MaNb9K Дата: Пятница, 04.03.2011, 13:58:14 | Сообщение # 1
Группа: Пользователи
Сообщений: 220
Я вас научу делать Hp-bar.Лучше делать это в ФС так вам будет легче Скрин В начало скрипта вставляем: Code
#include <a_samp> #define COLOR_HPBAR_BG 0x000000FF #define COLOR_HPBAR_75100BG 0x128200AA #define COLOR_HPBAR_75100 0x1ED500FF #define COLOR_HPBAR_5075BG 0xB8BA00AA #define COLOR_HPBAR_5075 0xFCFF00FF #define COLOR_HPBAR_2550BG 0xB17103AA #define COLOR_HPBAR_2550 0xFFA200FF
и сразу после этого вставляем Code
new Text:HealthBar[19];
Создаём public Code
public OnFilterScriptInit()
И вставляем туда: Code
{ HealthBar[0] = TextDrawCreate(611.0,68.5,"_"); // BBG TextDrawLetterSize(HealthBar[0],0.5,0.449999); TextDrawUseBox(HealthBar[0],1); TextDrawBoxColor(HealthBar[0],COLOR_HPBAR_BG); TextDrawTextSize(HealthBar[0],543.0,0.0); HealthBar[1] = TextDrawCreate(608.5,71.0,"_"); // BG (75-100) TextDrawLetterSize(HealthBar[1],0.5,0.0); TextDrawUseBox(HealthBar[1],1); TextDrawBoxColor(HealthBar[1],COLOR_HPBAR_75100BG); TextDrawTextSize(HealthBar[1],545.0,0.0); HealthBar[2] = TextDrawCreate(609.0,71.0,"_"); // >= 95 TextDrawLetterSize(HealthBar[2],0.5,0.0); TextDrawUseBox(HealthBar[2],1); TextDrawBoxColor(HealthBar[2],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[2],545.0,0.0); HealthBar[3] = TextDrawCreate(604.0,71.0,"_"); // >= 90 TextDrawLetterSize(HealthBar[3],0.5,0.0); TextDrawUseBox(HealthBar[3],1); TextDrawBoxColor(HealthBar[3],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[3],545.0,0.0); HealthBar[4] = TextDrawCreate(601.0,71.0,"_"); // >= 85 TextDrawLetterSize(HealthBar[4],0.5,0.0); TextDrawUseBox(HealthBar[4],1); TextDrawBoxColor(HealthBar[4],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[4],545.0,0.0); HealthBar[5] = TextDrawCreate(598.0,71.0,"_"); // >= 80 TextDrawLetterSize(HealthBar[5],0.5,0.0); TextDrawUseBox(HealthBar[5],1); TextDrawBoxColor(HealthBar[5],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[5],545.0,0.0); HealthBar[6] = TextDrawCreate(595.0,71.0,"_"); // >= 75 TextDrawLetterSize(HealthBar[6],0.5,0.0); TextDrawUseBox(HealthBar[6],1); TextDrawBoxColor(HealthBar[6],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[6],545.0,0.0); HealthBar[7] = TextDrawCreate(608.5,71.0,"_"); // Задний фон (50-75) TextDrawLetterSize(HealthBar[7],0.5,0.0); TextDrawUseBox(HealthBar[7],1); TextDrawBoxColor(HealthBar[7],COLOR_HPBAR_5075BG); TextDrawTextSize(HealthBar[7],545.0,0.0); HealthBar[8] = TextDrawCreate(591.5,71.0,"_"); // >= 70 TextDrawLetterSize(HealthBar[8],0.5,0.0); TextDrawUseBox(HealthBar[8],1); TextDrawBoxColor(HealthBar[8],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[8],545.0,0.0); HealthBar[9] = TextDrawCreate(588.5,71.0,"_"); // >= 65 TextDrawLetterSize(HealthBar[9],0.5,0.0); TextDrawUseBox(HealthBar[9],1); TextDrawBoxColor(HealthBar[9],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[9],545.0,0.0); HealthBar[10] = TextDrawCreate(585.5,71.0,"_"); // >= 60 TextDrawLetterSize(HealthBar[10],0.5,0.0); TextDrawUseBox(HealthBar[10],1); TextDrawBoxColor(HealthBar[10],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[10],545.0,0.0); HealthBar[11] = TextDrawCreate(582.5,71.0,"_"); // >= 55 TextDrawLetterSize(HealthBar[11],0.5,0.0); TextDrawUseBox(HealthBar[11],1); TextDrawBoxColor(HealthBar[11],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[11],545.0,0.0); HealthBar[12] = TextDrawCreate(579.0,71.0,"_"); // >= 50 TextDrawLetterSize(HealthBar[12],0.5,0.0); TextDrawUseBox(HealthBar[12],1); TextDrawBoxColor(HealthBar[12],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[12],545.0,0.0); HealthBar[13] = TextDrawCreate(608.5,71.0,"_"); // BG (25-50) TextDrawLetterSize(HealthBar[13],0.5,0.0); TextDrawUseBox(HealthBar[13],1); TextDrawBoxColor(HealthBar[13],COLOR_HPBAR_2550BG); TextDrawTextSize(HealthBar[13],545.0,0.0); HealthBar[14] = TextDrawCreate(576.0,71.0,"_"); // >= 45 TextDrawLetterSize(HealthBar[14],0.5,0.0); TextDrawUseBox(HealthBar[14],1); TextDrawBoxColor(HealthBar[14],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[14],545.0,0.0); HealthBar[15] = TextDrawCreate(573.0,71.0,"_"); // >= 40 TextDrawLetterSize(HealthBar[15],0.5,0.0); TextDrawUseBox(HealthBar[15],1); TextDrawBoxColor(HealthBar[15],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[15],545.0,0.0); HealthBar[16] = TextDrawCreate(570.5,71.0, "_"); // >= 35 TextDrawLetterSize(HealthBar[16],0.5,0.0); TextDrawUseBox(HealthBar[16],1); TextDrawBoxColor(HealthBar[16],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[16],545.0,0.0); HealthBar[17] = TextDrawCreate(567.5,71.0,"_"); // >= 30 TextDrawLetterSize(HealthBar[17],0.5,0.0); TextDrawUseBox(HealthBar[17],1); TextDrawBoxColor(HealthBar[17],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[17],545.0,0.0); HealthBar[18] = TextDrawCreate(564.0,71.0,"_"); // >= 25 TextDrawLetterSize(HealthBar[18],0.5,0.0); TextDrawUseBox(HealthBar[18],1); TextDrawBoxColor(HealthBar[18],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[18],545.0,0.0); return 1; }
И создаём public Code
public OnFilterScriptExit()
И вставляем туда: Code
{ for(new i=0; i<19; i++) { TextDrawHideForAll(HealthBar[i]); TextDrawDestroy(HealthBar[i]); } return 1; }
Создаём public Code
public OnPlayerSpawn(playerid)
И вставляем туда: Code
{ TextDrawShowForPlayer(playerid,HealthBar[0]); return 1; }
Создаём public Code
public OnPlayerDeath(playerid,killerid,reason)
Вставляем туда: Code
{ for(new i=0; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); return 1; }
И создаём последний public Code
public OnPlayerUpdate(playerid)
И вставляем туда: Code
{ new Float:Health; GetPlayerHealth(playerid,Health); if(Health >= 95) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[2]); } else if(Health >= 90 && Health < 95) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[3]); } else if(Health >= 85 && Health < 90) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[4]); } else if(Health >= 80 && Health < 85) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[5]); } else if(Health >= 75 && Health < 80) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[6]); } else if(Health >= 70 && Health < 75) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[8]); } else if(Health >= 65 && Health < 70) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[9]); } else if(Health >= 60 && Health < 65) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[10]); } else if(Health >= 55 && Health < 60) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[11]); } else if(Health >= 50 && Health < 55) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[12]); } else if(Health >= 45 && Health < 50) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[14]); } else if(Health >= 40 && Health < 45) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[15]); } else if(Health >= 35 && Health < 40) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[16]); } else if(Health >= 30 && Health < 35) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[17]); } else if(Health >= 25 && Health < 30) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[18]); } else { for(new i=0; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); } return 1; }
Автор:MaNb9K
[img]http://sa-mp-fail.at.ua/premium.gif[/img]
Сообщение Я вас научу делать Hp-bar.Лучше делать это в ФС так вам будет легче Скрин В начало скрипта вставляем: Code
#include <a_samp> #define COLOR_HPBAR_BG 0x000000FF #define COLOR_HPBAR_75100BG 0x128200AA #define COLOR_HPBAR_75100 0x1ED500FF #define COLOR_HPBAR_5075BG 0xB8BA00AA #define COLOR_HPBAR_5075 0xFCFF00FF #define COLOR_HPBAR_2550BG 0xB17103AA #define COLOR_HPBAR_2550 0xFFA200FF
и сразу после этого вставляем Code
new Text:HealthBar[19];
Создаём public Code
public OnFilterScriptInit()
И вставляем туда: Code
{ HealthBar[0] = TextDrawCreate(611.0,68.5,"_"); // BBG TextDrawLetterSize(HealthBar[0],0.5,0.449999); TextDrawUseBox(HealthBar[0],1); TextDrawBoxColor(HealthBar[0],COLOR_HPBAR_BG); TextDrawTextSize(HealthBar[0],543.0,0.0); HealthBar[1] = TextDrawCreate(608.5,71.0,"_"); // BG (75-100) TextDrawLetterSize(HealthBar[1],0.5,0.0); TextDrawUseBox(HealthBar[1],1); TextDrawBoxColor(HealthBar[1],COLOR_HPBAR_75100BG); TextDrawTextSize(HealthBar[1],545.0,0.0); HealthBar[2] = TextDrawCreate(609.0,71.0,"_"); // >= 95 TextDrawLetterSize(HealthBar[2],0.5,0.0); TextDrawUseBox(HealthBar[2],1); TextDrawBoxColor(HealthBar[2],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[2],545.0,0.0); HealthBar[3] = TextDrawCreate(604.0,71.0,"_"); // >= 90 TextDrawLetterSize(HealthBar[3],0.5,0.0); TextDrawUseBox(HealthBar[3],1); TextDrawBoxColor(HealthBar[3],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[3],545.0,0.0); HealthBar[4] = TextDrawCreate(601.0,71.0,"_"); // >= 85 TextDrawLetterSize(HealthBar[4],0.5,0.0); TextDrawUseBox(HealthBar[4],1); TextDrawBoxColor(HealthBar[4],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[4],545.0,0.0); HealthBar[5] = TextDrawCreate(598.0,71.0,"_"); // >= 80 TextDrawLetterSize(HealthBar[5],0.5,0.0); TextDrawUseBox(HealthBar[5],1); TextDrawBoxColor(HealthBar[5],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[5],545.0,0.0); HealthBar[6] = TextDrawCreate(595.0,71.0,"_"); // >= 75 TextDrawLetterSize(HealthBar[6],0.5,0.0); TextDrawUseBox(HealthBar[6],1); TextDrawBoxColor(HealthBar[6],COLOR_HPBAR_75100); TextDrawTextSize(HealthBar[6],545.0,0.0); HealthBar[7] = TextDrawCreate(608.5,71.0,"_"); // Задний фон (50-75) TextDrawLetterSize(HealthBar[7],0.5,0.0); TextDrawUseBox(HealthBar[7],1); TextDrawBoxColor(HealthBar[7],COLOR_HPBAR_5075BG); TextDrawTextSize(HealthBar[7],545.0,0.0); HealthBar[8] = TextDrawCreate(591.5,71.0,"_"); // >= 70 TextDrawLetterSize(HealthBar[8],0.5,0.0); TextDrawUseBox(HealthBar[8],1); TextDrawBoxColor(HealthBar[8],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[8],545.0,0.0); HealthBar[9] = TextDrawCreate(588.5,71.0,"_"); // >= 65 TextDrawLetterSize(HealthBar[9],0.5,0.0); TextDrawUseBox(HealthBar[9],1); TextDrawBoxColor(HealthBar[9],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[9],545.0,0.0); HealthBar[10] = TextDrawCreate(585.5,71.0,"_"); // >= 60 TextDrawLetterSize(HealthBar[10],0.5,0.0); TextDrawUseBox(HealthBar[10],1); TextDrawBoxColor(HealthBar[10],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[10],545.0,0.0); HealthBar[11] = TextDrawCreate(582.5,71.0,"_"); // >= 55 TextDrawLetterSize(HealthBar[11],0.5,0.0); TextDrawUseBox(HealthBar[11],1); TextDrawBoxColor(HealthBar[11],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[11],545.0,0.0); HealthBar[12] = TextDrawCreate(579.0,71.0,"_"); // >= 50 TextDrawLetterSize(HealthBar[12],0.5,0.0); TextDrawUseBox(HealthBar[12],1); TextDrawBoxColor(HealthBar[12],COLOR_HPBAR_5075); TextDrawTextSize(HealthBar[12],545.0,0.0); HealthBar[13] = TextDrawCreate(608.5,71.0,"_"); // BG (25-50) TextDrawLetterSize(HealthBar[13],0.5,0.0); TextDrawUseBox(HealthBar[13],1); TextDrawBoxColor(HealthBar[13],COLOR_HPBAR_2550BG); TextDrawTextSize(HealthBar[13],545.0,0.0); HealthBar[14] = TextDrawCreate(576.0,71.0,"_"); // >= 45 TextDrawLetterSize(HealthBar[14],0.5,0.0); TextDrawUseBox(HealthBar[14],1); TextDrawBoxColor(HealthBar[14],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[14],545.0,0.0); HealthBar[15] = TextDrawCreate(573.0,71.0,"_"); // >= 40 TextDrawLetterSize(HealthBar[15],0.5,0.0); TextDrawUseBox(HealthBar[15],1); TextDrawBoxColor(HealthBar[15],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[15],545.0,0.0); HealthBar[16] = TextDrawCreate(570.5,71.0, "_"); // >= 35 TextDrawLetterSize(HealthBar[16],0.5,0.0); TextDrawUseBox(HealthBar[16],1); TextDrawBoxColor(HealthBar[16],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[16],545.0,0.0); HealthBar[17] = TextDrawCreate(567.5,71.0,"_"); // >= 30 TextDrawLetterSize(HealthBar[17],0.5,0.0); TextDrawUseBox(HealthBar[17],1); TextDrawBoxColor(HealthBar[17],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[17],545.0,0.0); HealthBar[18] = TextDrawCreate(564.0,71.0,"_"); // >= 25 TextDrawLetterSize(HealthBar[18],0.5,0.0); TextDrawUseBox(HealthBar[18],1); TextDrawBoxColor(HealthBar[18],COLOR_HPBAR_2550); TextDrawTextSize(HealthBar[18],545.0,0.0); return 1; }
И создаём public Code
public OnFilterScriptExit()
И вставляем туда: Code
{ for(new i=0; i<19; i++) { TextDrawHideForAll(HealthBar[i]); TextDrawDestroy(HealthBar[i]); } return 1; }
Создаём public Code
public OnPlayerSpawn(playerid)
И вставляем туда: Code
{ TextDrawShowForPlayer(playerid,HealthBar[0]); return 1; }
Создаём public Code
public OnPlayerDeath(playerid,killerid,reason)
Вставляем туда: Code
{ for(new i=0; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); return 1; }
И создаём последний public Code
public OnPlayerUpdate(playerid)
И вставляем туда: Code
{ new Float:Health; GetPlayerHealth(playerid,Health); if(Health >= 95) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[2]); } else if(Health >= 90 && Health < 95) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[3]); } else if(Health >= 85 && Health < 90) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[4]); } else if(Health >= 80 && Health < 85) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[5]); } else if(Health >= 75 && Health < 80) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[1]); TextDrawShowForPlayer(playerid,HealthBar[6]); } else if(Health >= 70 && Health < 75) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[8]); } else if(Health >= 65 && Health < 70) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[9]); } else if(Health >= 60 && Health < 65) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[10]); } else if(Health >= 55 && Health < 60) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[11]); } else if(Health >= 50 && Health < 55) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[7]); TextDrawShowForPlayer(playerid,HealthBar[12]); } else if(Health >= 45 && Health < 50) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[14]); } else if(Health >= 40 && Health < 45) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[15]); } else if(Health >= 35 && Health < 40) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[16]); } else if(Health >= 30 && Health < 35) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[17]); } else if(Health >= 25 && Health < 30) { for(new i=1; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); TextDrawShowForPlayer(playerid,HealthBar[13]); TextDrawShowForPlayer(playerid,HealthBar[18]); } else { for(new i=0; i<19; i++) TextDrawHideForPlayer(playerid,HealthBar[i]); } return 1; }
Автор:MaNb9K Автор - MaNb9K Дата добавления - 04.03.2011 в 13:58:14