TextDrawFont(Speed[playerid],1); // TextDrawSetOutline(Speed[playerid], 2); // TextDrawLetterSize(Speed[playerid],0.350000,1.300000); // TextDrawColor(Speed[playerid],0xFFFFFFFF);// TextDrawSetProportional(Speed[playerid],1); //
2.2.Это жизни авто Code
Health[playerid] = TextDrawCreate(20, 223,"~w~Vehicle Health - ~r~0"); // TextDrawAlignment(Health[playerid],0); // TextDrawBackgroundColor(Health[playerid],0x000000FF); // TextDrawFont(Health[playerid],1); // TextDrawSetOutline(Health[playerid], 2); // TextDrawLetterSize(Health[playerid],0.350000,1.300000); // TextDrawColor(Health[playerid],0xFFFFFFFF);// TextDrawSetProportional(Health[playerid],1); //
2.3.Это Ид авто Code
Vid[playerid] = TextDrawCreate(20, 223,"~w~Vehicle ID - ~r~401"); // TextDrawAlignment(Vid[playerid],0); // TextDrawBackgroundColor(Vid[playerid],0x000000FF); // TextDrawFont(Vid[playerid],1); // TextDrawSetOutline(Vid[playerid], 2); // TextDrawLetterSize(Vid[playerid],0.350000,1.300000); // TextDrawColor(Vid[playerid],0xFFFFFFFF);// TextDrawSetProportional(Vid[playerid],1); //
2.4.Это имя авто Code
VName[playerid] = TextDrawCreate(20, 223,"~w~Vehicle ID - ~r~401"); // TextDrawAlignment(VName[playerid],0); // TextDrawBackgroundColor(VName[playerid],0x000000FF); // TextDrawFont(VName[playerid],1); // TextDrawSetOutline(VName[playerid], 2); // TextDrawLetterSize(VName[playerid],0.350000,1.300000); // TextDrawColor(VName[playerid],0xFFFFFFFF);// TextDrawSetProportional(VName[playerid],1); //
3 Шаг Создаём форвард и Паблик Для того чтобы обнавлять TextDraw 3.1 forward Code
forward TextDrawObnov();
3.2 public Code
public TextDrawObnov() { }
3.3 Запускаем таймер в OnGameModeInit Code
SetTimer("TextDrawObnov", 1000, 1);
4. Шаг обновляем TextDraw в public TextDrawObnov() Code
// Ya eto mutil - YmHik blya //VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400] new Speed1[60]; new HealthCar1[60]; new VId1[40]; new VName1[100]; new Float:vhealth; GetVehicleHealth(GetPlayerVehicleID(i), vhealth); // for(new i; i<MAX_PLAYERS; i++) // объявляем цикл { format(Speed1, 60, "~w~KM/H - ~r~%d", GetVehicleSpeed(i)); TextDrawSetString(Speed[i], Speed1); format(HealthCar1, 60, "~w~Vehicle Health - ~r~%d", vhealth); TextDrawSetString(Health[i], HealthCar1); format(VId1, 30, "~w~Vehicle ID - ~r~%d", GetPlayerVehicleID(i)); TextDrawSetString(Vid[i], HealthCar1); format(new VName1, 100, "~w~Vehicle Name - ~r~%s", VehicleNames[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); TextDrawSetString(VName[i], HealthCar1); }
5. Сздадим Массив (в начало мода) - Code
new VehicleNames[212][] = {// имена транспорта (Взято из LAdmin4) "Landstalker","Bravura","Buffalo","Linerunner","Pereniel","Sentinel","Dumper","Firetruck","Trashmaster","Stretch","Manana","Infern us", "Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam","Esperanto","Taxi","Washington","Bobcat","Mr Whoopee","BF Injection", "Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus","Rhino","Barracks","Hotknife","Trailer","Previon","Coach", "Cabbie", "Stallion","Rumpo","RC Bandit","Romero","Packer","Monster","Admiral","Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder", "Reefer","Tropic","Fla tbed","Yankee","Caddy","Solair","Berkley's RC Van","Skimmer","PCJ-600","Faggio","Freeway","RC Baron","RC Raider", "Glendale","Oceanic","Sanchez","Sparrow","Patriot","Quad","Coastguard","Dinghy","Hermes","Sabre","Rustler","ZR3 50","Walton","Regina", "Comet","BMX","Burrito","Camper","Marquis","Baggage","Dozer","Maverick","News Chopper","Rancher","FBI Rancher","Virgo","Greenwood", "Jetmax","Hotring","Sandking","Blista Compact","Police Maverick","Boxville","Benson","Mesa","RC Goblin","Hotring A","Hotring B", "Bloodring Banger","Rancher","Super GT","Elegant","Journey","Bike","Mountain Bike","Beagle","Cropdust","Stunt","Tanker","RoadTrain", "Nebula","Majestic","Buccaneer","Shamal","Hydra","FCR-900","NRG-500","HPV1000","Cem ent Truck","Tow Truck","Fortune","Cadrona","FBI Truck", "Willard","Forklift","Tractor","Combine","Feltzer","Remington","Slamvan","Blade","Freight","Streak","Vortex","Vincent","Bullet","Cl over", "Sadler","Firetruck","Hustler","Intruder","Primo","Cargobob","Tampa","Sunrise","Merit","Utility","Nevada","Yosemite","Windsor","Mons ter A", "Monster B","Uranus","Jester","Sultan","Stratum","Elegy","Raindance","RC Tiger","Flash","Tahoma","Savanna","Bandito","Freight","Trailer", "Kart","Mower","Duneride","Sweeper","Broadway","Tornado","AT-400","DFT-30" ,"Huntley","Stafford","BF-400","Newsvan","Tug","Trailer A","Emperor", "Wayfarer","Euros","Hotdog","Club","Trailer B","Trailer C","Andromada","Dodo","RC Cam","Launch","Police Car","Police Car", "Police Car","Police Ranger","Picador","S.W.A.T.","Alpha","Phoenix","Glendale","Sadler","L Trailer A","L Trailer B", "Stair Trailer","Boxville","Farm Plow","U Trailer" };
6. Последний шаг в конец мода Code
stock GetVehicleSpeed(playerid) { new Float:speed[4]; // Объявляем одномерный массив с вещественным типом переменных if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),speed[0],speed[1],speed[2]); // Если игрок в каком-либо транспорте, то узнаем скорость его ТС по x, y и z и записываем их в массив speed[3] = floatsqroot(floatpower(floatabs(speed[0]), 2.0) + floatpower(floatabs(speed[1]), 2.0) + floatpower(floatabs(speed[2]), 2.0)) * 253.3; // узнаем квадратный корень и записываем в speed[3] return floatround(speed[3]); // возвращаем }
Забыл - в OnPlayerStateChange Code
if(newstate == PLAYER_STATE_DRIVER) // Если игрок стал водителем { TextDrawShowForPlayer(playerid, Speed[playerid]); // Теперь он будет показываться TextDrawShowForPlayer(playerid, Health[playerid]); TextDrawShowForPlayer(playerid, Vid[playerid]); TextDrawShowForPlayer(playerid, VName[playerid]); } if(newstate == PLAYER_STATE_ONFOOT) // Если игрок стал пешеходом { TextDrawHideForPlayer(playerid, Speed[playerid]); // скроем текстдрав TextDrawHideForPlayer(playerid, Health[playerid]); TextDrawHideForPlayer(playerid, Vid[playerid]); TextDrawHideForPlayer(playerid, VName[playerid]); }
Автор - YmHik Дата добавления - 06.06.2011 в 16:20:29